Ahhh
Dear readers, the author Jun has a headache today, and the protagonist attribute of the chapter of Let Me Water, tomorrow is a skipping class and must be double more ( ́つヮ⊂︎)
Also, see if there's anything missing
"Name: Lin Xi"
"Race: Terran"
"Attributes: Strength 9 (10), Agility 13 (14), Constitution 20 (21), Intelligence 21 (22), Perception 29 (29), Charisma 18 (19)"
"Faction: Chaotic Neutrality/Hua Guo"
"World Prestige: 23"
"Title: Epic Hero (All Stats +1)"
"Class: Level 10 Civilian/Level 5 Warlock"
"Health: 52 (60)/52 (60)"
"XP: 99150"
"Property Point: 0"
"Skill Point: 108"
"Talent Points: 0"
"Survival Point: 86"
"Skills: Performance 20, Focus 12, Knowledge 8, Language 7, Intimidation 1, Insight 1, Detection 8, Medical 5, Mystic Knowledge 3, Stealth 1, Survival 5, Tumbling 5, Jumping 5"
"Dimensional Predation: Predator's Armor, Predator's Thorn, Regeneration"
"Talents: Psychic Terminator, Floating Slaughter, Dark Blessing, Demon Body, Devouring Body, Herald of Destruction"
"Specialty: Personal Specialization - Advanced Fitness, Comprehension, Endurance, Magic Resistance, Hyper Core, Unforgettable, Weakness Attack, Fitness, Class Specialization - Spell Potency, Transcription Scroll, Spell Casting Exemption, Spell Silence, Spell Talent, Special Specialty - Death Fight"
"Magical Invocation: Pain Blast, Shadow Armor, Voice of the Bound Lord, Devil's Vision, Repulsion Blast, Face of a Thousand Faces, Rune Guardian's Eye"
"Spells: 0 Ring Spell - Magic Energy Explosion, Defeat the Enemy First, Mage's Hand, Communication, Dancing Light, 1 Ring Spell - Purgatory Drink, Command, Hada's Power, Thunder Wave, Armor of Agasis, 2 Ring Spell - Mirror Shadow, Lost Step, Invisibility, Darkness, 3 Ring Spell - Hada's Desire"
"Spell Slot of the Day: 3 Rings Spell Slot 12/12"
"Arcane Method: Teleportation"
Realization: Monster Hunter 1/3, Bloody Duelist 1/3, Dead Soul Hunter 1/3, Combat Reflex 1/3, Challenger 1/3, Melee Mastery 1/3, First Strike 1/3
Equipment: Blessing of Humpis, Shadow Robes, Dark Leather Armor, Boots of the Covert, Ring of Calm, Gnoll Claws, One-Handed Crossbow
Strange Things: Tarot Hell, Tarot Linyuan, Silence
Items: Backpack, Low-Level Spell Ink, Low-Level Scroll Pen, Five Blank Scrolls, Medic Kit, Special Skills Training Scroll ×5, Blank Forum Sticker × 5, Holy Water No. 2 × 1, Primary Healing Potion × 2, Holy Water Severity, Satiety Elixir, Money Bag, Emerald
『Talents』:
Mental Termination Beacon (Passive): Your mind control center, the ultimate destination of all consciousness and soul. Gain an additional +5 bonus when performing any Mind and Will related checks, exempting most soul-directed spells
Futu (Passive/Active): You have the power of a monster lurking within you. You have -2 pre-stat requirements when wearing most equipment, and +30% proficiency speed when using most weapons. Activate the power of monsters, Strength +2, Constitution +3, Agility +1 for 420 seconds
Dark Blessing (Passive): Whenever you drop a hostile creature's health to 0, you gain a temporary health equal to your Charisma modifier + your Warlock level (minimum 1). (Current is (19-10)/4+4=8)
Demon Physique (Passive): A being in the lower planes gives you a demonic physique and aura. +1 Constitution, +10 Physical Strength, +10 Physical Resistance
Devouring Body (Passive): Your body fuses with an unknown lifeform to gain the ability to devour flesh
Herald of Doom (Passive): You cast spells with the power of destruction, which has the effect of ignoring some of the target's spell resistance. Spells have a chance to have a "Destruction" entry that increases the damage dealt to the caster and adds "Incapacitated"
『Personal Expertise』:
Advanced Fitness: You have a very strong body. Constitution +5, Constitution-related tests +10
Comprehension: You have a special experience with comprehension skills, +2 Intelligence, and an additional -2 for Skill Comprehension attribute checks
Cast Material: Exempts some spells from casting materials
Magic Resistance: You have a certain amount of magic resistance and +10 exemption from spells and other magic effects
Ultra Magic Core: Your perception and research of spells and magical energy have reached the ultimate level. Gain +30 for all Perception stats, +2 for all known spells, +4 for known magic invocations, +1 for known arcane spells, and +6 for daily spell slots
Never forget: You have a very strong memory, and you won't forget the information you read
Weakness Attack: You are good at finding enemy weaknesses and dealing increased damage by attacking weaknesses
Fitness: You have an otherworldly physique. All tests related to Constitution attributes add +10, Max Health, Stamina, Stamina: +15%, and 10% damage waiver
『Career Expertise』:
Spell Potency: All spells are 15% more powerful and effective
Transcribe scrolls: You can transcribe known spells onto scrolls
Cast Material: Exempts some spells from casting materials
Spell Silence: You don't need a verbal or gesture component when casting spells
Spell Talent: You have a Spell Talent, +10% Spell Effect, +2 Spell Identification Check, +2 Magic Device Check
『Special Expertise』
Fight to the Death: You can stay awake even after being hit hard. The lower your health, the higher the damage you do. "Bloody battle to the end, never to the death"
"Magical Prayer":
Pain Blast: The Magic Blasts you cast are infused with the power of Pain, causing the target to suffer intense pain, -3 Immunity for Tenacity and -3 for Will
Shadow Armor: You can cast Mage Armor as you like to target yourself without consuming spell slots or ingredients
Voice of the Bound Master: As long as you are on the same plane as your pet, you can telepathically communicate with it and use its senses to perceive the world. In addition, when you perceive through your pet's senses, you can speak in your own voice through your pet, regardless of whether your pet is able to speak or not
Devil's Vision: You have a 120-foot visual range in the dark, regardless of whether it is magical or non-magical
Repulsive Blast: The Repulsive Blasts you cast have a powerful repulsive force that can propel the hit in a straight line away from you by up to 20 feet
Face of a Thousand Faces: You can cast Disguise at will, without consuming spell slots
Runekeeper's Eye: You can read any text
『Spell』:
Magic Energy Burst: 0 Ring Spell. Fires a beam of intense energy at a creature within cast range. The spell can also create more rays at the same time as you reach higher levels, two at level 5, three at level 11, and four at level 17. You can decide whether these rays will attack the same target or different targets, and perform attack checks for each beam separately
Defeat the enemy first: 0 ring spell. With your magical powers, you see through your target's next move and react quickly
Mage's Hand: 0 Ring Spell. Summon a floating ghost hand to your service
Communication: 0 Ring Spell. You point your finger at a creature within cast range and whisper a message. The target (and only the target) will hear the message and can reply to you in a whisper that only you can hear
Dancing Light Spell: 0 Ring Spell. You create four torch-sized light sources within cast range. Light sources can levitate and move in the air in the form of torches, lanterns, or balls of light, each of which emits a shimmer light with a radius of 10 feet. Ascending Ring Cast Effect: When casting this spell with a 1 ring or higher spell slot, the radius of each ring you use is doubled for each ring you use that is higher than the 0 ring
Inferno Drink: 1 ring spell. You scream, and the creatures that are hostile to you are immediately surrounded by the flames of Purgatory
Command: 1 Ring Spell (Demon Path). When you say a one-word command to a visible creature within cast range, target creature needs a perceptual immunity, and if it fails, it must obey that command. Command words include, but are not limited to: come, put down, walk away, get down, stand
Hada's Power: 1 Ring Spell. You invoke the power of Hada, the Hunger of Darkness, and gain +1 Temporary Strength Stat. Ascending Ring Cast Effect: Gain a more powerful effect when casting this spell with a higher spell slot, +2 Temporary Power when you use 3 Rings, +3 Temporary Power when using 5 Rings
Thundering Wave: 1 ring spell. A wave of thunder swept out of your body. Creatures in a 15-foot cube area with you as the source point will take damage and be pushed 10 feet away. Ascending Ring Cast Effect: When casting this spell with 2 or higher ring slots, the radius is doubled for each ring you use that is higher than 1 ring
Armor of Agasis: 1 ring spell. Condenses into a phantom layer of frost armor that covers you and your gear. Ascending Ring Cast Effect: When this spell is cast with 2 rings or higher, the Frost Armor becomes colder and stronger
Mirror: 2 Ring Spells. Three illusionary clones of yourself appear in your place. Until the spell ends, the clone will move with you, mimicking your movements and positional changes, making it impossible to track down which one is your real person. While the clones are present, you can use actions to dissolve them. Ascending Ring Cast Effect: When casting this spell with a 3 ring or higher spell slot, you can summon an additional illusion for every spell slot you use that is higher than 2 rings
Lost Steps: 2 Ring Spells. You are briefly shrouded in silvery mist, teleported to an unoccupied position within 30 feet of you that you can see. Ascending Ring Cast Effect: When casting this spell with a 3 ring or higher spell slot, the teleport distance is doubled for each spell slot you use that is higher than 2 rings
Invisibility: 2 ring spells. A creature you touch becomes invisible and stays there until the spell ends. The subject's clothing and belongings remain invisible as long as they remain on them. If the target attacks or casts a spell, the spell terminates. Ascending Ring Cast Effect: When casting this spell with a 3 ring or higher spell slot, you can target an additional target for each spell slot you use that is higher than 2 rings
Dark Spell: 2 Ring Spells. You specify a point within cast range so that the darkness of the spell fills the spherical area within a radius of 15 feet. Creatures with dark vision will not be able to see through this darkness, and non-magical lights will not be able to illuminate the area, and any light created by spells within the spell area that is not higher than your cast ring level will be removed. Ascending Ring Cast Effect: When casting this spell with a 3 ring or higher spell slot, the radius is doubled for each spell slot you use that is higher than 2 rings
Hada's Desire: 3-Ring Spell. You open a portal and connect to a realm of unknown horrors in the darkness of the stars. A pitch-black and cold spherical area with a radius of 20 feet centered on a point within cast range appears and lasts until the spell ends. Discordant whispers and sluping noises can be heard in the air within 30 feet of this void area. No amount of light, magic, or other means can illuminate this area, and creatures that fully enter the area will fall into a "blinding state" and take cryo damage
Nothingness distorts the structure of space, making the area a difficult terrain. Any creature in the area will have an agility waiver, and the loser will take strong acid damage from the touch of the Atlas Soft Tentacles. Ascending Ring Cast Effect: When casting this spell with 4 rings or higher spell slots, the radius is doubled for every spell slot you use that is higher than 3 rings
『Mystic Method』:
Teleportation: 7 Ring Spell. The spell teleports you and up to eight voluntary creatures you can see within cast range, or an object that can be placed in its entirety into a 10-foot cube and not carried by an involuntary creature, to a location you designate. The destination must be in the same plane of existence as you, and your familiarity with the destination determines whether you will be able to reach it successfully
『Demon Pet』:
Name: Lynn
Race: Pseudosaurus
Attributes: Strength 6, Agility 17, Constitution 13, Intelligence 10 (+2), Perception 17, Charisma 10 (+2)
Health: 42/42
Skills: Balance 17, Climb 13, Escape 18, Hide 11, Jump 8, Listen 21, Scout 23, Survive 16, Roll 8, Fly 24
Specialties: Keen Senses, Magic Resistance, Limited Senses
Challenge Level: 2
"Advent Body":
Advent 1 (Mother of Corpse Turtles)
Race: Zerg
Rank: The pinnacle of the second order
Ability:
Zombie King: Holds absolute control over all corpse turtles, with priority only under the Zerg Mother
Mother of Corpse Turtle: Breeds offspring in a special way, currently can breed: Second Order - Steel Armored Corpse Turtle
Swarm Consciousness: The corpse turtle group shares a brain, and the individual consciousness is the consciousness of the mother of the corpse turtle
Soul Ripple: Invades the enemy's consciousness through the soul level insect chirp