Volume VI Ice and Fire 53 The Door of Death

Almost all of the Alliance and Tribal soldiers who had come from the Dragonbone Wilderness had gradually entered their positions through the Crystal Song Forest. Modresa. The Death's Door has come into the eyes of the Coalition forces.

To the west, the Great Wall connects the mountains in the middle of the Icecrown, the mountains of the Viku, a place called Imiheim, and to the east is the place where the Scourge of the Dead conducts plague and poison gas experiments.

At that time, the idea of the coalition forces was to directly attack the city of Scourge and destroy the defenses there, and without weapons of mass destruction, it would reduce casualties and reduce pressure on the coalition forces.

If you can go west to the wall, the gate will be taken down.

And in order to cooperate with the attack, the Silver Northern Expeditionary Army will be killed from the north, so that a flanking attack will be formed, and victory will be a sure thing.

The plan looks really good.

The battle began that morning. A large number of coalition soldiers poured down from the south side like a flood, and the dwarves fired their tanks and artillery to prevent these people from flanking the army that rushed into Scourge City from the flank and rear.

At that time, the Silver Northern Expeditionary Army, which we were in, was fighting from the mountains of the north to cooperate with the southern army.

The scale of Scourge City is actually not large, but the land here has been polluted, although it has no effect on the undead Scourge, and the guys who work here are basically skeletons, even if there is still a little flesh on their bodies, feet and calves, there is no meat left.

Paladins and Death Knights are the vanguard of the Silver Crusade, and these guys are far more resistant to the land than ordinary soldiers.

The druids and shamans are their backups, and all the druids can do is minimize the damage of the land to the soldiers they pass, and the shaman-induced elemental spells can effectively reduce the defenders' defenses.

I was with Soval, and the people like Thassarian and Kurtila, and to be honest, I saw the rows of knights with golden or white glow around me, holding rifles more than three meters long, gradually accelerating towards the Scourge soldiers on the opposite side.

I had a wonderful feeling.

It's a ...... feeling It's comfortable, it's comfortable, and it's a great feeling when our horses smash into the Scourge formation, tearing through their defenses and crushing their bodies in an instant.

It's been a long, long time since I've experienced this thrill.

The follow-up troops immediately followed, and the attacking soldiers from the north and south flanked the already small city like a flood that burst the embankment, and when we killed from the other direction, the battle in this place ended as quickly as possible.

The battle here lasted just over an hour. Because there is still work such as cleaning and destruction later.

The poison gas produced by the natural disasters here is different from that of the Forsaken. The poison gas created by the Forsaken kills everything that moves. It doesn't matter if you've never died or if you've come back from the dead.

I?

I'm not like them! You need to know this.

The knights of the defenders at the Death's Door don't play much of a role, and it's up to the warriors to take it with their own lives.

The defense of the Scourge of the Dead was very unsuccessful, and it could also be that Arthas did it on purpose, who knows.

By the time the ice dragons and gargoyles came, the battle was almost over. The mages who were free of their hands greeted the things flying in the sky, shot down some, and the rest fled.

The first victory boosted the morale of the coalition forces, and it was suggested that they should simply send troops along that path directly into the mountains, find the Viku people in the mountains, and destroy them.

This suggestion was approved by the Allied General Command, and a group of soldiers entered the mountains along the rugged mountain road.

Of course, they didn't end well, they went to more than 3,000 people, and came back less than 200. This was a great shock to the Coalition command, and the continuation of the use of troops against Imitheim was put on hold for the time being, as the troops had already moved north.

The coalition forces marched north side by side, and I just mentioned this area, which the Viku people call the "Valley of Lost Hope". Although it is called a valley, it is actually quite spacious. But the reason why it is called "Lost Hope" here is because the army of the undead is really unkind at this time. And from here on, it gets harder and harder.

Imeheim's army didn't come out of the mountains, but while the absence of a battle seemed good, it didn't bode well for us looking back.

The Viku people of Imitheim must be cleared! I heard them discuss Emixheim before they were about marching, and the maps provided by the Death Knights weren't very accurate, so the importance of Emixheim was not well assessed.

Until our army approached the desolate gate of Ordusa, although the follow-up troops had done their duty, the Vikuda army that could be killed from behind caused the coalition to suffer.

Their ancestor, the Dragon Warriors, descended from the sky and roasted our troops with cold fire, and it was a trivial matter to drive them away, and the riots caused by the troops behind the palace greatly displeased the commanders of both sides.

This is actually a very serious problem.

And in order to prevent the dragon from attacking again, a ship was called from the door of death to intercept them in the air, but the goblin's ship lived up to expectations and fell from the sky in a battle.

The hot air balloon on the airship was sprayed by a dragon, and the hole was torn apart, and the whole ship fell from the sky. With this in mind, the Death Knight drove the three captured floating castles over.

And during the transfer of troops, a fierce attack was carried out on the Gate of Desolation, with artillery bombardment first, and then trebuchet after the artillery bombardment. At this time, the undead did not send a large army to fight us, but only constantly harassed by the Viku people behind them.

We all know a lot that they are tempting now, but one day their temptation will be slaughtered by an army within the Gate of Desolation.

After enduring a few days of harassment, several coalition forces were ordered to enter the mountains in search of the Viku, and the army stationed at the Death's Door was reactivated to prepare for a coordinated attack after Tarlamas gave the order to attack.

Tal Ramas was accompanied by a number of griffon knights, who opened fire from the air into the ground as soon as they reached the skies over Imheim.

Originally, there were no artillery cannons on Tarramas, not even poison gas bombs, which were later armed to them by the dwarves.

The appearance of Tarramas immediately caught the attention of the Vikus, but a floating castle like Tarramas could not be beaten by the harpoons and a pitiful amount of magic on the ground.

So all the Ancestral Dragons in Imeheim flew up and breathed fire back and forth around it. This works well for ships made of wood, but it doesn't work for these rocks at all.

And the burning barrels thrown from above instantly plunged the wooden and stone town into flames. This place is already high, and the fire burns more and more by the wind. These guys probably didn't expect them to have such a day when they died last time.

In fact, before the two armies attacked the city, it was already chaotic, although they were all dead, but when their homes were burned, they still wanted to put out the fire as when they were alive, but the effect was not good.

When he was in disarray, the two teams fought in from both directions, and Immheim's defenders put up a stubborn resistance, but they were no longer able to organize a decent counterattack when they were burned by the fire.

After basically defeating them, it took them days to completely clean up the area, and after taking it completely, Naxxramas, Tarramas, and Acheros hovered above the area. In order to hold this place and organize the attack from here.

This is where the griffon riders begin to learn about the interior of the Icecrown glacier and learn about their surroundings.

Of course, I was also surprised by the fall of Imagheim, because I knew that from this point on, the coalition offensive was no longer blindly passive, and now it was gradually able to take the initiative.

The first is the defenders who face the Gate of Desolation. One of the key reasons why Imitheim is important is that it can sneak up on this side when the army is attacking.

Even if they break through the Gate of Desolation and pass through the valley, the army from Imheim can appear behind or flank the coalition forces at any time.

Well, the Lich King was taken aback by the fall of Imagheim, and he didn't expect Emeheim to be captured so easily. He also expressed his gratitude for the help provided by the three floating fortresses to the coalition forces.

The fall of the Gate of Desolation was also due to the three floating fortresses, and the trick of throwing petrol bombs from the air was really tried and tested. The flames engulfed the Scourge army, and although it wasn't as hot as the Red Dragon Queen's fire, it was by far the best and most useful means of attack that humans could use.

In order to destroy the three floating cities, the gargoyles and frost dragons they sent were really sacrificing their lives, which was a suicidal attack, but unfortunately, the undead scourge did not have gunpowder. If they had the same gunpowder as we did, we might not have won at all.

The battle at the Gate of Desolation was just enjoyable for me, and although you defeated the Scourge, I was amazed by the battle scenes.

There is a large area near the Gate of Desolation that the Lich King has assigned to the people of the Cursed Cult, and they have indeed helped to defend it. Unfortunately, these guys collapsed under the fire and never got back up.

However, this consumption is also huge, and soon the supplies such as fire oil will be in an emergency.

Because a new way of playing was invented, and the effect was very good, some people proposed not to ban it for the time being, and it was the best achievement to avoid casualties and attack the city.

But there are those who oppose it, but this opposition is insignificant in the face of constant victories.

The Gate of Desolation has been breached!

The coalition leader drove straight into the valley, for there was Naxxramas transporting troops in front of them, and the huge castle was carrying not thousands, but thousands.

These thousands of men were transported to the other end of the valley in advance to prevent the enemy from suddenly killing them, and this was exactly what happened. After successfully outflanking our enemy counter-entrapment, we were able to ensure that our army could pass through the valley without any problems, and then the army immediately reversed course and plunged into the Shadow Dome to the north after completing its covering mission.

The Shadow Dome is also a very special location, and the reason why this place is called the Dome is not only because of the high terrain, but also because the power contained here is also very worthy of attention.

The Viku army must be completely crushed before facing the Lich King, and if you want to defeat the Viku army, you must take it down, as the crystals dug up here will make the Viku more combative and insane.

The place where the crystals are dug has a nice sounding name, called the Crying Excavation Field.

The zombies that mine there are said to be the most insignificant of all the natural disasters, and the energy emitted by these crystals is a source of flock to the Viku people, but it torments the souls of these diggers all the time. If nothing else happens, these miserable souls will never rest.