Chapter 443: Against FPX, LPL Peak Showdown!

July 28th.

Magic City Performing Arts Center.

LPL commentary seat.

"Welcome to the sixth week of the 2019 LPL Summer Regular Season, now the schedule is halfway over, judging from the current standings, IG has become the first team in the LPL to advance to the playoffs, but for IG and FPX, the playoffs are just theirs, and their ultimate goal will be our LPL Summer Championship, or the s9 World Finals champion, hello everyone, I am the commentator Guan Zeyuan!"

"Hi, I'm Reer!"

The two commentators in the commentary seat are full of spring, and today's commentary on this game is naturally full of excitement.

And it just so happened that Guan Zeyuan belonged to the iron fans of IG on the bright side.

And Reer is a fan of Little Phoenix.

Because of the status of the commentators, the two commentators are public, but the joy in their hearts will inevitably be expressed in their facial expressions.

For example, data from a set of downlink ADCs is broadcast on the screen.

In every way, the LX is ahead of the Iboy.

Although the current IG score is higher than that of FPX, it is often the data that reflects the player's skills and personal strength.

There is also the position in the team.

This season, the reason why FPX is smoother than last season is because FPX has found its own way to open.

Doinb's four-pack two, so that the lower road LX has a fat treatment.

And the most important thing is that FPX is on the road, Jin Gong can play by himself, and he can also C in the later stage of development, such a top order can be said to be the most fragrant one except for Theshy.

And Tian doesn't need to use his brain at all, as long as he follows the rhythm of Doinb, it becomes very easy to win the game.

At least that's how the FPX streak has come over for now.

And as soon as these two data came out, I remember the smile on my face slowly emerging.

After seeing the advantages of FPX's lower lane, I felt much more relieved.

But then, there is the affinity rate of the two sides.

It can be clearly seen that the affinity rate of both sides is ridiculously high.

It just so happens that the two mid-laner heroes are basically in the service of the team.

To be precise, it is more inclined to serve the jungler, make the wild area comfortable, and then help the road and give back to the team.

On the FPX side, it belongs to the middle lane with the jungler, and then opens the situation from the bottom lane.

The two sides play in a slightly similar way, but in terms of finesse, they are even more different.

For example, focus.

IG's focus has always been on getting on the road.

Played 9 games of BO3, MLXG and Theshy have the highest affinity rate in the whole LPL, it can be said that from time to time after brushing a wave of wild monsters, go to the road to see a wave or cross the tower, do vision, and from time to time remind the jungler whether it will be on the road.

If you want to talk about daddy, MLXG is really no problem.

At least in the games since the summer, Theshy has been comfortable playing on the top lane, and almost every wave of advantage on the top lane can be fed back to the team.

Moreover, IG's lineup selection is also biased towards the upfield, anyway, what Handso chooses in the lower lane can ensure IG's lower lane development.

Unless Iboy is sick, there are few teams in the LPL that can crush their bottom lane.

After a comparison, the BP between the two sides finally began!

This week, the league has changed to version 9.13.

Key updates include Morde Caesar's revision, Ryze's medium rework, Silas minor rework, and big cuts.

The first is the revision of Iron Man, the era of the ultimate move with the dragon has passed, and the era of one hammer and one ADC has also passed.

The current Iron Man can kill ADC with at least two hammers, but his ultimate reincarnation is desperate, and he can lock a person in a small black room for seven seconds alone.

As soon as this hero came out, it can be said that the nightmare of ADC came again.

In these seven seconds, if you change to a normally developing ADC, at least die

Three reincarnations.

The living environment of ADCs has become grim again.

Of course, this hero Theshy did not practice.

And the task assigned by IG is to let me practice iron man.

Perhaps the mid-laner iron man can also play a unique role.

Then there is the rework of Ruiz, the shield is directly deleted, and the level 6 Q is changed to level 5 Q, although the damage is increased, but the movement speed of the early brush passive is reduced.

The most deadly thing is that Ruiz's name is obviously called "Rune Imprisonment", but it has been changed from imprisonment to slowdown.

In addition, the blue amount of E skill is weakened, and the ultimate becomes level three, which is considered a large weakening overall.

The redone Ruiz can be regarded as a complete farewell to the professional arena in a short period of time.

The rework of Silas there, which is mainly aimed at passive, can now store two layers, and flat A is consumed immediately.

The cooldown of the Q skill is reduced, the amount of healing is slightly increased, and the shield is removed when the E skill is released for the first time, and the shield effect will only be triggered after the second E hit.

This time, Silas can be said to be balanced.

However, compared to the previous Silas, it is still weakened, and the fault tolerance rate has become much lower.

The other heroes are weakened and strengthened, and basically have nothing to do with the professional arena.

Some heroes are difficult to play in the professional arena even if they are constantly strengthened and revised.

For example, Juggernaut.

In the past, in the era of AP Juggernaut, it still appeared in the professional arena, but with the increase of the era and the change of version, it is becoming more and more difficult for this kind of hero with low error tolerance to enter the professional arena.

However, lately, I have been seeing my old friend Moffett.

Nowadays, many top laners will take out Murphy from time to time to improve the lineup's margin for error.

Although the stone man this hero is often empty.

But a big move is basically equivalent to a flash of the ADC.

If some ADs can't react, it is likely to be a big move that determines the outcome of the game.

And when it comes to Moffett's professional appearance, the big guys also remember that Theshy was the first to come up with a stone man recently.

The stone man in the MSI finals can be said to have influenced a lot of professional players.

The LPL coach's rhetoric is: People are such strong players, Theshy has selected stone people according to the lineup, what grievances do you have?

Of course, although this period of time caused the trend of Moffett, it did not have a high winning rate because of the selection of Moffett.

On the contrary, the win rate is only 32%, which can be said to be very low.

For example, in this game, FPX was originally going to give Jin Gong a stone man to resist pressure.

But considering that Jin Gong may be resisting pressure in front of Theshy, the stone picker is a bit too jailed.

In the end, he decided to give Jin Gong his most signature captain.

The line-ups of both sides were finalized.

Blue FPX: Top Lane Captain, Jungler Silas, Mid Lane Cree, Down Lane Policewoman + Lux.

Red side IG: Crocodile on the road, Wild Boar Girl, Rock Sparrow on the middle road, Wheel Mom + Cat on the bottom road.

In this game, FPX is no longer targeting the lower lane.

Instead, he switched to Ueno on IG.

Because FPX is well aware that the current IG Kerry way is on the road.

For MLXG, the incense pot can't take the initiative to take advantage of the wild area, coupled with the bastard hero who supports Doinb at any time, and with the opening of the group, the wild area of MLXG is killed, and the pressure on the road is naturally relieved.

Although everyone knows, including FPX, the current Tian is still a little difficult in the face of MLXG.

But as long as the method is right, survive the first fifteen minutes, then IG will automatically disintegrate.

And as it turned out, the first game ended quickly, and IG was defeated!

No one expected that FPX would cleanly solve IG in 27 minutes!

And all this went quite smoothly!