Chapter 006: The Chinese Game
Fujiwara Miki exclaimed, "So powerful. ”
Kentaro Miyamoto immediately became interested when it came to games, and said eloquently: "Genshin Impact is not the first Chinese mobile game to become popular in RB.
Before it, there was also a Chinese mobile game "Blue Route" developed by Shanghai Manjiu Company, which was really popular in RB. It is the first Chinese mobile game to reach the top of RB.
In fact, it is tepid in China, and even at the beginning, there were various problems of one kind or another, and it was sprayed by Chinese players.
On the contrary, the mobile game "Onmyoji", produced by China's Internet giant NetEase and set in RB culture, is not very popular in China, but it is not very good in RB, showing that it is not adaptable.
Before the launch of "Genshin Impact", in addition to years of technical accumulation, the word-of-mouth was mainly laid a solid foundation by "Honkai Impact 3".
For miHoYo at that time, the game project of "Genshin Impact" was tantamount to a stud gamble. Win, clubhouse tender model. If you lose, go to the sea to work.
It is said that the development fund of "Genshin Impact" in the early stage is 100 million US dollars, and the team is also a scale of several hundred people. Today, Genshin Impact invests $200 million a year, and the team size is 1,000 people.
When it comes to games, people who don't have a deep understanding of the open game world will not know that making an open world game is not an easy task.
One of the challenges is seamless map linking and optimization, which is not something that a few indie gamers can do on Steam.
Not only is it very expensive, but it also has to have quite good technical accumulation. Take, for example, the famous Xishanju game studio in China.
The optimization of its flagship work "Sword Network III" or "Sword Hero Love III" has been criticized by players in various ways.
In contrast, World of Warcraft's optimization is very good. In terms of game optimization, Chinese game companies are far inferior to some game companies in Europe and the United States.
As for RB and South Korea's game companies, in terms of game optimization, even if they are not as good as Europe and the United States, they are still much better than China. ”
Fujiwara Miki really didn't expect that there would be so many doorways in the game. She has always believed that Kentaro Miyamoto is not doing his job when it comes to playing games.
Fujiwara Miki thought about it again, it was better for him to play games than to play anything else. At the very least, the hobby is quite simple.
After all, with his background and own conditions, he will inevitably be surrounded by all kinds of young and lovely girls. As the saying goes, women chase men, and the yarn is compartmental.
At that time, I will be distressed. What's more, in her personal opinion, if the other party spends less effort on the game, then even the University of Tokyo can be admitted in one go.
Fujiwara Miki has this mode of thinking, and even she herself has not really realized that she is bound. is destined to lack the spirit of adventure in her body, and the path of life will only follow the rules.
Miki Fujiwara picked up the champagne glass in front of him and shook it gently: "Listening to what you said, I am extremely optimistic about the future prospects of Chinese game companies, and even surpassing the game companies in Europe and the United States. ”
Kentaro Miyamoto snapped his fingers and said, "That's true." In terms of triple-A game masterpieces, Chinese game companies still have a long way to go.
At present, one of the triple-A masterpieces of Chinese game companies that I know of is "Black Myth: Wukong". Judging from the online video released by this game company, it is indeed worth looking forward to.
The experience of the game's main planner is still very rich. He once served as the chief planner of the Chinese online game "God of War".
The reputation of this online game in the early and middle periods was very good. As for the reason for the collapse in the middle and late stages, it is still caused by the rush to withdraw funds.
However, until the finished game is fully released, that's another story. A common problem of Chinese game companies is that they do first-class PV, but the actual game content becomes unpopular.
In terms of the hegemony of the 3A masterpieces, we have to count our RB game companies and European and American game companies. However, Chinese game companies have seized an opportunity to overtake in a corner, and that is in mobile games.
The reason why Genshin Impact was able to be accepted by more players. One of the important aspects is that although it's a mobile game, it's not just limited to smartphones.
It can run on multiple platforms such as XBOX, IOS, Android, PC, PS4, as well as NS. Even if you play it on Nintendo's Switch, there is no problem.
The only difference is that there is a large gap in image quality and operation, after all, there is a gap of at least 20 times between the data calculation on the mobile phone and the PC.
The PC side is the best choice, and the picture quality is also the best. However, not only in RB, but also among players in Europe and the United States, the share of consoles is very high, which is different from China.
Mobile games have always been looked down upon by many hardcore gamers, on the one hand, the content of the game itself is lackluster, and on the other hand, it is specially designed to target the sexy and meat-selling style that otaku prefer.
"Genshin Impact" has put a lot of effort into content creation, unlike "Blue Route", which is suspected of selling meat in the game. ”
Miki Fujiwara asked with interest, "What are you looking forward to from those Chinese game companies?" ”
Kentaro Miyamoto said truthfully: "China has a martial arts culture with its own characteristics, just like the ninja culture of RB.
I saw the Chinese game company's "Sixteen Voices of Yanyun" at Gamescom. I was very impressed by this game, which is based on Chinese martial arts culture.
One of the characteristics of Chinese martial arts in the game has been better demonstrated, that is, the point technique in Chinese martial arts culture.
In addition, the concept PV "Infinite Warmth" launched by China Papergames is also quite interesting. Although it is a female-oriented game, it does not affect my desire to invest in it in the slightest.
It's also going to be a multi-platform open world. To this end, Papergames has also spent a lot of money to recruit Kentaro Tominaga, who previously served as the game designer and DLC game director of The Legend of Zelda: Breath of the Wild, to serve as the executive producer of Infinite Warmth.
In addition, the martial arts work "A Thousand Faces" of Papergames Company is also worth looking forward to. As for the games of China's major game manufacturers, what do you say?
From the perspective of gamers and investors, I would rather divide the funds that can be invested in a major Chinese game company into several parts to invest in small and medium-sized companies that have game ideals and pursuits. ”