Chapter 197: The Butterfly Effect! Victory and defeat are often in the millimeter

Previous Chapter

After the lineups of the two sides were confirmed, the two sides entered the Summoner's Rift.

At the same time as the heroes of both sides went online, the winning rate of the colonel jumped out at the bottom of the screen, and it can be seen from the line chart that the colonel believes that BLG's lineup occupies a certain lead in the early and middle stages, and as the game time is extended, the win rate of V5 will overtake and continue to rise.

As a result, the two commentators on the stage also gave a brief analysis of the colonel's prediction of the winning rate.

"Actually, I think the colonel's prediction is quite pertinent, although BLG has a late-stage AD core like Jinx, but in the V5 lineup, Clockwork and Senna are heroes who are stronger and stronger in the later stages, and whether it is Nar's single belt or the centaur and clockwork's dribbling charge, it is a point that BLG needs to pay attention to in post-processing." Mr. Miller slowly expounded his point of view: "Of course, the lineups of both sides are very testing their ability to pull in the team battle, and Clockwork's ultimate move can certainly have a decisive effect, but if Renata can make a big move, or the fox can give a key charm, it will also have a decisive impact on the team battle." ”

From Miller's point of view, it is not difficult to see that if both sides fail to establish a large enough advantage in the early stage of this game, then the two sides will fall into a relatively anxious situation in the middle stage, and what will be tested at this time is the ability of both players to pull and find opportunities in the team battle.

Combined with the past records of the players on both sides this season, the team-up performance of the two teams is undoubtedly at the top level of the league, so once the suspense of the game is dragged to the middle and late stages, the two sides of the game will undoubtedly present a very exciting and high-quality game for the audience.

After the start of the game, the players on both sides chose a long snake-shaped opening stance, and the advantage of this arrangement is that they can respond to the enemy's first-level huddle invasion in time at the first time, so as to avoid unnecessary losses.

The long snake stance is a typical defensive stance, so it is clear that neither side has any intention of making a first-tier invasion.

After Karsa's men rushed to the river, they didn't see King Ning's location for the first time, so he decisively chose to leave a trinket eye in the grass of the river, and then pressed the return button.

Speaking of Karsa's operation, we have to mention a small detail about accessories.

Regardless of which cosmetic item the player chooses at the beginning of the game, the built-in CD of the cosmetic item is calculated independently, and the CD scanned at the beginning is 90 seconds, which is exactly the same time as the time when the mob spawns.

Under normal circumstances, the accessories that the jungler chooses to carry are usually scanned, that is to say, if the jungler makes good use of the cooldown mechanism of the accessories, he can prostitute an accessory eye for nothing at the beginning of the game.

Usually the jungler in the tournament will take advantage of this mechanic, first choosing to bring the watch totem when going out, then use the cosmetic eye before 50 seconds, and then choose to switch to scan when returning to the city.

There are two common uses of this trinket eye, one is inserted in the river to capture the movement of the opponent's midlaner and jungler, and the other is inserted in the grass near the upper lane to help the upper laner establish a vision advantage during the laning period.

Karsa chose to stick her ornament eye in the grass of the river in the upper half of the area, but what he didn't expect was that this kind of early strategy, which is quite common in the game, would be calculated by people with ulterior motives.

As soon as Karsa chose to return to the city, she saw King Ning's Olaf carrying an axe in the river's field of vision, and at this moment, King Ning's head was shrouded in the red halo of the oracle lens.

It turned out that King Ning did not choose to go out with the jewelry eye, but directly chose to bring the scan.

And as Karsa's ornament eye inserted in the river grass was revealed under the oracle lens, the other two also appeared near the river grass one after another.

BLG's Kaminakano three, you and me, divide up this jewelry eye in the eyes of V5.

Seeing this, Mr. Miller couldn't help but be amazed: "Does BLG still have this hand?" That's too calculating, isn't it? ”

As we all know, the heroes who participate in the row of eyes can share the experience and economy gained by the row of eyes, and these seemingly insignificant advantages play a pivotal role in the early stage of the game.

Especially for the two single lines in the upper and middle schools.

Because the more high-end the game, the more critical the "tie-break" is during the laning phase, and usually after eating the first wave of six minions, the hero's experience bar will be in a critical state that will be full.

Generally speaking, whoever eats the first pawn of the second wave of the line on both sides of the line will be able to successfully grab the second level, and if they can take advantage of the opportunity to grab the second, they may play the advantage of the line by virtue of the level difference, so as to successfully occupy the initiative on the line.

Of course, in fact, the experience provided by the seventh creep is completely overflowing, and on the basis of gaining the experience of six creeps, even if you only get one lost experience point through other means, you can directly upgrade to level 2.

For example, getting a kill or assist in a first-level team, or sharing the experience points provided by the platoon at first.

Someone once did an experiment that even if four people carved up the experience of an accessory eye at the same time, it could make the solo line go straight to level 2 after eating the first wave of creeps.

Of course, even professional players may not be able to grasp the details so accurately, and it often happens that the professional arena has a single line to come over and rub the experience after sweeping the eyes, but calling two people over at the same time to share the experience is really to make the commentator knife cut his ass - an eye-opener.

In fact, if it is a game of average intensity, BLG really won't calculate to such an extent, but in this kind of game where the strength of both sides is already at the top level, even a little insignificant advantage may break the balance of power between the two sides, so that they can get the lead in the situation.

This is obviously not a victory, after all, the game is not a one-person game, everyone is fighting as a team, not for the title of SOLOKing.

The experience of the three people in BLG Nakano carving up the jewelry eye is what happened under the noses of everyone in V5, so even if Rookie is usually used to playing online suppression from the first level, he has to choose to stabilize at this moment.

Since Rookie knows that he does not have an advantage in the tie-break and chooses to seek stability, Fang Jie will naturally take advantage of this point.

Fang Jie decisively chose to press forward when the first wave of rear row minions on the red side was bloodless, which also forced Rookie to retreat in the direction of his own defense tower, and Fang Jie continued to press Rookie's position forward relentlessly, and at the same time, he also used the basic attack to collect the opponent's back row of remnant blood minions and successfully promoted to the second level.

At the moment of upgrading, Fang Jie decisively chose to upgrade the W skill, caught up with Rookie with the acceleration effect of the W skill, and successfully played the electrocution with the three-stage fox fire.

In this process, Fang Jie didn't even connect the damage of the previous general attack, and at the same time did not use the Q skill, but decisively chose to pull back after using the W skill to play electrocution.

After Fang Jie turned around, Rookie also decisively threw out a Q skill, but was easily dodged by Fang Jie, who had the movement speed bonus provided by the W skill.

After this wave of snatching the second, Fang Jie forcibly stepped forward to suppress it, and Fang Jie knocked out Rookie's more than 100 points of blood without losing a trace of state.

The reason why Fang Jie didn't choose to use Q skills to exchange more blood with Pu Ping was a rather careful consideration.

Against a midlaner like Rookie, who has the ultimate ability to align with the line, he has to be more on top of the details than ever.

Rookie's Clockwork and Sindra have unparalleled suppressive power in the laning phase, and the blessing of the dual SSR traits is only one of them, but the other key reason is the skill mechanics of these two heroes.

There is a commonality in the mechanics of Clockwork and Sindra's abilities, which is that multiple of their small abilities can be cast while moving.

This mechanic may not provide much benefit to the average player, but the best pros can take advantage of it to suppress the amount of blood with ease during the match.

The advantage of casting spells on the move is that you can use your position to avoid the enemy's skills during the spell casting, while the enemy hero will have a certain stiffness during the skill release, so that your skills can hit accurately.

Although the principle of this kind of thing is simple, in order to make good use of this mechanism in actual combat, it still requires extremely superb positioning skills and the ability to grasp the timing.

Rookie is able to do both, in fact, when he uses other heroes, he can often catch the stiffness of the opponent's gun cart or even creeps to drain without damage, while heroes like Sindra and Clockwork can make him better in his field of expertise.

Fang Jie knew very well that Rookie was extremely good at using these details of blood exchange, and if he used Q skills and basic attacks to fight against Rookie in the process of pursuit, he would inevitably eat the damage of Rookie's Q skills and a basic attack carrying Alley.

Because his W skill has triggered the damage of electrocution, in the further exchange of blood, even if they both eat their respective skills, they are also the losers, not to mention that Rookie is very likely to use the move to dodge his Q skill [Deception Orb], and if Rookie puts Q during the cast backswing of his own skill, this Q skill is almost a must.

In this way, he may even be able to barely have a tie with the opposite side when he grabs the second level.

If it were another player, Fang Jie might not have these concerns, but the ID of Rookie deserves Fang Jie's enough respect.

After Fang Jera returned, Rookie also learned the experience of the seventh creep and successfully promoted to level 2, and the two sides returned to the same running line.

The only difference is that Rookie was forced to knock off the cookies on his body to improve his status because of this wave of consumed health.

Don't look at the middle lane, these two people are quite restrained in this wave of blood exchange in the second lane, but when they return to the normal line, the two will still be stuck in the gap between each other's mending knives and interact frequently.

The reason why Rookie couldn't fight back when Fang Jie grabbed the second was because he knew that the opponent really couldn't beat when he grabbed the second level, but when the competition conditions were relatively fair, even in the face of the strongest mid laner of the new generation who was currently the most optimistic, he still maintained full aggression in the lane exchange.

When the strength of the two laners is inseparable, this rather aggressive exchange of blood will only consume each other's states equally, thus giving both sides a chance to fight the jungler.

Driven by these two fates, King Ning and Karsa chose to go to the middle lane for Gank as soon as they wiped out the river crab.

The junglers on both sides chose the blue-open brush route, so when King Ning outcrops from the river below the middle lane, Karsa also leans out from the grass of the river above.

Since the blood volume of the midlaner on both sides is not healthy, even if the opponent's jungler is present, King Ning and Karsa did not choose to give up, Karsa started to sprint and wanted to push Fang Jie back directly, but Fang Jie first decisively pressed the W skill to pull to the side and back, and then threw a charm at the centaur who rushed towards him.

Karsa's mind was still more delicate, and instead of rushing straight towards the fox recklessly, he dodged this crucial charm with a nimble move.

However, Fang Jie didn't expect his E skill to be able to charm people, but wanted to use this skill to buy enough time to adjust his position.

It is precisely because of this moment of buffering time that the E-skill of the centaur can only try to kick the fox back at an oblique angle.

However, at the moment when he raised his foot, Fang Jie decisively crossed hands to open the distance, making his kick directly pounce.

And King Ning also forced out the flashes of clockwork, and turned around and rushed towards the centaurs.

Olaf is obviously better than Centaur in the early fighting ability, but Centaur used the Canyon Swift Crab to renew the layer of his Q skill before Gank, and the layer has not been broken at the moment, and he decisively chose to play and pull under his own tower after forcing the fox to flash, so the first time Rookie's clockwork can turn back to help him make up for the output, and Fang Jie's damage is half a beat slower.

Rao is like this, Olaf is a fierce man after all, although in the process of pursuit, the blood volume of the two junglers fell to the limit almost at the same time, but in the end, it was the centaurs who fell to the ground first, and Olaf was then taken off by Clockwork.

At this time, Rookie only had less than two hundred HP left, and the blue amount had also been emptied, although Fang Jie's state was not much better than him, but he was still superior overall.

Although Fang Jie was also almost empty, he at least had enough blood to support him to carry out this wave of pursuit to the end.

Seeing that Fang Jie was reluctantly chasing after him, Rookie directly chose to retreat towards the tower.

Although Rookie is in a state of empty blood and blue blood, his current HP should still be seen to resist the fox's three basic attacks, and the distance between the two sides is at the limit of the fox's basic attack distance at this time.

On the surface, Fang Jie can catch up with A to him, but due to the stiff duration of the basic attack starting move, Fang Jie will definitely not be able to catch up with A to himself three times in a row in enough time.

Therefore, Rookie judged with the experience he had accumulated over the years that he would probably not die in this wave, and the two sides would just play a wave of junglers for one.

However, as Fang Jie caught up and hit himself twice in a row, and made a third general attack, Rookie finally had a panicked expression in an instant.

At the moment when he fell to the ground, he realized that the other party's rune points were the same as his own, and he ordered biscuit distribution and time warp tonic in the secondary system.

And it was precisely because Fang Jie had the last cookie left on his body, and with the help of the acceleration effect provided by the time warp tonic brought by knocking this cookie, Fang Jie managed to catch up with himself and finally complete this wave of kills.

And he and the other party almost never made any mistakes at the end of the line, the only difference is that the other party used the experience of the eye row to successfully grab the second level, so as to hit more than 100 points of his own blood.

It was this difference of more than 100 points in blood volume that made him knock on an extra bottle of blood medicine when he was on the line.

And the butterfly effect caused by this eventually became the key to his own death.

If a master makes a move, the victory or defeat is often a millimeter.

(End of chapter)