Coin Mechanism

It's my mistake.,I forgot that someone may not know what Party A and Party B are.,Forget it.,This time, let's just use the grocery shopping that even elementary school students can understand to explain the principle of coins.,If anyone can't understand it, then I can only doubt the ability to understand......

First of all, it should be clear that the ability of the Phantom Coin is "must be sent", and there is no such thing as probability, which will cause its ability to fail to activate, except for the targeted elements, tags or abilities (not affected by other phantom objects, cannot be selected by other phantom objects as objects, and can make the activation of phantom objects invalid), there are only two situations - not enough goods and not enough money.

It's like if you open the door to do business, you can't refuse to trade on the grounds of "you're too ugly", "I'm in a bad mood", "I just don't want to do your business", right? That's not a deal, you're finding fault.

It's easy to understand that the vegetable seller sells out the turnips, so you can't buy the radishes from him no matter how much you spend, so the deal will fail. (The transaction you are proposing must be something that the other party is able to do)

If you don't have enough money, it's very simple, for example, if you only pay five cents for a pound of radish, you can sell vegetables without selling them to you. (The implicit value of the coin is higher than the price of the other party's transaction)

Then there is the question of price increases and price reductions in pricing:

If the snow is frozen, the price of vegetables will rise, you have to buy it at the original price, and the seller of vegetables can not sell it to you, in the same way, the food is not fresh and will also cause the price of vegetables to fall. (Objective reasons can cause the value to rise or fall, but the condition of "proposing that the trader understand" must be met, for example, Party A does not know that the snow is not at all, and the pricing cannot be increased on the grounds of snow, and similarly, Party A does not know that the food is not fresh, and the pricing will not fall)

At the same time, vegetable sellers can't raise prices on the grounds that "I can't open the pot at home", "my children need a lot of money to go to school", or "your ugliness has caused me mental damage". (The trader cannot increase the price for its own subjective reasons)

However, if the buyer and seller are acquaintances and understand each other's family situation, the behavior of selling misery can increase the price, but what raises the pricing here is not the miserable sale itself, but the "friendship" between the two. (Traders can increase prices when they understand and recognize the subjective reasons of the trader, and "recognition" is the key)

As for why the trader can judge the end of the transaction independently......

This is because the trader does not specify the specifics.

It's like when you buy groceries, you directly say to the store, "Give me three yuan of radish", then you pay three yuan, and the store gives you the radish, but how much you give is to follow the store's own pricing.

The protagonist says "keep quiet", but doesn't say exactly how long it will be quiet, so Jessica will decide the time according to her own "pricing". And because the deal is continuous, Jessica can stop when she "feels like it's not worth it." That is to say, theoretically, it is possible to close the transaction for a moment when you close your mouth and feel that you can't make a deal, but this premise is that this is subconsciously thought by the trader that "the moment you shut up, it is worth 100,000 dollars".

But on the other hand, because there is no "bargaining", the trader will also close the deal wholeheartedly.

And then there's the content of the deal.

The simpler the transaction, the more accurate it can be, and the more complex and ambiguous the statement, the more room for the trader to play.

It's like doing design, the broader the requirements, the more room the designer has to play. And here is a different situation from Party A and Party B in reality.

That is, unlike the reality in which Party A can infinitely request a return and redo, the transaction reached through the trading of coins, as long as Party B's performance conforms to the content of the transaction, Party A must repay if he wants to return the money.

It's like if you ask the vegetable seller to help you chop the green onion into chopped green onions, and you want the green onion after chopping, the vegetable seller will definitely not be able to return the green onion for you, but let you pay for the green onion again before chopping it for you.

Finally it's about pricing –

Pricing is based on common sense and the trader's own perception, for example, a poor and destitute man, his self-perception is "100,000 is enough for me to sell my life", so his life is priced at 100,000, and when the transaction occurs, a coin can buy his life.

As for the starting price of sitting on the ground, please refer to the issue of the price increase mentioned above.

In other words, if the poor man happens to be entrusted with the purchase of a kidney source, etc., and can sell his life for a more expensive price (objective), he can refuse to trade on the grounds that he does not have enough money, provided that the trader knows that he can make more money by selling his kidney.

But if it's just because of "I've changed my mind", "I'm scared", "I want more", it can't affect the transaction.

In short, the coins printed by the protagonist are a collection of "everything can be traded", a phantom object based on the cognition of the commercial social system, and the essence is that "everything has a price", only those who can afford it and those who can't afford it, and there is nothing that can't be bought.

The so-called "death is not xx", just because the psychological price is high enough, high enough to exceed the price of one's own life.

Well, that's not my values, I'm just describing the essence of this phantom thing.

(End of chapter)