Chapter 20: Heavy Shield Slamming, Charismatic!
"First of all, it's to raise the rank of the Paladin."
Opening the properties panel, Wren gave a command in his mind.
Rows of data emerge in front of him:
"Paladin level 4."
"Gain 2 (1 + Intelligence Adjustment) Skill Points and 14 HP (10 + Constitution Adjustment)."
"You've gained the supernatural ability to dispel the undead."
"You gain a little free attribute point."
After just glancing at it and adding two skill points to Focus and Block respectively, Wren opened the interface of the subclass [Paladin].
Level 4 is not a big promotion for the Holy Warrior, and only from level 6 onwards does the Holy Warrior officially enter a strong period, which is the existence of what players call "Holy Daddy".
As his level increases, he can choose one of three extended skills.
- "Sacred Flame (Offensive Aura): Through hints of spontaneously combusting sulfur in the air, the noble paladin envelops himself in this divine aura. All enemies within its radius will be scorched by this holy flame. Enemy creatures within 10 feet of you equal to your Charisma modifier will take fire damage equal to your paladin level each round, and undead will take double damage. ”
Area damage aura, a good skill, is considered an additional means of damage, and the amount of damage and damage value increase with your level.
- "Resist the Flames (Defensive Aura): By shielding yourself and your companions with enthusiasm, the faithful believers of the Light can emerge from the fire unharmed, feeling only a glimmer of comforting warmth. You and allied creatures within 10 feet of you gain a counter-bonus equal to the Charisma modifier when dealing fire damage. ”
After reaching level 6 and obtaining [Guardian Aura], his teammates will be able to get double the immunity bonus when fighting fire damage, which means that he and his teammates will most likely bathe in the lava without hurting a single bit!
Looking at this skill, Wren was a little greedy.
If you want to take the step of becoming a god in the future, whether it is for the sake of legend or to deter the Quartet, the Endless Abyss must be taken.
With this skill, the fire damage that the Abyss Demons are good at is equivalent to more than half of it.
Holding back his heartbeat, Wren looked at the third skill.
- "Heavy Shield Slam (Combat Skill): The sword in your hand symbolizes the power of justice, and the shield in your hand symbolizes indestructible faith. Both are tools used to give just rulings. Justice gives your soul fortitude to resist the attacks of evil, but faith can not only be used for defense, but also as a weapon to deal a heavy blow to evil! In addition to gaining the Shield Strike Mastery specialty, when attacking with a shield, add your Charisma Adjustment to the Attack Attack and your Defense Level *2 to the final damage result. ”
Skill ...... to send specialties
Say nothing, just pick it!
How to widen the gap between professionals of the same level, in addition to equipment, the most important thing is the number of specialties, the more specialties, the stronger the strength that professionals can play.
Even to a certain extent, the amount of legendary expertise directly determines the upper limit of a legendary powerhouse's strength!
In addition to this, Rennes has another layer of consideration.
The original owner chose duel as his fighting style, and this specialty allows him to use a melee weapon in one hand and not use other weapons at the same time, which means that he can't take the dual wielding stream like the double knife stream, and can only take the two schools of sword and shield or shield gun.
In this case, he can only think about how to improve the means of his own damage.
Originally, he planned to wait until the dust settles on revenge, so he trained the [Shield Strike Mastery] specialty in the town's training ground, and then went out to explore.
But he never thought that as his level increased, the subclass of [Paladin] directly gave him a specialty, and greatly increased its damage.
The effect of [Mastery of Shield Strike] is that when you smash with a shield, it will deal damage equal to the shield's defense level, and your defense level can still apply the shield's defense level bonus.
Now, however, it deals an additional damage equal to the target's total defense level *2.
Isn't this a sour one!
In this way, the damage of yourself in the shield state has increased by at least 30%!
With the skill selected, Wren exited the subclass interface and looked at the little free attribute point on the attribute bar.
Starting from level 4, for every two class levels raised, the professional can earn one free attribute point to improve their strength.
This means that a professional can earn a total of nine free attribute points before reaching level 21 and becoming a legend.
The reason why it is a total career level is because most professionals will improve their overall strength by part-time in other occupations.
However, only those who have reached at least level 15 in a single class and have walked the [Path of Destiny] can become [Legend of Destiny].
Generally speaking, the ratio of the number of normal legends to Destiny legends is about four to one to five to one.
At present, among the six major attributes of Wren, the physique has reached 18 points, and the charm is even a little more than the physique, and it has touched the edge of the extraordinary.
For professionals, 20 attributes are a threshold, and the six attributes below 20 points still belong to the category of ordinary people, and more than 20 points means that they have entered the realm of transcendent creatures.
What Wren is hesitating now is to add this attribute point to the physique, and when he reaches level 6, he will also add the second free attribute point he has obtained to the physique, and then push the physique to the transcendent realm before talking about anything else, or directly add the attribute points to the charm, and the transcendent physique will reach his level 8.
The former is because Paladin, as a front-row class, only has enough meat to resist more damage for teammates, and its own aura provides more bonuses for teammates; The latter is directly related to the Paladin's own output ability, after all, the Paladin, like the Warlock, is a profession that relies on charm to eat.
After thinking about it again and again, in the end, Wren gritted his teeth and added free attribute points to his charm.
"Think about the present first, and then talk about the rest, after all, you still have to find that binding spirit for a 'reward'! It's still possible to increase the damage a little bit......"
As Wren added the free attribute point to his charm, he only felt a tickling sensation coming from all over his body.
Subconsciously wiped it with his hand, and large pieces of dander fell off his body.
Looking at his projection on the right side of the attribute bar, Wren involuntarily rubbed his eyes and muttered:
"When did I become so handsome?"
The young man in the projection has sword eyebrows and starry eyes, a knife-like axe-like face that is impressive, and the faint scar under the corner of his left eye adds three points of charm to the young man.
In the golden-red eyes, the original childishness was gone, replaced by a flamboyant youthful spirit and full of self-confidence.
His appearance seems to have only changed slightly, and there has been a slight change, but this subtle change has played a finishing role, making people realize that a person's appearance from handsome to extraordinary and holy sometimes really only needs a little slight change.
Looking at the high-spirited, handsome young man in the projection, Wren was a little stunned for a while, and he didn't react until the system's prompt sounded.
Syllable!
After settling down, Wren shook his hand and slapped himself, and said to himself in hatred:
"I'm hungry for myself, what's wrong with that?"