Chapter 153: The Lost Great Sage is online

At this time, the live broadcast camera just gave Yan Wang on the player's seat, and the barrage was brushed with the stalk of the dragon king.

Of course, Yan Wang's mouth will not be crooked into a hook, in fact, it is a little curvature as if he is chuckling, but he was just being played by stupid dick netizens.

Part of the reason is because although King Yan's expression is not arrogant, he does look very confident.

It is said that confident men are the most attractive, and with that face, many male fans have been plasticized, and I don't know which idol's live broadcast room I thought it was in.

It can only be said that the ingredients clamoring for raw monkeys these years are very complicated, and the proportion of male fans is probably quite a lot, and they may even be male fans......

Back in the game, both teams had already started BP.

The BP idea of this has long been discussed within the team, and the priorities from top to bottom are the bottom lane, the middle lane, the jungler, and the top lane.

This means that the front BP and the selection should focus on the bottom lane, so that the tactical system of the FPX half of the game can be played.

As for how to target, this puts them on the blue side, bans or grabs a strong lower lane, and then doesn't give the middle lane Ahri a mixed up, and the jungler picks the rhythm hero to speed up.

Although the final top list does not have any priority in BP and selection, it is based on King Yan's hero pool and strength.

And in the game, WE's tactical system still revolves around the road.

Since FPX is good at playing the half, then I'll pick a strong lineup in the bottom lane so that you can't play, so that we can start what they do best......

On the FPX side, they have naturally done research on We, and the original system of playing half of the area + playing on the top will be very limited in We.

Because they know that the consequence of letting Shanglan play by himself is likely to be explosive, especially if King Yan chooses heroes such as Sword Queen, Qinggang Shadow, and Weapons.

The best result is to let Summit choose Nar to mix, but King Yan's sword Ji is still vivid.

Therefore, Jian Ji must eat a ban, otherwise heroes like Pig Girl and Orn may also be pierced.

In this way, there is basically no choice for the top three bans of FPX, because we still have Erlie, Erlu, and skateboarding shoes and Luna systems in the lower lane.

After some hesitation, the top three bans of FPX were given to Jian Ji, skateboarding shoes, and Lucian.

In this way, it is equivalent to releasing a lot of heroes, but we didn't grab it, but took out the fox in one choice.

The Fox is the hero who has taken out the most in the middle of the FPX season this season, including cards like Galio, Rock Sparrow, and cards, which are obviously biased towards pushing the line and helping the bottom lane to establish an advantage.

And the fox is undoubtedly the highest priority, if you want to have the right to the line and have the ability to fight in the early and middle stages, FPX can only use the ice girl to mix.

In this way, it is equivalent to WE putting Zeli to FPX, but WE has already banned the cat, and even if Zeli FPX is chosen, it can't start the rhythm in the second half of the area.

But in the end, there is always a trade-off.

FPX finally came up with the combination of Zeli and Renata, and we came up with the combination of Wheel Mom and Lu Lu.

In fact, FPX has already lost a lot on BP by this point, because the system they are best at can't play the best with this lineup.

FPX can only bite the bullet and let the top lane choose a goat to see if it can survive on the top lane, and then ban Bobby to select Zhao Xin to see if he can play the rhythm in the early and middle stages.

We take out Monkey and Nar in the last two choices, Nar's W has a percentage of damage, and it is a good choice to fight Orn.

Soon the lineups of the two sides were confirmed.

WE (blue side) vs FPX (red side)

Top lane: Nar vs Orn

Jungler: Monkey vs Zhao Xin

Mid lane: Fox vs Ice Girl

Bottom Road: Wheel Mom vs Zeli

Support: Lulu vs Renata

……

In terms of the light wheel lineup, the lower half of the FPX side is a little stronger, because Zhao Xin is there.

But the problem is that both sides are groundbound spirits in the middle lane, and Zhao Xin's desire to cross the road tower is basically whimsical.

Unless Wheel Mom and Lulu keep pressing the line and not paying attention to the vision, but someone is there, we obviously won't make such a low-level mistake.

Seeing that there was nothing to say for a few minutes in the middle and lower roads, the director began to frequently give the camera to the upper road and the jungler.

Level 1 Nar pressed Orn out of the experience circle, and Orn still ate the experience of the three front-row soldiers at the cost of being beaten by Nar by more than a third of his blood.

Fortunately, there are Duolan Shield and the Wind of Recovery, but they can continue to match the lane, and when they wait until level 3, they will have a certain ability to exchange blood.

However, this Nar's Q is unreasonable, and when there is a W at level 2, he relies on the deceleration of Q and the acceleration of W to press people unscrupulously, and it seems that he is not afraid of Zhao Xin to catch it at all.

But this puts WE on the blue side, and the river eye is inserted, and it is even more difficult to catch Nar.

FPX, who knew this, gave up helping at the beginning, and could only hope that Orn could withstand it by himself, and it was a big deal to eat less soldiers.

However, when he saw that Orn's blood had been depleted to a certain extent, Yan Wang had already arranged for the monkey to be on his way.

Even if Orn can eat a human head, he has lost a lot of experience, and he will not be able to fight at all after a while.

Watching the game and playing the game are two different things, even if Orn knows that he has the possibility of being crossed, but he always feels that the other party should not dare to cross his blood, because the risk is a bit big, and he may not be killed and sent out of the head.

Of course, the most important thing is to be reluctant to let go of that large wave of troops.

In order to be able to eat this wave of soldiers safely, Orn was willing to be distanced by Naldo's two clicks, just to stay in his hand and tell the other party not to arrest him.

Then he saw a monkey emerging from the grass behind him......

This time, it was Nar who resisted the tower first, and the monkey stepped forward to output.

If the monkey resists the tower first, then Orn can knock the monkey into the air and let the tower help kill him.

At this time, Orn can only Q slow down Nar, and then find a good angle E to collide with it to see if he can replace Nal.

But how could Nar, who has e and flash, be bumped, and a jump dodges the range of leaving the tower at the same time, and the monkey behind flashes forward and heels.

Orn seemed to think he had found an opportunity, and immediately flashed to the right, while distancing himself from Nar and the monkey.

Immediately after that, Nar flashed and followed up with a pull back mark to take the head.

Some viewers were a little less surprised by this scene, especially those who watched every match of King Yan.

"The Lost Great Sage is online."

"It's another blood of King Yan, send!"

"Every time I see someone who is on the line with King Yan, none of them have a comfortable time."

"The strength of the pair is too high, and Orn doesn't have much chance to resist pressure at all."

"I know we like to catch it, why don't you go on the road and squat?"

“……”

At the moment, WE is a team that is likely to make the playoffs, and naturally many teams will look into it.

Playing the top half is one of We's favorite ways to play, and FPX naturally knows this.

It's just that there is no way, they are a team that plays half of the district, and the road is originally used to resist pressure.

If you can resist it, you can earn it, and if you can't bear it, you may earn it.

But that only if you can play the rhythm in the second half.

If the monkey goes to catch it on the road, then Zhao Xin can catch the middle and lower or invade the wild area.

But the problem is that Mother Wheel and Lulu are not easy to catch, and the fox in the middle lane is like opening the perspective, obviously scanning into the grass, but the fox suddenly begins to stand carefully, and does not give a chance to catch it at all.

So after FPX got a small dragon in the early stage, there is no other way to say it in the second half.

Even if the mid lane ice girl is promoted to level 6 and has the capital to cross the tower, the fox can also arrive in time to support, so it is easy to blow up if she forcibly crosses the tower.

Both sides are in a stalemate in the bottom half, but the WE side is thriving in the top half.

Although Orn has an eye in the triangular grass, he can't stop the monkey nameplate, tell you that I will stay on the road, and if you want to eat soldiers under the tower, you will wait for me to cross the tower.

Of course, the premise of this is that Nar can consume Orn's health, otherwise Orn can safely eat soldiers under the tower, instead of hiding in the autistic grass and watching Nar eat the plating.

In less than ten minutes, Nar had already pressed Orn by dozens of knives, and his experience had been pressed by 3 levels.

In the end, Zhao Xin saw that he couldn't find a chance in the lower half of the area, so he ran to protect Orn and ate some experience and money.

But he didn't dare to fight against Nar and Monkey at all, because Orn's equipment was too poor and his HP was not healthy.

The refreshed canyon vanguard can only be handed over.

This pioneer let go, and we began to snowball skillfully.

First, let the monkey keep Nar and eat a tower, and then go home to replenish the equipment of Nar after having the ability to cross the tower alone.

And Orn, who didn't know much about Nar's damage, was killed directly by Yan Wang's blood consumption after a wave of blood.

As soon as Orn died, FPX naturally had to send someone to guard the second tower on the road.

Whether it is the middle lane ice girl or the jungler Zhao Xin, they will have one less person in the next Xiaolong group.

In the end, it was the Ice Girl who ran to clear the line, and Zhao Xin tried to grab the dragon.

But the fpx is on the red side, and you can't go in from behind the dragon pit, you can only enter through the mouth of the pit, so in the end, the dragon didn't grab anyone and died.

Then we began to fight around the second vanguard, first the bottom lane duo returned to the city, and the fox cleared the line and ran to the top road.

Aoun, who knew that the monkey was also there, retreated as soon as possible.

But the three people on the road didn't mean to kill Orn, and after forcing them back, they directly began to dismantle the tower, and the well-equipped Nar was quickly demolished in the second tower on the upper road.

Immediately after that, they rushed to the big dragon pit, and the duo had already arrived on the lower road.

Seeing that WE is so resolute with the second vanguard, and that it can't catch up, FPX can only demolish the lower road tower to make up for it.

The two pioneers took the WE group push and successfully pushed the middle road tower off.

As soon as this tower falls, we can start to pick up the pace.

Because the wheel mother pushes the line quickly, she can be the first to clear the line in the middle lane, FPX can't push deep in the upper and lower lanes at all, and it also has the advantage of vision, ensuring that the single belt is not caught.

After that, it's time for the sand to be familiar with.

Nar is down, the wheel mother is in the middle, the fox is on top, and there is a monkey who has nowhere to go to put pressure on the wild area.

At this point, FPX must choose all the way to break through.

Nar on the lower road goes to one is to send, two may send a double kill, and three opponents can run.

Because of their lack of ability to open a group, the only Zhao Xin can still be restricted by the road, and it is not easy to fight.

So there are only foxes on the road.

But WE took advantage of the mid lane to get a good view a long time ago, and the fox retreated as soon as he saw the FPX movement, and also used the three-stage displacement of the ultimate to delay a while.

And the little time that FPX wasted in vain was more time to push the tower in the lower Lunar, and the first and second towers were broken one after another, and then they had to send people home to guard the highland tower.

As soon as this highland tower was defended, we successfully got the big dragon and continued to start dividing.

This time, FPX chose to force the middle lane, but the flash and shield were both separated by the wheel mother at the first time, plus there was an ultimate move and Lulu, but after some pulling, FPX couldn't stand it.

Seeing that Nar is almost finished demolishing the Highland Tower, FPX has to go home to make up for it and defend the tower.

After that, the five of WE pushed in a group, and the second tower was demolished and the high tower was demolished.

Originally, he was going to dismantle the Mid Lane Highland Tower to fight Xiaolong or dismantle the Upper Road Highland Tower, but Nar found a good time to flash into the field and slapped 5 people.

Since this opportunity was fleeting, Yan Wang did not give notice in advance, but the sad monkey still flashed as soon as possible to catch up with the big move.

"My Tiannar Nyorai Divine Palm has slapped five people! Monkey flashes with big! FPX simply has no room to fight back! ”

"A wave of zero for five to win the group annihilation, is this going to be a wave?!"

"Let's congratulate WE on winning the first game!"

We won the game so neatly that some of the spectators were not relieved.

Of course, they know that this is the credit of Narnabo's one-shot five, otherwise FPX can hold out for a while, but it's just garbage time, and it's a good thing that we end the game quickly.

But for FPX folks, losing a game isn't a good thing anyway, whether it's being out of the game for twenty minutes, or being beaten into garbage time early and then watching the three-way crystal break, and finally the base being flattened.

You have to say that the difference in strength between the two sides is too big, but why did the game lose so one-sidedly?

The FPX coach thought about it and set his sights on the road.

Although the one just now did not show rhythm in the lower lane, it had the strength of LWX's lane, and even had a slight advantage.

But everything was different when the on-the-road Nar got his head.

Combined with the subsequent line transfer and belt division, it can be seen that this upper road is influencing or leading the rhythm of the whole team.

The general idea in the early stage is to put pressure on the defense tower on the road to kill, and then control the vanguard and the dragon.

The idea in the middle and late stages is simpler, the small dragon refreshes and goes to the upper road belt, and the big dragon refreshes the lower road belt.

Relying on Nar's personal ability and the advantage of level equipment, they can't hold it alone.

And once there are more than one people to guard Nar, the resource group will not be able to take it, and can only rely on robbery.

In this way, we can keep snowballing, taking the tower and the dragon to take the economy, and all kinds of pressure will be given.

In this way, WE's system seems to be very powerful, but no team has used it yet, for the simple reason that the requirements for the top order are too high.

Source change app】

At the same time, no team has won the system in the competition.

Of course, this does not mean that this system cannot be cracked, but there are two factors: internal and external.

The internal factors are that there may be restraint in the team's own style of play, as well as the strength of the team's own players, etc.

The external reason is that the strength of WE is enough to make up for the shortcomings of this system, and the rest of the players can also implement the system well.

As for the idea of cracking, as far as the single-belt system is concerned, it can be solved from the source and directly ban all the heroes of several single-belt, but in this way, various versions of heroes will be released to other roads, and King Yan has also proved that he will not only play single-belt, but also the rest of the heroes will be Kerry.

If you put a single hero, then the idea of solving the problem is nothing more than to start from the side and the front.

The side refers to the side of the single belt, especially the single belt of King Yan.

As long as Yan Wang can't develop, it will naturally not have the effect of a single belt, or use a clear line to solve the single belt quickly, after all, you can't tear down the tower without a line.

The front refers to the AD assistant and others in the middle and late stages, as long as they can solve the front at the first time, then they can solve the side again.

But this is just thinking about it, the reality is that Yan Wang's development can't be suppressed at all, and at the same time, because he can't choose a good lineup, he can't solve the front at all.

So......

Can anyone tell me how to play the next game?!

FPX's head coach wails inwardly.