End of reflection and inquiry
Specifically, well, there's nothing to say.
The background view of the world view is too large, and the mid-term plot and setting are the same, and it can't be written without an outline and plot setting
If you want to do the whole thing, it seems that there are a few bad jobs, and it's a mess, or the setting doesn't collapse, but the plot is a mess
The brain hole is not strong enough, and he can't write a long article, and he can't set an outline and main line framework
The setting system is relatively vague, and just thinking about the big scenes ends up losing the space for small scenes and detailed plots, resulting in an empty plot
It's all my problem.,I can only finish it as soon as possible to study.,Increase the amount of reading and learn how to write long essays are the next plans.
While studying, set the outline of the new book and set the plot
Now that I think about it, it seems that I have written a few books that have not exceeded a million words, and if I don't correct this point and make progress, I won't be able to open a new book
I can only study, and I dare not say that all the shortcomings can be corrected, at least the obvious shortcomings will be corrected
As for the new book, it will probably be in late September or mid-October
There are about three plans for the new book, which have not yet been decided, and I am not sure if I will change the plan in the future, or do I want to give some advice?
Just choose which one to say in which chapter
One: Star Lord text (contains NPCs and other elements)
It's probably still a stream of warships, but the background view and combat power system are not so outrageous, and the single combat power is not so outrageous, focusing on civilization hegemony
The protagonist travels through an interstellar civilization, the people are in rebellion, the empire has an absolute advantage, and the protagonist's family is one of them ready to rebel
Starting from the planet, there may not be too many battleship bombardment plots in the early stage
The mode is probably similar to the supergod mechanic, the protagonist is a time-traveling NPC, with a player template, and the player appears in the game in advance
[Of course, this is only one of the ideas, and the other is that the protagonist summons the fourth natural disaster, uses the fourth natural disaster to cooperate with the local forces to set off a rebellion, establish an empire, open a larger map, etc.]
Attention to detail and plot description, macro war depiction before and in the middle is estimated to be rare
2: Mysterious and weird flow (with behind-the-scenes elements)
The protagonist travels to a parallel Blue Star world that is integrated into the mysterious world, with all kinds of ghosts, weirdness, and evil gods
Humanity is broken up into places like safe zones, with special cultivation systems
(Not sure, you may also use the world mode inside and outside, which is the background of the normal modern world)
The protagonist travels through the past since childhood, and Goldfinger is the Bright Watch Museum left behind by the Star Sea Alliance (battle-damaged version)
You have the ability to turn strange and mysterious things into dead exhibits and collectibles, and you can get feedback
After being forced into an exhibit, it can also control part of the power of the collection/exhibit, and can also recruit additional human 'collectors, collectors' and other employees
Employees can also be blessed with the ability to turn mystification into exhibits and receive feedback on strength or ability (with the lion's head given to the protagonist)
The protagonist will have an identity that seems to be a mysterious god in the eyes of humans, and a normal human on the other side (two-sided identity)
When the protagonist first appears, he will gradually be identified as a mysterious god (strange object)
The world outlook and combat power outlook have gradually risen from low to high
(Some settings will refer to "Visible Girl (I'm in Tokyo Cthulhu)" and "So-and-so Foundation" and wait)
Three: Data-based Battleship Upgrades (Familiar Style)
Only the protagonist has an upgradeable ship (or fleet) and slowly progresses from nothing
Specifically also inclined to decipher the adventure and salvation?
Similar to the mercenary fleet, it will not join specific forces, and the worldview background view is also an ordinary universe from low to high
However, this style may not be too coherent in terms of story, and it is destined to change the map many times. Similar to the non-human Astronomy (planet, galaxy map mode, not planes)
Of course, it's possible to add some game or movie backgrounds?
In short, if you write it, this book will focus on the plot and rhythm, and will not focus on describing the macro plot and background, so as to avoid the ending of this book
To tell the truth, this theme is written by me hahahaha, at least very familiar, but it is a little difficult to innovate
[Note: The above three are just the current plan, if there is a better idea, I will send a single chapter]
Finally again: I'm a waste!! I'm sorry!
[Score: The average order of 6000 should fluctuate up and down should not be more than 50 (I always feel that the 3000 in the back state is not worthy)]
(End of chapter)