Review: Foreword
Dear readers and friends, hello everyone, I am a new style of learning language.
When I was writing before, as the book became longer and longer, I could clearly feel that there was a certain problem with the rhythm, and my ability to control the plot was significantly weakened.
However, trapped in the perspective of being in this mountain, I can only vaguely grasp the flaws in the rhythm, but I have never been able to find the specific problem and the direction of improvement. It's just that the more I write, the more confused I become, the more uncomfortable I become, I feel that there is a problem, and I don't know how to change it.
During this time, I have a rough review. I deliberately found some excellent creators/movies, compared the plots in my books with their similar plots, and looked for shortcomings and deficiencies.
Now, I have gained some things and summarized some experiences and lessons.
Speaking of which, "Lord Lords Are Undercover" is a game article. In order to pay homage to this premise, I decided to use more metaphors from games in the following review, comparing many of the writing ideas to playing games. (laughs)
Although it may be a bit counterintuitive, I, the author, actually don't pay much attention to the [game plot] itself when playing the game. On the other hand, all aspects of game design, including "gameplay", "gameplay", "operation strategy", "level design", and "numerical design", I think they are common to story creation.
For example, I like to compare a book that is written in one go and sold in person to a "single-player buyout game"; Serialized and manga, on the other hand, are more like "continuous operation games", or "service games". There are many striking similarities between the two - the number of serial/manga updates corresponds to the "productivity" of the continuous operation of the game, and the follow-up is the "daily activity" of the game. Antiquity/Western fantasy/steampunk/new weirdness/cyberpunk/space opera, etc. are the "backgrounds" of the game, and business management/territory management/adventure exploration/puzzle solving/combat/transcendent system/promotion within the organization is the "gameplay". More similarly, long-form serialized and ongoing games often have a long-term development system (upgrade system).
This is not to say that they are imitating games, but that human nature is the same, so there must be similarities between the two entertainment works.
···
After the completion of "The Little Priest in the Containment of the Divine Strange", I have summarized some experiences and lessons, but now it seems that many of them are very shallow and superficial. Today's review can be regarded as a sequel.
So let's start the review.
(End of chapter)