Chapter 392: Sun Buyi's New Attributes

Looking at the thousands of zergs that pounced on them, several beauties were a little timid, but they still didn't take a step back.

Sun Buyi had already faced the Zerg at this time.

After three skills, the Zerg at the front had already surrounded him.

One by one, the Zerg desperately danced their claws and feet, attacking Sun Buyi, and some Zerg jumped directly onto the bodies of other Zergs, and the claws attacked from the top of his head.

The first to approach Sun Buyi were the Zola Spikes, who were the fastest to move.

Hundreds of Zola Spikes surrounded Sun Buyi, and damage numbers flashed from above his head.

-101.

-98.

-185! (Crit)

Sun Buyi had already changed into his own defensive suit, and his armor value exceeded 30,000 at this time.

Neresak Blood Shield (Purple Epic) three stars!

Item Level 99.

Off-hand shield

8550 armor

112 blocks

+75 stamina.

+45 Strength.

+45 Agility.

Durability 150 / 150

Requires Level 60.

Equip: Increases defense level by 46.

Equip: Increase your shield block level by 35.

Equip: Has a 25% chance to drain the attacker's health from 155-210 after being hit, replenishing the wielder's health.

Equip: When hit in combat, there is a 10% chance to deal 175 to 225 fire damage to all targets around you.

Raging Tomahawk (Purple Epic) three stars!

Item Level 99.

Sole!

Two-handed axe.

596- 898Damage Speed 3.45.

(Damage per Second: 222.2)

+90 Str.

Durability 180 / 180

Level 60 is required.

Equip: Increase attack damage by 99.

Equip: Increases Spell Damage taken by the target by 15%

Possible on hit: Summons Shahram's Soul.

On Hit: Drain the enemy from 285 to 315 health, transfer it to the caster, and increase strength by 300 for 30 seconds! (30 second cooldown)

On Impact: Swing your weapon like a whirlwind, attacking all nearby enemies, dealing weapon damage plus 15 bonus damage to them every 3 seconds for 9 seconds. (9 second cooldown)

Commander's Cloak (Purple Epic) 3 stars!

Item Level 99.

Back.

988 Armor.

+36 Strength

+36 Agility

+36 stamina

Level 60 is required.

Equip: +15 All Magic Resistances.

Equip: Defense level increased by 39.

Equip: Increases your dodge level by 36 points.

Equip: Deal 111 Nature damage to any enemy that attacks you with a melee weapon.

...

The Wind Sword had been replaced by Sun Bu, and what he needed now was defense.

All three pieces of equipment have been boosted to three stars by him with a kill stat.

And each one uses the ability of special effects to plunder, and diverts the powerful special effects on other equipment.

Coupled with the Supreme One Ring and the Ring of the World Tree, his current defense level has long surpassed everyone else, and the overall physical damage reduction rate is 88.2%.

On the side, the hunter's exclusive magic resistance skill is activated, and the wild guardian has +150 nature resistance.

Usob also activated the defensive aura.

Just these hundreds of Zerg didn't fight as much blood as Sun Bu didn't bring back.

However, this is only the damage dealt by the melee zerg.

There is also a group of scorpion monsters on the outskirts, which have ranged attack skills.

This group of enemies is more, and their damage has a natural magic attack effect, and it still hurts to hit Sun Buyi.

The two most threatening Zerg in this group of enemies did not attack Sun Buyi.

The Zola Collector is a high-attack, high-output monster, but they move slowly and not as fast as the first two.

By the time they arrived, Sun Buyi's side had already been crowded with other zergs within 10 yards, and now they couldn't even get a needle into it.

Silicate Devourers are even slower, and before they can get close to the warband, they don't have much health left.

After 30 seconds.

The outermost silicate devourers were all dead, and a thick layer of venom on the ground stained the passages green.

Then there's the Zola Gatherer.

They can't attack Sun Buyi, but Sun Buyi's magic skills and special effects on the weapon shield can attack them.

It can be said that all the Zerg besieging Sun Buyi, no matter which one they are, they are being attacked by special effects all the time.

Equip: When hit in combat, there is a 10% chance to deal 175 to 225 fire damage to all targets around you.

This is a special effect on the shield, although there is only a 10% chance of triggering, but there are no less than 400 Zerg that can attack Sun Buyi, according to this chance, all Zerg will receive 175-225 fire damage per second.

Let's take a look at the special effects of the Raging Tomahawk.

The first one could hit when it came: summoning Shahram's soul.

There are a total of six effects for this effect, not to mention the others, but only the attack attribute.

Shahram Flame, which deals around 250 damage to targets in the area and can crit.

Shahram's Wrath, which has a small amount of damage and stuns targets in the area, is similar to the Minotaur's racial talent Thunder Strike, and the most powerful thing about this effect is that it can stun boss units.

These two effects are a large area of damage, even if the damage value is small, but hundreds or thousands of Zerg are attacked at the same time, then the damage value is high.

And the last one.

On Impact: Swing your weapon like a whirlwind, attacking all nearby enemies, dealing weapon damage plus 15 bonus damage to them every 3 seconds for 9 seconds. (9 second cooldown)

This isn't 15 damage, but weapon damage.

The Berserk Tomahawk's attack power is by far the highest of any weapon.

596- 898Damage Speed 3.45.

(Damage per Second: 222.2)

That's 222.2+15 damage.

By the fifth minute of the battle, the cooldowns of all of Sun Buyi's magic skills had been restored.

It's another round of large-area magic attacks.

When the magic was over, only the fifty or so Zola Spikes in the field were still alive, and the corpses of the other zergs were stacked on a hill.

After another three minutes, the battle ended.

Sun Bu was tired and sat down directly on the ground, and Althea hurriedly came over to press his legs and feet.

After opening the panel to view, Sun was not amused.

This wave directly increased the HP by 12458 HP.

"Let the brothers in the back come up to collect the loot, and the insect skin will be peeled, and we will go to the next wave when we are rested!"

Tasting the sweetness, Sun Buyi's fatigue just now disappeared immediately.

In this way, Sun Buyi led a few people and killed all the zergs in the entire hatching room.

After the war, Sun Buyi's blood volume reached 2.11 million!

The kill value was also replaced by him with attribute points, and the strength value was directly increased to 10,000 points by him, and then he added another 1,000 attribute points to intelligence, and now his magic skill damage has almost doubled.

Sun Buyi: Dwarven Hero, Level 60 (Rank Commander)

2112248 HP and 10,520 mana!

Base attributes: Strength 10000 + Agility + 2000 Stamina + 2000 Intelligence + 2000 Spirit + 1000 Armor +34258 points.

Kill Point: (44855/100)

...

The previous warrior talent of Sun Buyi has been replaced by a new panel.

Now the hero's talent panel is also three-line.

Magic, melee, protection.

The magic system is mainly to increase the attack range, special effects and buffs.

Melee increases attack speed, critical hits, etc.

The protection system increases magic resistance, physical immunity, immunity to charm, coma, immobilization, deformation, and other effects that cannot actively control the body.