Chapter 47, about the induction and development of their own skills (for the new book zero plus!) )
After sending Bio away, Sero did not continue training, but remained seated in place, lost in thought.
Bio's matter has basically been solved.
There are some things, whether it's Sero or the Land of Light.
It's impossible to help the planet make decisions.
The only thing the Land of Light, or Sero, can do is to resist the pressure brought to Earth by advanced civilizations.
If there were no members of the Space Guard on Earth, would Bio still sit down and talk in such a friendly manner?
No matter how kind and friendly the people of Metz are.
However, the law of the jungle in the universe will never change.
If they really want to, the Metz people can do it, stand up for righteousness and carry out a full-scale invasion of Earth.
And all Sero can do is transfer the pressure to the head of the Land of Light.
Friendly negotiations between the Ministry of Foreign Affairs of the Land of Light and the Metz people.
Basically, as long as the evidence of the Metz people is sufficient, then the Land of Light has basically passed.
At the same time, the Land of Light will also give some compensation.
However, in the future, there will still be Metz people coming to Earth for negotiations.
After all, the earth is the place where the incident happens, and this point cannot be bypassed no matter what.
So what's the point of having the Metz people negotiate before the Land of Light?
Quite simply, the existence of the Land of Light can allow the people of Metz to completely dispel their willingness to pay reparations.
At most, don't think about the land cut.
Moreover, once it rises to the level of planet to planet, then, private emotions are relatively unimportant, especially using private emotions as bargaining chips in exchange for benefits.
This is the maximum limit that Sero can do.
What's more, when the Metz people come to Earth to negotiate in the future, Sero will accompany them throughout the process.
In order to prevent the negotiations from falling apart, the Metz people did something drastic.
The other thing is to determine responsibility.
After all, the planet is not just one country, and this is important.
There is no need for the flames of war to spread across the globe.
Putting this matter aside, Sero began to summarize his current abilities.
In recent times, especially after the battle with Leo, Sero has found that his control over his own energy is really poor.
Of course, it's an indisputable fact that the fighting skills were abused by Leo.
However, the loss was too ugly.
Although there is a slight gap between himself and Leo, to be honest, the gap is not as big as imagined.
In such a situation, it is still so ugly to lose, there is no doubt that there is a part of its own reasons.
That is, not fully grasping the power that should be mastered.
Therefore, Sero wants to summarize and summarize his battles during this period of time.
The first is fighting skills.
His own fighting skills are undoubtedly a major weakness.
In addition to the cosmic boxing technique, only the flying kicks that he has figured out are barely considered fighting skills.
However, the requirements for height are relatively high.
There are more other light techniques.
There was a Spice ray that he had mastered by playing a game by himself to win the Spice Substance.
At the same time, the eight-point light wheel with Spice Spice matter as the core also completely replaced the spiral shuriken.
Of course, the eight-point light wheel is not learned from the first generation.
Rather, it is the optimal solution given by Weiss after studying all aspects of the data.
There is also a specially developed ability based on the nature of thunder, Thunder Spiral.
It is important to condense the thunder attribute in your own hands and then penetrate the enemy's body at close range.
It's a kind of fighting skill, and it mainly breaks out over short distances.
The control skills are probably the Nine Pillars of Light Prison and Ice.
Both of these skills are released by mobilizing the energy around the enemy.
If you say it again, there will probably only be one left, the set of your natal skills, Sero Ray and Twin Sero Ray.
There is also the Ultra Guillotine, which actually has nothing to do with Ace.
It is to follow the plan given by Weiss to maximize the amount of light that makes it more cutting.
However, there is a certain overlap between the Ultra Guillotine and the Octal Wheel.
But each has its own characteristics.
Because the eight-point light wheel is fused with Spice substance, it has special effects such as high temperature and explosion, but the cutting power is slightly inferior to that of the Ott guillotine.
And the Ultra Guillotine is the sharpest light skill that Sai has honed.
Its cutting power is the strongest that Sero has mastered.
Both have their own advantages, and using the most appropriate skills in the right situation will lead to great results.
The above are all the regular light techniques that Sero has mastered so far.
The special move is still Sero's twin rays, inserting the ice axe on both sides of the timer, and the ice axe itself also turns into light, releasing all the energy in the body in an instant.
Of course, in this process, it is also possible to mobilize energy to add to it.
However, how much energy can be summoned to boost it depends mainly on how long Sero charges.
Its upper limit is the upper limit of Sero Ultra's telekinetic power.
After carefully sorting out his abilities, Sero fell into deep thought.
In this way, he seems to be a light-type Ultraman, so why did he go to close combat with Leo?
For the first time, Sero had doubts about his own IQ.
Regardless of these skills, Sero is also keenly aware that the only difference between himself and Ultraman in the Land of Light is that he can mobilize the energy in the space around him.
Since you have such an advantage, you must carry forward this advantage.
At present, his biggest shortcoming is his fighting ability.
Not only is it inexperienced, but Sero himself is not very physical.
It's a little bit stronger than the body of Membius.
At present, I am still a long way from my limit.
After being trained by Leo, Sero in the original plane was recognized by the plasma spark, and his strength soared rapidly.
Therefore, Sero feels that if he tempers himself more strongly before getting the plasma spark, then the greater the benefits he will get from the plasma spark.
But for now, I have to solve the problem of my physical fitness first.
In addition to the strong corona form, it seems that it is also possible to start from the aspect of mobilizing energy, and bring out the elements of various attributes to the extreme.
For example, the bursting of fire, the sharpness of the wind, the paralysis of thunder and the constant flow of water?
The heaviness of the soil, the vitality of the wood, these can be used for one's own use.
At this point, it suddenly dawned on Sero that each element has its own characteristics, which need to be constantly developed by Sero.
It seems that you can also get in touch with the darkness?