8. A must-draw card is required at the beginning

After reading all this, the next hint came out.

"Beginner tutorial completed, get game points: 150 points."

"Next, we'll introduce you to how to earn points."

Bai Buzhi chose "yes", and saw an extra translucent display in front of him.

【Rules Strange Talk Points Calculation Rules V1.0.0】

[Player's total points = total of all points earned in the dungeon]

[Dungeon Points = Dungeon Basic Difficulty Rating Score X (Dungeon Completion Coefficient + Story Exploration Coefficient + (1 - Pollution Coefficient) + Other Correction Coefficient)]

[For example, if a player clears a D-level dungeon, the base difficulty rating is 100, the completion is 100%, the plot exploration coefficient is 50%, the pollution coefficient is 90%, and the other correction coefficient is 0, then the final score is: 100X(100%+50%+10%)=160 points.] 】

[Note: All coefficients range from 0 to 100% (inclusive).] 】

Below is a series of small print explaining the parameters in this equation.

The difficulty of the game is divided into several grades, the basic difficulty rating of D-level dungeons is 100, C-level is 400, B-level is 1600, A-level is 8000, and the highest S-level basic difficulty rating is 40000, and clearing an S-level dungeon is equivalent to clearing 400 D-level dungeons.

"It's boring...... Bai Buzhi thought, "It stands to reason that the score should be linked to the difficulty, from D to C and from C to B, both are quadrupled, and from B to A suddenly becomes 5 times, A to S is also 5 times, it seems that there is a big difficulty between B and A." ”

He was not wrong in this inference, but the numerical planning has precisely adjusted the experience acquisition expectation of these several dungeons, and players of the same level can play more difficult dungeons to obtain experience points more efficiently when they can clear the level, so as to prevent players from crowding into simple dungeons to gain experience.

There are many people who are not sensitive to numbers and mistakenly think that there is an opportunity to take advantage of the rules, and waste a lot of time in the B-class dungeon, which is a later story.

In this equation, the quest completion coefficient of item 1 is, as the name suggests, the degree of progress of the game when the player dies or clears the level.

For example, if you slip and fall to your death just after entering the game, then this progress may be less than 1%. On the other hand, if you survive to the final level, then this percentage can go to 100%.

The second plot exploration coefficient is the degree of excavation of the plot and world view of the dungeon.

Bai Buzhi said: "This is the reward made by the game company for hardcore players, exploring these contents will consume extra time, and players could have used this time to make a new dungeon." With this algorithm, it is obviously more cost-effective to mine the content in a copy to the maximum. ”

He touched his chin: "For novice players, you can eat the basic score of the completion coefficient, while for old white players, you can get more through the plot exploration...... That's not bad either. ”

The third pollution coefficient refers to the player's mental state when clearing the level. The calculation is very simple and is equal to the MP value at the time the player leaves the game (calculated at 100% of the full value). Obviously, the more polluted the situation, the lower the score for this item.

"I always feel like I'm reminded of a man who has been full of guts for more than 4 million words...... What am I too? Bai Buzhi was not ashamed but smiled proudly, "That's okay." ”

Psychically affected debuffs in the game are not just as simple as not getting a high score, players may find themselves unable to communicate with others, the content on the menu becomes unrecognizable, and even have difficulty controlling their game character.

Imagine being polluted by a lot in the middle of the game, and finally picking up some powerful props that you want to use, but you only see "Kun Jin Burn" and "Hot Hot" in the description column, which is also miserable.

The fourth item "other correction coefficients" is not detailed, in short, it includes cultural differences and some physical corrections, etc., but this coefficient does not seem to be open, and the coefficient range is only 0-2%, which does not have a big impact.

At the same time, the system also introduces the game mode, which is divided into story exploration mode and player confrontation mode. The gameplay is also very easy to understand, with the former focusing on PVE puzzle solving, while the latter is PVP confrontation. However, the PvP mode is not available yet, and it seems that it will be implemented in a future version.

The plot exploration mode is also divided into single player and multiplayer, multiplayer dungeons can be freely teamed up to enter, or let the system help you randomly arrange other players, depending on the requirements of the dungeon, the maximum upper limit is as many as 20 people.

Bai didn't know how to think that for a dead house like him, he might not be able to assemble a team of 20 people in his next life......

After reading these things, he clicked on them, and saw three transparent pillars of light in front of him. One of them is marked with floating large letters "Novice Dungeon Clearance Reward", the second one is marked "Newbie Pack", and the last one is "Check-in Reward".

Bai Buzhi's eyes lit up: "Oh, it's our favorite time to open the bag again, right, let's bring it quickly!" ”

With that, he put his hand into the first pillar of light and saw the instructions pop up on the floating window.

"There is a 50% chance of getting a random skill card that is the same as the difficulty of the dungeon you have cleared, a 49% chance of getting random equipment that is the same difficulty of the dungeon you have cleared, and a 1% chance of getting a random amount of game currency."

In terms of reward settings, Crumbs You is very conscientious, and there will be no such thing as a European Emperor who draws any sss-level talent after playing a novice dungeon, and it will not be a waste mentality that people will draw a stone or something after they finally clear an S-level dungeon.

The randomness ensures a certain amount of game fun, so that everyone will not hold the same skills and equipment as a dime, and it will not reduce the life of the game because of the high degree of randomness.

Of course, if you are unlucky enough to win the 1% of the game currency, the amount is still very small, then it is indeed a bit unlucky.

Bai Buzhi was sure, and then he saw that the pillar of light was spinning rapidly, and the golden light was shining brightly...... No matter what is drawn in the end, at least the sincerity of this gacha animation is sufficient.

And when the light rotates and stops, the golden light also converges into a small physical card.

"Is it a skill card?" Bai Buzhi eagerly reached into the pillar of light and took out the card.

But when he saw the words on the card, his expression froze.

"Game Currency x100,000"

"What about the cheater!" Bai Buzhi slashed at the card with a palm.

When he was about to split, he stopped again: "Wait...... Calm down...... 100,000 yuan is not a small amount, what if it is a large amount? What if this can buy more props? ”

With that in mind, he clicked on the game store. The first page is the player consignment, which is an F-level skill card with a price of 1 million game coins.

Bai Buzhi covered his heart, deeply feeling that he had been attacked by a genuine spirit outside the copy.