429. All of them
Why did the fleet of the Angel Enterprise Consortium come just in time for the players to drag away the artificial angels?
Why didn't they come sooner?
Time goes back to the moment when "Space Erasure" had just eliminated the Demon God host.
Far away in the Mertori Galaxy, the Guardian Angel Group space station has detected the violent space signals caused by the Star Destroyer Angel.
The deacon of the Seth-3 space station received instructions from the parent body, and the other party asked him to use the equipment in the space to record the entire process of "space erasure" in detail.
Seth-3 learned from the parent body, the director of Seth, that this is the first time in the history of the Angel Enterprise Consortium that the Star Destroyer Angel's star destroying ability has been truly used.
The experimental data recorded in this space is not only extremely valuable for research, but will also go down in the history of angel enterprise alliances.
Seth-3 has decisively invested all the monitoring equipment in the space station, and also called on all the online remote monitoring devices in the Murtori system, including but not limited to satellites, outposts, fleets, ground missile bases, and so on.
Seth-3's intentions were good, but it inadvertently caused a huge disaster.
Because the explosion of space signals caused by the Star Destroyer Angel is far beyond imagination.
Almost at the same time, all the monitoring equipment aimed at the transport fleet was violently washed away by the huge amount of space signal data.
One of the cheaper devices exploded on the spot and turned into a blazing fireball.
The monitoring equipment with more processing threads lasted more than ten seconds, and finally turned into a spark.
Only the monitoring equipment installed with high-end safety devices can barely cut off the data flow when it is attacked by data, so as to avoid following in the footsteps of other equipment.
However, "death" can be avoided, and "serious injury" cannot be escaped.
The monitoring equipment, which was lucky enough to survive the data explosion, was paralyzed.
Seth-3 put all the manpower into repairing them.
The top priority is to salvage the data in the equipment, especially the information related to Star Destroyer.
What restores the monitoring of the Mertori system, what sends artificial angels to the site of the star destroyer to check the situation, these things are all set aside, and none of them are as important as salvaging data.
While Seth-3 was rushing to make repairs, a few space station operators who served it reported a series of serious incidents:
In the first incident, the Switch Beacon in the entire region of the Mertori System lost contact.
The second incident was that the system communicator used for communication services at each base was temporarily unusable due to noise in the galaxy.
The third accident is the breakage of the upward and downward signal channels between the Mertori system and the upper star field, that is, from now on, the Mertori system will lose contact with the upper star field.
These three serious accidents are superimposed, and the space station has become blind, completely ignorant of the situation inside and outside the Mertori system.
Seth-3 was so busy that he didn't take the three accidents to heart, and just sent them to the operators to deal with them.
What Seth-3 didn't know was that it was these three accidents that turned the 20 artificial angels at the site of Star Destroyer into something that no one wanted.
What is more advantageous for the angel enterprise alliance is that after the monitoring equipment of the Mertori system and the space center are offline, the space station and monitoring equipment of the upper star field are operating normally.
Seth-3 lost contact, and the higher-level star field naturally took over the task of monitoring the Mertori system.
Star-level monitoring devices are not as accurate as galaxy-level monitoring devices.
When the cucumber slice team arrived at the scene of Star Destroyer, they only had one ship and only one artificial angel with them.
The cucumber slices team's ship is a battleship, which looks quite large, but on the star-level signal monitoring equipment, its signal source is very small, no different from a meteor, and cannot be distinguished by the monitor.
After the cucumber slices team sailed away, the brothers of the golden dragon in heaven came.
In total, they came about 40 ships.
The signal source of this fleet is relatively strong, and the reaction on the star-level signal monitoring equipment is a meteor shower with a strong energy response.
At this time, the star-level monitors sensed that something was wrong.
The probability that two waves of meteors will visit the site of the star destroyer can be said to be basically zero.
When a large group of player ships jumped to the scene of Star Destroyer, the starfield-level monitoring equipment directly lit up with a red light, indicating that the monitor had a large group of enemy ships invading.
The Guardian Angel Guards from the starfield-level space station immediately set off and rushed to the scene.
Accompanying them was the fleet of the Lord Angel Group, which had just arrived at the Mertori Star Domain through the cross-star gate.
The main angel fleet is here to collect data from the site of the star destroyer, and it is not a starfleet that is not a combat function in itself.
As a result, the ships they use are not humanoid weapons such as artificial angels, but rather more traditional interstellar ships.
However, don't underestimate these dagger-shaped milky ships.
Although they are defined as special engineering ships by the Angel Enterprise Consortium, they do the work of tactical special service ships.
As soon as they arrived at the scene, dozens of huge bubble-like ripples were launched from these main angel ships.
In just one second, a huge swarm of bubbles covered almost all of the player's ships.
The alarm goes off inside the player's ship.
"Beep-"
"Please noteβ"
"The navigation system is disrupted, and the transition function is paralyzed!"
"Beep-"
"Please noteβ"
"Jump Static Force Field detected! Please get out of the force field area as soon as possible! β
That's the terrible thing about tactical service ships, and blocking the enemy's ability to jump is what they do best.
What's more, the main angel ship on the scene is still of the plundering ship level.
They are equipped with special service equipment that is sufficient to cover an area of several tens of kilometers when operating jointly.
All player ships that remain in the Jump Static Arena are reduced to turtles in an urn and are completely unable to jump.
The only good news is that players in the force field can't get out, but players outside the force field can get in.
A lot of players who have just learned that no one wants artificial angels are making the leap here.
What happens if a place is only allowed to enter and not to leave?
That's right!
That is, quantitative change causes qualitative change!
At the beginning, the Angel Enterprise Complex found that although there were many enemy ships on the scene, most of them were battleships, cruisers, and frigates.
At this point, all you need to do is trap them in place with the Jump Static Force Field, and then you can drive the artificial angels to harvest.
After a short period of time, the enemy ships accumulated more and more, and new enemy ships kept jumping over, and there was a faint sense of endlessness.
At this moment, the angel enterprise consortium fleet can still rely on the 40 artificial angels in the team to stabilize the situation and wait for the support of their own side.
But when three minutes passed, the fleet of the Angel Enterprise Complex was horrified to find that the speed at which the artificial angels destroyed the enemy ships was far behind the speed of the enemy ships' support.
Almost as soon as an enemy battleship is destroyed, at least three battleships will jump in and join the chaos.
What the hell is this!
When did the pilots from the Unification Bureau become so tough?!
Oh oh oh, it turned out that the rumored undead were driving the boat, so it all made sense.
In fact, after accidentally bumping into the fleet of the Angel Enterprise Complex, players were able to react so quickly and enter the battle without the efforts of two people.
One of them is a commander's rice that likes to spray after the war.
After she learned from the golden dragon that no one wanted artificial angels, she immediately mobilized the players to plunder the artificial angels.
The fact that no one wants artificial angels is unbelievable and eye-catching, plus the unification bureau has a huge reward for artificial angels all year round.
Under the overlap of the two factors, Fan Fan barely made much effort, and attracted a sea of players.
Another person who prompted the players to huddle together was Li Nuo.
After determining that the players had a great interest in capturing the artificial angels, he decisively threw out a surprise mission to further strengthen the players' desire to participate in the battle.
[Mission Name: We All Want]
[Mission Details: Somewhere in the Mertori system, there are artificial angels that no one wants, and a fleet of Lord Angels with a lucrative bounty. Capturing man-made angels will bring us wealth, while capturing and killing members of the Lord Angels will bring us glory and merit. Now, it's time to wreak havoc on the Angel Syndicate with an encounter! γ
[Task reward: Destroy the artificial angel of resistance, and credit points and academy credits will be rewarded according to the contribution.] Capturing an artificial angel will be rewarded with an additional qualification to purchase mid-level potions in addition to the Unification Bureau bounty. The reward for destroying the ships of the Main Angel Group and capturing the members of the Main Angel Group alive is the same as the previous two. γ
[Failure Penalty: None.] γ
[Mission Compensation: All players who lose their ship's equipment in this battle will receive additional potions and credits compensation from the Master of the Black Hole Magic Academy after receiving the insurance money from the Unification Bureau.] γ
In the face of this kind of task, what player can say that he is not impressed!
The ship insurance service provided by the Unified Bureau has already minimized the loss of the ship bombing.
Now it's even better!
Blowing up the ship will not only pay for itself, but you will also get a reward from the academy for nothing!
This kind of reward can be said to be a new version of the welfare, and it is rare for game planning to have a mother!
It didn't take long for the trigger conditions for the Burst Quest to spread from player to player.
Anyone who navigates through the Unification's stargate to the Mertori system will automatically trigger the mission.
There is only one thing that the player who takes on the quest needs to do!
That is, after arriving in the Mertori system, jump to the battlefield, overload all the ship's equipment, output firepower fiercely, increase your contribution value in battle, and finally enjoy the big fireworks that blow up the ship.
No matter what artificial angels and jump stasis force fields, these two things are not a threat at all.
The former has fierce firepower, but players are not afraid to blow up the ship.
The latter can indeed prevent players from jumping away, but players don't want to avoid fighting, they just want to fight here to the death one by one!
As a result, what started as a player captures an artificial angel that no one wants, quickly turns into a massive tug-of-war.
Players continue to sail over to join the battle, and the Angel Enterprise Consortium has finally waited for support from the star field.
The 40 artificial angels who originally appeared on the scene died and died under the massive firepower of the player, and more than half of them were lost.
There were also 40 artificial angels in the fleet that came to support.
After they joined the battle, the situation on the battlefield seemed to be reversed, and the players were overwhelmed for a while.
But it didn't take long for the players to get excited!
The Unification Bureau is officially involved in the battle!
A full 80 Security Guards of the Unification Bureau, in the name of hunting down interstellar fugitives, jumped to the scene.
Players had previously relied on numbers to steadily increase their advantage, but now, they had 80 more Marauders on their side in an instant.
Although a plundership is slightly inferior to an artificial angel in terms of individual combat strength, the strategic value of the plundership is unquestionable.
As soon as the Unification Bureau's plundering ships arrived on the scene, they activated the Unification's unique ship equipment:
Battle Barriers!
Once the ship's equipment is activated, the Marauder will quickly transform from a ship into a simple space military bunker.
Its ship shield expands into a field device, protecting friendly ships within a radius of several kilometers and defending them against enemy fire.
The Unification Bureau Plundering Ship, which opens the battle barrier, also has efficient and terrifying electronic jamming capabilities.
After locking onto the artificial angels on the scene, they will continue to operate electronic warfare devices such as enemy seekers, remote sensing blockers, etc.
This directly makes the range and speed of the artificial angel drop again and again.
The Artificial Angel was able to fire long-range laser beams at player ships up to 50 kilometers away, but can now barely track enemy ships within 20 kilometers
Invisibly, the cosmic space, which is more than 20 kilometers away from the artificial angel, has become an excellent area for players to snipe each other from a distance.
As long as the Unification's Marauder Ships are not destroyed, players can snipe man-made angels with confidence.
The advantages that belong to the player's side don't stop there.
Li Nuo was determined to make magic the first choice for players to fight alone in the universe.
He once again wrote a surprise mission, giving players a spell combination of "spacewalk" and "magic jump".
With this spell combination, players whose ships are blown up will not burp on the spot for having their ships shattered.
They will be protected by the power of magic, and the moment the ship explodes, they will be able to move freely in space.
There were many players at the scene who had experienced "Spacewalk" and "Magic Jump", and some players had just arrived and were very interested in this combination of spells.
Regardless of the type of player, they all unite under the orders of Commander Ichihan and begin to launch a boarding battle against the main angel ship in the opposing fleet.
Li Nuo didn't make a secret move this time, helping the players open the back door on the main angel ship.
With the Plundership of the Unification Bureau, the Main Angel ship is tightly dragged by the Stratagnation Winding Beam, and its flight speed is less than 20 meters per second, allowing players to approach the ship with ease.
Moreover, under the effect of multiple electronic warfare devices, the shield of the main angel ship is somewhat unstable, flashing and flashing, as if it will disappear at any time.
Believing that with the help of the Unification's Marauder Ship, it is not difficult for players to forcibly break through the defenses of the Main Angel ship and enter the interior of the ship.
"Well, yes, although this battle is an encounter, after the addition of the Unified Bureau, the players are obviously more confident."
Li Nuo turned his gaze to a ship of the Lord Angel Group, and thought to himself:
"Once the players have captured the members of the Lord Angel Collective, the Unification Bureau should lead the players to retreat. After all, it is definitely not a wise move to further expand the battle on the enemy's turf. If I want to use passive deconstruction to gain any information, now is the best chance. β
Li Nuo nodded slightly, sank his mind, and sensed the fleet of the Lord Angel Group. (End of chapter)