Volume III Kuroshio 111 Land of Doom

After I elbowed the black iron dwarf, one of the dwarves tried to run when he saw that it was not good, and it was a bit difficult to chase after him, so I threw away the axe in my hand and took out the musket in my arms.

With a gunshot, the guy fell straight to the ground.

After making sure that the few on the ground were completely finished, I lifted up the iron mountain that was leaning aside. The guy got a blow to the back, and it looked like he was hurt hard. After setting the other two Molotov cocktails on fire, I helped Iron Mountain into the passage.

When we got outside, the hundred-and-ten people were still waiting for us, but when I saw the guys, I laughed out loud, and they couldn't stop laughing when they saw us. Their faces were black, and Tie Shan's face was burned except for his black beard.

Smoke still came out of some places in the mountain, and I don't know what has become of the people inside. But when we returned to the camp, we found that the camp was ready to be opened, and the gates of Maude Fortress had been sealed from the outside. In front of the fortress there were a number of Black Iron Dwarves who had jumped from above and fell to their deaths.

I asked Lothar if you don't open it to see? He said no.

Iron Mountain's wounds were healed by Uther, which made him feel amazing, and he asked Uther if he could learn, and Uther said of course. But Uther couldn't help but laugh when he looked at him.

The face of a beardless dwarf looks strange......

The army continued on its way, and it didn't take us much time to make our way through this nasty swamp of wetlands under the guidance of the dwarves. But along the way, I really saw countless abandoned vehicles, all kinds of supplies, items, groceries, and even weapons abandoned on the side of the road.

When I saw the snow-capped mountains in the distance, I said to Lothar, "We're here."

I was in awe of that mountain, and always have been. It was a miracle.

Iron Mountain introduced us to that fortress - Ogaz!

A lot of humans like to call him Dan Ogaz, but that's wrong. Iron Mountain says that the name of the fortress of Ogaz is derived from Mount Ogaz, and Dan means fortress in dwarven language.

The fortress was not a single fortress, but a string of tunnels and bunkers and castles that ran through a mountain range.

He said the tunnel had been dug by the Copperbeard Dwarves for thousands of years. Why he wanted to build it, he couldn't say. But he said that the fortress was the strongest fortress of the dwarves.

But after saying this, he modified it again, and it was once the strongest fortress of the dwarves.

I asked him if he knew how Ogaz was captured, and he said it was because of the dragon. If there is no defender in the fortress of Longogaz, it is estimated that it can last for a long time, even a year and a half, it is not impossible, he said that most of the garrisons there are family-oriented, that is, grandfathers, fathers, sons and even grandsons are on errands in a certain section, and it is their responsibility and honor to guard this place.

He said it was like the people of their family were guarding the Maude Fortress. It's just that the fall of Maude Fortress does not mean that it will end if you lose your life, but that you will lose your honor and what your family has guarded for thousands of years.

People who can have this sense of honor and responsibility are trustworthy, and it is precisely that many people and even some knight lords no longer have this spirit. What kind of knight can you be without this spirit! Be a hooligan.

Hum......

He said that after the fortress was captured, some people escaped from it, and they were talking about the fact that almost the entire mountain fortress fell overnight, because he saw a fire before fleeing, and the fortress on the top of the mountain in the distance was burning.

I told him that the orc dragoons had now been killed by us, and his eyes were full of envy as he looked at the griffons flying in the sky.

I said that since the orcs can take the fortress with dragons, we can also take it back with the griffon knights who defeated them.

The griffin knight has found out the current orc garrison at the north gate of the Ogaz fortress after checking out the news in the air, although there are only about 2,000 defenders, but our tens of thousands of people may not be able to wipe it out in a short time.

Because the orcs don't have aerial eyes, the orcs may not be able to grasp the current trace, so Lothar sent a large number of patrols and reconnaissance troops. If you spot an orc scout, kill or capture them.

Opinions differ on how to capture the fortress, with others saying that the last time the griffons transported people to the bridge, let the griffons do it again.

This suggestion was immediately opposed by the Brute Hammer Dwarves, and Iron Mountain also objected, saying that in the event of an attack on the Beacon, an alarm signal would be immediately raised, and soon the news would reach the southernmost part of the mountain, and if we could not resolve the battle quickly, the result would be that the orcs would quickly assemble an army back to the defense.

Even if we break through the first line of defense, there are still many more fortifications behind, and if the orcs know that we are stuck in a certain fort, they can still mobilize more troops here. In addition, the terrain is very high, and it starts to snow around September every year, which means that if this war drags on for a long time, we will be very passive.

Just when everyone was at a loss, I made a suggestion, I told you that after escaping from Stormwind, I had walked a path with one of the warriors of Duke Vortagen, and that in order to get from Lockmodan to the Wetland Swamp, we did not choose to climb over the mountains near the fortress of Ogaz, but stumbled into a mountain area northeast of Rockmorean, and from there we passed through the mountains to the place where the Hammer Dwarves once lived.

Then we found our way into the swamp of the wetland.

Some people were thrilled and happy to hear the news, thinking that a solution to the problem had been found, while others felt that it was pure nonsense.

But if it's nonsense, we have to try it.

But this advice is also very dangerous. Once we have succeeded in taking the south gate then we will cut off the supply lines of this fortress, but our army had better arrive before we lose control of the south gate of the fortress of Ogaz, and if we fail or the army does not arrive in time it will be a tragic result.

This is the worst-case scenario, and then our army will have to go on the defensive.

There seemed to be no better way, so Lothar agreed to my suggestion. I was the guide, and a team of four hundred men led by Reggie set out.

It's not hard to find the mountain, the Hammer Dwarves have lived here for a long time, and the birthplace of the current group of griffon knights, Riverstad, is actually there.

Of course, don't ask the dwarves how old they are, many people don't get an accurate answer when you ask him, some dwarves live so long that they suddenly forget how old they are.

Furstad led us to the place where they once lived, but Furstad stopped going when he arrived, saying that he and his people had fled from here because the land was heavily polluted, that it was not suitable for dwarves, that it was cursed, and that any further would bring him bad luck.

I didn't force him, and I couldn't.

I knew what was going on, but I couldn't say anything about it at the time. After sending Furstad away, our group entered the mountain, but the further I went, the more I realized that something was wrong, not only was it burned but there were traces of orc action.

Although these traces have been around for a long time, they are still there, and I asked Iron Mountain if this was the place where the Iron Beard General had an accident, and he said that he didn't know, and no one knew where he died.

When we came to the gates, we found them wide open. I'm not wrong about my fears, the orcs have been here, but it's strange that there is no garrison here.

After trembling through many passes, we finally entered the land where the Hammer Clan once was. Reggie looked around and said there didn't seem to be any vision, I said you should ask Khadgar.

Khadgar says it's tainted, and that the spell is not only vicious but will continue forever.

Reggie didn't understand, but I didn't explain either, I just told them to be on guard at night. They were tired, but I told Reggie that they were not allowed to take off their armor, especially when they had to go to bed.

Perhaps because of its proximity to the wetland swamp, the dew here is particularly heavy and cold at night. And I can't see anything clearly when it's foggy.

That's when I told Khadgar that this land is haunted, haunted anytime and anywhere. He also told me that he had already felt it, that there was a lot of forbidden magic here, and that every grass was full of resentment.

I said, maybe that's why the orcs came but didn't stay.

The night was fine, nothing happened, but the uncomfortable sleeping in the armor also caused dissatisfaction. Too lazy to care.

But the second night was not so stable, at that time we were almost to Grimbaatar, the original capital of the dwarves, but the weather happened to be bad in those days, there was fog during the day, and at night I simply didn't dare to go far, and the fog was so thick that I felt like I was going to get lost as long as I walked forty or fifty meters.

It was on that night that we met the ghosts of the dwarves. If I had known that there was Grimbaatar in front of me, I would have had to rush over everything.

The place where we camped was an ancient battlefield, and before midnight the sentry sounded the alarm, but we could not see anyone, only the sound of footsteps around us, the sound of mounts. Talking, coughing, muttering. There was a fire, but we couldn't see anything from a distance.

We formed a defensive formation in a group, but if someone did attack, we were a live target.

Soon those voices were gone. But how dare we move, Reggie said if we want to move. I said that it is not safe anywhere now, and I will not move if the enemy does not move!

Just as there was a stalemate, there was the sound of rumbling hooves in the distance...... The earth seemed to be shaking, it was not an illusion, it was a real feeling that thousands of troops were rushing towards us.

It's impossible to hide.

But there was another shout not far behind him. It was the collective roar of the dwarves.

It seems like I'm going to be repeating it again.