32. The days are long and the nights are short
The long darkness is over.
Far beyond the boundless darkness, a ray of light appeared.
The process of logging into the game is already familiar to Summer Night.
She signed the User Agreement, or Hell Pact disguised as the User Agreement, which was the key to the second life gate.
In the hall of dim light and shadow, the summer night begins to create a character.
[Enter nickname: long day and short night]
This is the name of her previous life in another world, which accompanied her from birth to death.
This is followed by the familiar "pinching" session.
Summer Night Short carefully adjusts the size and appearance of the character.
Behind the game is the real world, and this is the body used in the second life.
The appearance must be good-looking!
But practicality must also be taken into account.
The size should be considered not too large, so as not to always be hit by attacks; It also can't be too small so that the running speed is too slow.
Summer Nights is short, based on the experience of his previous life, and he quickly completed the process of pinching people. The appearance of the pinched human figure has many similarities with her in reality.
At the same time as pinching people, Summer Night Short also recalled a saying that I had heard in the "Dawn" game forum in the past.
In the initial pinching interface, players can bring up the hidden attributes panel and adjust the attributes!
Unfortunately, players who have just logged into the game have no idea about the importance and significance of character attributes, and most of them have wasted this opportunity.
Fortunately, "Dawn" is different from the "Dungeons & Dragons" board game, which is more like a traditional online game, and there are many free attribute points obtained by upgrading. Even if the initial attributes are not adjusted well, pay attention to the follow-up points, and there is no long-term negative impact.
But for a short summer night, any bit of attribute in the early days is important! The distribution of attributes at the beginning directly affects the speed of initial development!
"Properties Panel!"
Summer Nights Short brings up the hidden character properties panel.
The panel displays the player's default attributes.
[Strength 5, Agility 5, Constitution 5, Spirit 5]
In order to take on the Transcendent Class, you need to log in to the game and reach level 2.
But she can now adjust her attributes according to her subsequent career plan.
Summer Night's short previous life is the easiest class to be a warrior, and it doesn't need to think too much about the planning of spell cards, and the difficulty of operation is not too high.
But the experiences she had had made her realize that it was too inconvenient to be in a real world rather than a game without the help of magic.
"You can't be a pure spell-casting profession like a mage."
The summer night is short, and the judgment is made.
Once a mage has played all the spell cards in his hand every day, there is only so much he can do. Although the later stage is rich in functions, the early battery life is too poor, and it is only suitable for players who are online for a while a day and have a low liver degree. And in the short early stage of the summer night, I can't wait to become a super liver emperor who is online 24 hours a day.
"And if I become a mage, the melee skills I have cultivated will be wasted when I escape death countless times in the future."
The profession she decided to work in was a demon warrior.
The Demon Warrior of Dawn is a hybrid class, also known as "Twilight Blade", "Sage's Sword", and "Arcane Knight", who can master the talent of channeling contact spells and wielding weapons in one hand and casting spells in the other. Almost a warrior with magical abilities
Summer Nights take a closer look at your own properties panel.
[Strength 5, Agility 5, Constitution 5, Spirit 5]
[Adjust attributes: If you are not satisfied with the initial attributes, you can choose any attribute to decrease by 1 point and another attribute by 1 point (only once)]
"Spirit -1, Strength +1."
The summer night was short, and he didn't hesitate to make a choice.
Many players who don't know about Dawn will mistakenly think that a demon warrior is like a warrior and a mage, and tends to distribute physical and mental attributes equally.
But Xia Ye knows that demon warriors and warriors belong to the same category of "warriors", and their core abilities are still in melee combat. And strength can affect any type of combat level, not just skill, which is even more important in the early stages of development! Even if all the skill cards are used up, Dawn can be played as an ACT (action game).
In the blink of an eye, the attribute of the short summer night became-
[Strength 6, Agility 5, Constitution 5, Spirit 4]
The virtual reality ACT tests the player's realistic combat skills. With Summer Night's short combat level and higher strength than other players, she is sure to use the combat skills she has honed on the edge of life and death to fight against 4 or 5 fighters of the same level at the same time in melee hand-to-hand combat!
···
After the character creation session, Summer Night Short fully entered the world of the "Dawn" game.
She opened her eyes,
Find yourself in the middle of a giant magic circle painted with purple stripes.
In the magic array, scattered players are constantly being generated.
The summer night is short to look around, looking for a familiar name.
What she's looking for tonight is a mage player.
The future "Arcane Emperor", "Walking Grimoire", the leader of a large player guild, and the patron of the post-crossing player group.
It is said that he landed on "Dawn" on the first day of the closed beta period!
However, after looking around for a while, Summer Night Short still couldn't find the player nicknamed [Duncan].
"Maybe Duncan isn't online yet?"
"Or maybe the rumors are wrong, he didn't start playing on the first day of closed beta?"
·········
Tonight, the closed beta of "Dawn" began as scheduled.
In order to wait for today, the anchor and UP master of the virtual reality game area, Duncan, has been waiting for half a month.
It's finally here.
It's finally here!
What day is it?
It's the day of the release of Paradise Fruit's next-generation virtual reality game, Nightfall!
"Dogs and Sewers: Doomsday", VP2 virtual reality headset escort masterpiece, adapted from the PC game of the same name, with a development cost of $56 million and an initial publicity cost of $55 million, can provide more than 20 hours of non-repetitive game time.
In the field of virtual reality games, the development cost is high, and every 1 hour of gameplay is a burning budget. Offering more than 20 hours of non-repetitive playtime, which is quite exaggerated in the industry!