(c)
——Theme Selection——
In fact, I chose a subject that I was not familiar with, and it was completely brainstorming to write about the Fourth Catastrophe at that time. At that time, I happened to be exposed to the theme of player streaming, and it happened to be able to merge with one of my previous ideas (an angel undercover to become a hell lord), so I drafted this story with great interest.
At that time, I thought that the theme of the fourth natural disaster could be integrated with "game production". At that time, I happened to visit a lot of game forums and had a lot of ideas for continuous games.
When it was time to actually write, I found a lot of difficulties, and I had no goods in my head.
In fact, most of the comics I read focused on a fixed protagonist or team of protagonists, and didn't deal much with how a large community changes. I haven't read much about lord farming.
There is a serious shortage of material in the brain, and it is very difficult to create. In many cases, the development of the player community is directly brushed aside, and I don't know how to write in detail as the main element of the plot.
It is estimated that many people can see that many plots in "Lord is Undercover" refer to team or solo adventures.
For example, rebirth and grandpa, such as infiltrating the enemy's base camp, such as finding a treasure while shopping for a long day and short night, such as the protagonist opening a trumpet to make trouble, others don't know that he did it, and so on. It's just that the elements that originally belonged to the protagonist were split into different characters.
As for the territory to operate farming......
Who understands that?
It's still a bit difficult for me to control group portraits, and if I write this book, I probably won't choose group portraits.
-- Event --
After the completion of "The Little Priest in the Containment of the Divine Weird", I deliberately emphasized the importance of "plot nesting" in my experience.
In other words, a large plot can be split into several medium plots, and a medium plot can be split into several small plots, that is, nesting dolls. The line of contradictions has not been interrupted, the characters have been advancing towards the ultimate goal, and the story has a continuous sense of anticipation.
Objectively speaking, this conclusion is actually correct, but there are certain problems in practice.
When I conceived this book, I used "plot/event" as the main stem of my writing ideas, first came up with specific plots, and then connected each plot in the outline to form a story. In order for a specific event to happen, the motivation of the character is specifically constructed. Most of the "plots" are 2-30,000 words long, and the time in the story is not long, usually within two hours.
From front to back, the main events that are more than 10,000 words long are as follows.
[If you have any opinions, opinions or suggestions on the following episodes, whether positive or negative, you can comment after the corresponding plot column]
【Recruit Lulu】
[Player's First Arrival] -- [Profiteer Khaled]
【Yellow Springs Hive】
[Players infiltrate Belkin Vault Bunker]
[Siefel confronts Bell] - [Bell's assassination attempt]
[Marauder Attack] - [Mysterious Angel Debut]
【Angel Attack on Vault Bunker】
[The third shadow tries to observe the player being counter-killed]
[Shadow Boss and Second Boss infiltrate the player village]
[Final Battle] ([Hunt the Mysterious Angel] - [Discover the Monster Spawn Point] - [Bel's Raid on the Lord's Castle] - [Player Dive into the Vault] - [Defeat Bell] - [Face the Talker])
Some of the above plots are just unformed ideas at the very beginning of the conception stage, and they are added as they are written. The actual order of writing and the order of posting may not be exactly the same, sometimes the events that happened later will be written first, and then the events that happened before will be written backwards, or the order will be adjusted and certain sentences will be adjusted after both events have been written.
The ultimate goal of the whole volume is to defeat Bell, and the goal of this volume connects all the plots, and all the events are the scenery and stations on the way to this goal. At the end of the volume, this goal was achieved. In addition, there are several dark lines, such as "Siefel gradually discovers that the length of the day and the short night are abnormal", "The discord plot provokes Bell and the Strange Weapon General", and "The plan of the talker".
When I write, I can vaguely perceive that some plots are actually subtle similarities or lack of suspense.
For example, [Profiteer Khaled], [The Third Shadow Tries to Watch the Player Being Killed], [The Shadow Boss and the Second Boss Infiltrate the Player Village], these three plots.
Although the causes and results are different, the dramatic tension based on them is the same, that is, the collision and dramatic conflict between [players play cards without rules and common sense] and ["NPC"'s normal and rational way of thinking].
After using the same type of conflict three times, the intensity of the dramatic tension was obviously weakened a lot, and I didn't know how to add new dramatic tension for a while.
In addition, in most plots, although the total number of characters who appear is not small, it can basically be simply and rudely divided into the forces on both sides of the "enemy" and the "Siefer side", and the complexity of the contradictory relationship is not enough. Moreover, there are too many hole cards in the "Sifeer side", and most of the time it is a routine of "encountering the enemy - the enemy cannot be defeated".
Compared to solo or small team adventures, the large number of players as the main characters made it difficult to design and add some of the plots that I was familiar with. For example, in many single-player or small-team adventure stories, there are "the protagonist is hunted down and hides in a valley/small village", "the protagonist group is wanted, and has to act secretly in disguise".
Now that I think about it, the contradictions and tensions contained in the entire world view and character setting are actually not enough to support a long-form creation.
(End of chapter)