Chapter 191: Crimson Spire 3

In the past, Siegel paid little attention to the various temples, as he had always lived by the old captain who believed in the god of storms. On that ship, the God of Storms and the Squid Sage kept echoing in his ears, impressed. Occasionally, however, passengers would recite the names of other gods.

Although Mother Earth has many believers, she has no magic power at sea. The god of the dawn rules the day, and the lord of the shadows rules the night. Like the gods of storms, they are the gods of nature and the basis of the world's composition. As long as this world exists, they will live forever. Unless they are extremely boring, they rarely send a sage clone down to the earth, and only do it if there are major events that affect the composition of the world.

More unique is the Lord of Knowledge, a supreme powerhouse in charge of the Astral Library, whom is respected by the mages of the Academy, and slightly worse by the Mage Federation. Although the vast majority of mages do not "believe" in him, most see him as their teacher and role model. The Lord of Knowledge underpins his kingdom of God by concepts and intellectual curiosity, and his kingdom "Sacred White Library" eternally records and constantly interprets the rules of how this world works.

The patron deities of the races are a very powerful group, and the most important thing for these deities is to make their respective races reproduce and perpetuate. Except for the patron saints of the human race who hid in the astral plane, choosing to avoid the attention of other gods to avoid the war of the kingdom of God, the patrons of other races are influencing the world in various forms. They have the most saints who walk the mortal world in times of need.

There are also gods supported by various professions and thoughts, such as the god of warriors, craftsmen, or lucky. They also have their own temples, but the temples of the same god are often divided into factions, making it difficult to unify. They rarely send Sage doppelgangers. Because it would take up a lot of their power. That's why I discovered this. So the mages learned the essential characteristics of divine power - it was still just a system of power. It's just that it's hard for mortals to master. This cognitive basis leads to an inevitable result: there is no god of mages, only the master of knowledge.

There are all kinds of temples scattered and powerful in the Old World, and each lord's territory will have their traces. Many temples are very focused on influencing the High Lords in order to be able to gain permission to build temples in their domains. In particular, the god of warriors and craftsmen has become standard in almost every territory. However, large churches like Mother Earth and the Temple of Dawn don't need to be asked, and every lord is very welcoming to join the belief system of the territory.

The situation in the New World is more peculiar, with many spontaneous temples. There are very few temples built by the church system alone. The God of Storms has a shrine in Creek Town, and is already one of the few forces on the western side of the ocean. Apart from him, only Mother Earth has an altar in Waterdeep, and the Temple of Dawn has not even been able to enter the city. The temple of the Lord of Shadows is always hidden in hidden places, and only a few members know his size and situation.

The Hub Fort has a belief in the god of warriors and the god of craftsmen, but only simple shrines. The priests there are not of high level and can only perform simple blessings and heal minor injuries.

There is only one temple around the Hub that has a sufficient level of spellcasting: the Elven Forest.

Elves are a freedom-loving, independent race, a trait of the soul inherited from the patron saints of their race. Moreover, Fort Hub has always had a tense relationship with the Elven Forest, and it is believed that they will pay special attention to the mind control magic tower here.

Siegel copied a copy of the spell enchantment design at the heart of the magic tower to the elves. Find an opportunity to send them over. But it's not enough to pass on the trouble to someone else, what if the elves don't care about the tower?" he thought. Trying to manipulate the magic circle and cause some trouble for the Knox Society. But it occurred to him that a mage would definitely come to the tower in the future to carefully examine what was causing the magic array to work wrongly. If you do any damage in it, it's hard not to find out. Unless you come up with a particularly good idea, you must be able to do it in a very fast time, or you will be in danger of being caught in trouble.

He thought about it, but for a while, he couldn't find a way to do anything in the magic circle itself.

Siegel had been in the magic tower for more than half a day, and it must have been dark outside. Although no one paid attention to this magic tower for at least five or six days after the accident, it does not mean that the abnormalities here will never be discovered. Those who want to come to the "Mage Federation" will eventually find that the magic tower of the Hub Fort has lost contact, and the investigators may appear at any time.

It wasn't a good place to stay long, so Siegel packed up his things, erased the traces of his own visit, and set out on the way out. Along the way, he was still thinking about how to destroy the magic array here, otherwise he would definitely not be able to sleep. When he reached the exit and was about to leave, an idea suddenly came to him.

He was going to open a new one in this secret passage.

The Knox Guild would examine all the spell arrays, focusing on every spell drawing and magic structure that could go wrong, and they might have overlooked something. Siegel was very careful to cover his whereabouts, and did not trigger any alarms or protective barriers, making it difficult for latecomers to realize that there had been an invasion. Will they inspect the passage as they would a magic circle?

And, by building his own castle, gold mines, and magic towers, Siegel has accumulated a lot of knowledge in construction engineering, and it is not too difficult to dig a hidden passage. He found a corner that was not easily noticed, used the technique of the dwarven runes to cut off the surface barrier that had reinforced the wall, and then removed it in its entirety—like opening a door panel.

Behind the walls is a thick layer of soil that leads into the city. Fortunately, the magic tower was built outside the castle walls, otherwise it would have been difficult to dig under the walls. Siegel doesn't need this passage to pass through thousands of troops, it just needs to leave a passage that he can pass through.

The earth element is constantly excavated, and the excavated soil is placed in the pocket of space. Siegel carefully worked on the removed walls, writing the dwarven runes as small as possible and hiding them in the seams. Then he bent down and went into the passage to reinstall the wall.

The dwarven runes took effect, sticking the cracks firmly together, and there was no sign of the destruction of the layer. Siegel emptied the dirt from the space bag in the dark passage and piled it up behind the wall, filling in the gaps to make sure there was no air circulation.

Siegel then casts a location spell to find the nearest water. There are several wells in Fort Hub, which are suitable as secret entrances and exits. The earth elemental turned a corner, dug a barely accessible hole in the wall of the well, and then dissolved it in the passage.

It's late at night, and there's no one. Siegel floated out of the well, remembering the environmental features of the place. When the barrier of the magic tower was repaired, this was the passage he would dive into again.

Early the next morning, he changed his appearance and left Fort Hub early.

Raven Baron led the way, sending the mount straight in the direction of the Elven Forest, while Siegel kept frowning and thinking. He became increasingly worried about the Knox Commons, knowing that their shadow had begun to loom over the New World. First killing civilians to collect Flame Crystals, and then using this thing to cause even more slaughter - it also added to its own strength. They also extended their influence into politics, influencing the crown prince of the Star Kingdom while actually beginning to control the various local lords of the New World. Brookwood Town and Hub Fort have fallen under their control, and with the power of the Mage Federation, Waterdeep will not be spared. Now Siegel discovers that they are secretly related to tattooed undead, and although they don't know who serves whom, the undead have never been kind.

Who can stop them?

Siegel knew he probably wouldn't. He is only a mage, and even the teleportation technique is only a preliminary study, and he has not yet mastered it. Among the personnel exposed by the Knox Society, there are more than a dozen mages who are stronger than him. Each of them could have upset the Heim Territory, and if it weren't for Modestie's defense of Myr, he wouldn't have dared to leave now.

Besides, the Knox Guild has been in operation for a long time, and Siegel has been away from the sailors for less than two years, so there is no comparison. Although he has become a lord, he has a slight reputation among the various forces in the New World, and can only have a slight influence at the top of Mora with the help of Elinth. In the Elven Forest, in Waterdeep, in the Hub Fortress, among the Southern Lords, I am afraid that no one will be able to heed his warnings.

On the way to the Elven Forest, Siegel frowned, thinking about the current situation repeatedly. For him, the situation has become very unfavorable, and he may not know when the Knox Commons will attack and take control of the New World. Regardless of the elves and dwarves, only the tribes of the northern steppes and the southern lords of the human forces have not yet been mastered by the Knox Society, but how long can this situation continue?

Presumably, the shamans also did not look down on the fighting power of the tribal nomads, and they preferred the large towns with dense populations. But the southern lord's town is definitely very attractive to them, and maybe the next red magic tower will appear in the south.

If the human forces are basically unified, the next step will be to make the Elven Forest, right?" Siegel thought for a moment, then shook his head—maybe it would be earlier to deal with the Elves than against the Southern Lord. The feud between the Hub and the Elves is a good reason, and after the annexation of the forest, the northern part of the Ghost Swamp is joined together to form a more powerful force.

Then, it was Heim's turn.

Unless they can drain the Misty Swamp, unless they think the sea route will solve everything, Mir City is in the way of their only way south.

Taller towers, more majestic castles, are not too insurmountable obstacles for the mage. Or walls reinforced with dwarven runes can withstand fireballs, but they are only fixed structures on the ground, and they are not protected against the endless flow of spells. The only thing that can stand tall in the face of magical power is a powerful mage tower.

How much time is left for Siegel? (To be continued......