Chapter 278: Game Version 5.0
[Deep Sea Survival Game System Update!] The update is as follows:]
[1. Renewal of farms and pastures. 】
[1. Farm land can be upgraded to amethyst land!] Amethyst land can be planted and harvested more spirit beads, click on the view interface for details...]
[2. Pasture mermaids and hens that lay golden eggs can evolve, and evolution can harvest and feed and harvest more spirit beads and gold coins, click to view the interface for details...]
[2. Quest System Update]
[1. The gameplay of the gold coin dungeon has been changed, and players are welcome to experience the gold dungeon tower defense gameplay! ] 】
[2. Update the spirit bead dungeon, you can get a large number of spirit beads by participating in the spirit bead dungeon.] 】
[3. Unlock the numerical system]
[1. Magic Sync System.] The safe house mana will be synced to the game panel, and the room mana can be monitored in real time. 】
[2.Guardian details numerical system.] The qualities of the Guardian will be displayed in specific values, click on the view interface for details...]
[Fourth, open tower defense gameplay]
[1. The game updates the tower defense gameplay - guarding the safe house!] Don't let monsters ruin your safe house. 】
[2. Reminder: Monsters participating in tower defense gameplay can only be killed by special buildings in the safe house.] 】
[5. Unlock the Turret Floor]
[1. Safe house levels 41-50, each level will unlock a layer of turrets, which can be used to kill the incoming monsters.] 】
[2. Monsters killed by the turret will be owned by the player.] 】
[PS: Survival game tower defense gameplay, please choose the upgrade speed carefully. 】
It's still a familiar routine, a familiar formula.
Only this time, the gameplay seems to have changed a lot.
In the previous version of the game, players basically went out to explore on their own.
Players who are afraid of death can rely on other players' trades to survive and stay in a safe house themselves.
After passing level 40, the gameplay has been greatly changed, this time forcing players to play.
If you don't play, you have to die.
Let's start from the beginning, the five major updates, the farm and ranch are still guarded.
Harvest 20 million spirit beads first, then upgrade, farm, mermaid evolution...
What is harvested and what is spent is almost the same...
But the game painted him again.
Fortunately, there is no room level limit for this land upgrade, and he can upgrade all the land to the Amethyst Land at once.
In the next game cycle, the harvest of spirit beads increased tenfold, becoming 200 million.
Okay, Xiao Hao ate this cake.
The 20 million spirit beads that had just been harvested were all scattered.
Ranch and ranch skipped, and the gold part of the dungeon system also skipped and looked directly at the spirit bead dungeon.
As in general online games, tower defense missions are posted, and then the harvest amount of the spirit bead is to look at the number of monster waves defended.
Anyway, the dungeon time will not delay the time of the game's other world, and Xiao Hao will directly enter the spirit bead dungeon.
It's like defending a turnip, with waves of monsters appearing from the starting point and following the route to the safe house (radish) at the end.
The safe house reads (10).
Obviously, if 10 monsters are not stopped, the game fails.
Failure, on the other hand, means death.
[Reminder: The spirit bead copy failed, and the safe house magic was cleared.] 】
The game is still a familiar taste, and if you don't agree with each other, you will die.
Fortunately, the "batteries" of these defenses are the Guardians ...
Xiao Hao directly filled 50 Shadow Devouring Seahorses, superimposed 50 times the Dark Kingdom and Shadow Devouring Erosion, and these monsters died before they were halfway through...
Just in case, the Thunder Eel Dragon is also installed in the center of the map.
The Thunder Eel Dragon still has a suppressive effect on the 5.0 version of the monster, and the monsters die in waves, and the last boss can't hold the Eel Dragon's ultimate, and he dies all at once.
The dungeon is perfectly cleared, and the reward is 10 million spirit beads.
It seems easy and simple, but Xiao Hao can be so easy...
If someone else tries it, they will probably die...
After all, turrets in tower defense gameplay generally have a limit on the distance of attack.
And 50 seahorses are directly superimposed, and the whole map attacks...
Forget it, there is also a version of the suppression-level eel dragon, Xiao Hao is naturally easy to fight.
It feels like it's just taking the full level number to hit the novice village, and it's brainless to suppress...
In the leaderboard interface of the game, there are always some people who are at the top of the rankings and die quietly.
The game still often dies.
It's just that Xiao Hao's strength has snowballed, and he has laid a solid foundation since the beginning of the internal test, so now he will be able to face the "game task" with increased difficulty.
What is the saying?
You have to give it your all to look effortless.
In every version of the game, he worked hard and never stayed in the safe house all the time.
Therefore, once he encounters a "game task" that requires a strength base, Xiao Hao can solve it relatively easily.
The third update is the numerical value.
Similar to the pet data of online games, there are several items.
Take seahorses, for example.
Guardian (Class Hyper-Evolution): Shadow Eater Seahorse
Details:
Attack: 4th Tier 200+100
Magic Attack: 4th Order 500+800
Defense: 4th Tier 200+100
Magic Defense: 4th Order 200+100
Speed: 4th order 500+400
Evasion: 4th tier 800+500
The plus sign is followed by the bonus brought by super evolution, and it is clear from the values what type of monster the guardian belongs to.
And the seahorse is obviously a monster with high magic attack and high dodge, but the defense attribute is relatively brittle.
If it's a dragon...
The current level of the eel dragon is in line with the version level, so the original words "super rank general" have disappeared.
Guardian (Dragonborne): Thunder Eel Dragon
Details:
Attack: 4th Tier 400+1000
Magic Attack: 4th Order 600+1000
Defense: 4th tier 400+1000
Magic Defense: 4th Order 400+1000
Speed: 4th order 300 + 1000
Evasion: 4th tier 200+900
The Dragon's Bloodline is obviously much stronger than the Evolution Template.
The value has basically doubled or tripled, and the initial attributes of the eel dragon are also very high, and among all the generals, only the mantis shrimp can compare.
It's a pity that the mantis shrimp doesn't have a corresponding dragon bloodline to evolve, and it can't play much role now.
The fourth and fifth updates are the main crisis of this version of the game.
As you can see from the PS, this time he can't upgrade the safe house and the guardian to full level at once.
The reason is simple.
Just like the closed beta, the safe house's HP will be depleted by the incoming monsters, and he has to wait for the safe house to run out of mana before leveling up to replenish the safe house's HP at once.
A large number of monsters had already appeared on the horizon in the distance, but when they approached the tall buildings of Sambe, they all followed a certain route.
Xiao Hao tried to release the thunder and lightning, but it had no effect on these monsters, as if all monsters had an invincible defensive shield that could only be killed by a specific way.
If you want to see how you can kill it, you can only unlock special buildings.
Xiao Hao was promoted to 41 levels, and the Shanbei high-rise suddenly became the Shanbei Building.
The Sambe Building, with ten more floors on the original foundation.
The exterior walls of each floor retain special "turrets", which only light up the first floor since there are only 41 levels.
The lit forts shine brightly, while the unlit ones are dim, and it is difficult to see what these forts look like.