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I see a lot of brothers' problems, explain: using the form of a game to push the plot and character ability is a writing habit, and some brothers don't like to watch complex fights, which is indeed a bit top-notch and hard;
As far as the battle itself is concerned, the little Meng skeleton has worked hard, the skill characteristics of each character, the level of each battle is progressive, you have to think first, the dismantling moves of both sides of the hand, the moves are all fighting samples, and some of them are the essence of various fighting skills to imagine, and then the outline drill, to be imaged in the brain, a plate of logic, with narration and other ways to mobilize the atmosphere, when you fight, you need to get your adrenaline up, you must be excited, otherwise you have to rewrite, there are different preferences, and the attitude is absolutely correct;
There are old brothers who have actually felt the difference, the previous style was a passionate teenager screaming, a cup of snowflakes bravely going to the end of the world, this time it is the return of the old king, more sullen, change Qingdao?
In addition, there are many brothers who pay attention to the strength of certain characters, S is a game, don't worry, put a long line to catch big fish, the supporting roles are Romero, there is also a deep layout of the city, and there are unexpected fright, the identities of hunters and prey will continue to change, so I won't say much here.
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