Let's start a single chapter and talk about something......

To put it simply, I actually wanted to write a good copy of "Breath of the Wild", and even planned to write more.

Because I'm a veteran of the picnic myself, I don't dare to say that I'm too senior, but I also have 300+ hours and can remember a lot of fun points in the game.

But in the past two days, I have found a serious problem.

That is, the core charm of the game Breath of the Wild collides with the framework of the Red Moon dungeon of our book.

For example, the copy written before, their original game charm.

In Detroit, the core charm of the game is "choice" and thinking about human nature.

The core charm of "Skyline" is to persecute the people as much as possible and save money to build the city.

The core charm of "Assassin's Creed" is the darkness of assassination, and the values are constantly stacked, and the players are getting stronger and stronger.

But the core charm of Breath of the Wild, which has made it famous, and even tied with Red Dead Redemption 2 as the best open-world game in the world, is the immersive experience.

It's not a monster fight, it's not a treasure hunt, it's not a construction operation.

It is to immerse yourself in this continent and let players go on adventures as they like.

If there is a big mountain in front of you, it is not modeled, it can really be climbed.

If there is a river, the player can swim over it or take a boat.

If it's cold, the roast will get hot, and eating some chili peppers will also warm up the body.

Speaking of which, everyone must have discovered that the competitiveness of this game lies in its realistic experience, with countless amazing details, rich puzzle-solving elements, making players feel as if they have really come to the continent of Hyrule, and its high degree of freedom is its characteristic and its overwhelming advantage.

But the game Breath of the Wild, in the Red Moon dungeon, can't be reflected.

First, because players can be immersed in the dungeon.

They also have a high degree of freedom in other dungeons, drinking water when they are thirsty, eating when they are hungry, and flirting with NPCs.

So in comparison, the selling point of Breath of the Wild's high degree of freedom is directly worthless.

Second, it's almost common sense to write games without touching the puzzle genre, and decryption must be supported by a picture, otherwise writing it will become a running account like 'I went up to the second floor and got the key hidden in the corner.,Ran to open the room on the west side of the first floor.,Get another XXX.,Use it to successfully go up to the third floor' and the like.。

There are several elements that Breath of the Wild is proud of, none of which are reflected in the Red Moon dungeon......

When a game's biggest selling point loses its meaning, the game will look bland no matter how you write it.

In fact, you will find that the techniques I used in this game are not much different from those previous games.

The protagonist is also using the strategy to do something that other players can't do, and then cause other players to marvel.

But it does look like the experience is much worse.

So I'm going to end this copy as hastily as possible within two chapters, and then just open DNF.

To be honest, I'm sorry that I couldn't write it for such a game that I liked so much, even if I gave it to the SS rating, and disappointed some readers who were waiting to see Zelda.

Although ending Breath of the Wild quickly will definitely drop the subscription, but if you continue to write, it is too lengthy to write for ten days and half a month, and you may lose more readers.

After weighing it in my heart, I can only make this decision, quickly finish the Breath of the Wilderness, and devote my limited energy to DNF.

The DNF is probably the largest copy of the book, and in reality, it spans generations of memories.

Whether it is the unique cool point of the upgraded dungeon, or the exclusive monster fighting strategy of the protagonist, and the cool point of explosive equipment, the reading experience should not be bad.

I hope to try to write it well.

That's all I have to say, and it can be regarded as a notice to some readers who have been waiting for DNF since the book opened, and the DNF you are waiting for will come soon!