Chapter 375: Fate
That's right, in addition to Shirakawa Electric and Nintendo, there is another game company that also wants to enter the home console space.
That company is Sega, a game company that has been involved in most of the events in the history of video game art, but has repeatedly failed.
Although the current headquarters of Sega Games is in Neon, its founders are actually three Mi people.
Before the war, the slot machine business was done in the United States, and in the 50s, with the promulgation of the "Gambling Device Transportation Act" in the United States, various states have stopped the slot machine business.
There was no way, Sega, which made a living from it, could only move its headquarters to Neon and began to provide slot machine services for the Mi Army stationed in Japan.
However, although it withdrew from the United States, because it continued to provide related services for the Japanese army, Sega was settled by the American government in the 60s.
So after a series of bankruptcy reorganizations, in 65 Rosen founded a new SEGA: Sega Corporation.
After nearly 20 years of development, Sega can rank among the top three in the arcade field, whether it is North Mi or Neon.
Last year alone, revenue reached $350 million, or 87.5 billion yen.
Sega, which has such a strong ability to attract money, is naturally unwilling to limit its business to the arcade field only.
Last year, Sega had already decided to start the computer game and home game console business, after all, the expansion of capital is instinctive.
Especially in the North rice market a few years ago, Atari made a lot of money, but Sega coveted it for a long time.
So after nearly a year of development, Sega's SG-1000 is ready to go.
However, because of the treacherous turmoil in the North Mi video game market at this time, the controversy within Sega is now very large.
Last Christmas, Yada used 5 weeks to develop the "hit" game, but it really gave the majority of game lovers a slap in the face.
Taking advantage of Spielberg's films, Warner announced early on that Atari had obtained the game development license for "".
From the very beginning, this game has attracted a lot of media attention, after all, this IP is too famous.
And with the overwhelming publicity of Warner, retailers placed as many as 4 million orders before the game's release.
However, it turns out that how loud you blow at the beginning, how hard you will fall later.
Atari's "" was tasted by the players and was indeed identified as a lump of defense.
Hell with a game that took 5 weeks to develop, what a great title it can be.
So at the beginning of the new year, a storm has already blown in Beimi.
As the first home game console, the reputation at the moment can be said to be inaudible.
Gamers are angry and hateful to all home game consoles, which directly led to the collapse of the North Mi game console market.
Because of this public opinion environment, Sega's expectations for the SG-1000 at this time were very ambivalent.
One group of people firmly believes that the situation of North America and Neon is different and cannot be generalized.
One faction is so worried that they are even considering whether to cancel the release of the SG-1000.
Most of the stalwart faction are neon locals led by Hayao Nakayama, who are very aware of the habits of the neon people and believe that the impact of North Mi will not affect the local market.
At this time, Neon didn't even have a swapping home game console, how could it be affected by Beimi.
The retreating faction is the Mi people led by Rosen.
They are accustomed to looking at the global market from the perspective of North America, believing that home game consoles will not be popular with neon people.
In the end, Hayao Nakayama, as vice president, single-handedly secured the listing plan of SG-1000.
And in order not to be left behind, he directly set the release date of Sega's SG-1000 on the same day as the launch of Shirakawa Electric and Nintendo's home game consoles.
I have to say that this step of action, the sniper meaning is very obvious.
But Hayayao Nakayama doesn't care about any of this, and in his mind Sega is worthy of anyone in the world of video games.
Even because he was dissatisfied with Rosen's retreat on the home console, he was already quietly brewing the old tradition of neon people, and he fell on it.
Changes are also being made within Sega, but the release of the SG-1000 is already a foregone conclusion.
So it didn't take long for the public to discover that overnight, the seemingly neon streets were filled with advertisements for home game consoles.
Shirakawa Electric, Nintendo, Sega, everyone is dazzled.
Major media, especially computer-related newspapers and magazines, are as lively as the Chinese New Year.
Neon appears three home consoles at once, who is the most beneficial?
Of course, it's a consumer game enthusiast.
There is competition to make progress, and the ultimate profit must be the person who pays for the game console.
And these game or computer journals also stand in the perspective of the public, analyzing the advantages and disadvantages of the three game consoles one by one.
After all, it will be released in about a month, and some basic parameters have also been revealed by the three through the cooperative media.
For example, the first thing to be compared is the CPU chips used in three home game consoles.
Shirakawa Electric's SIC8089A, Nintendo's Ricoh2A03, Sega's Z80.
They are all 8-bit chips, which are theoretically on the same level in terms of computing power.
However, although they are all 8-bit computers, there is also a gap between them.
The first is Sega's Z80 chip, which is the most widely used chip in 8-bit computers in the current era, and the public is most familiar with it.
Sega and Nintendo's arcade machines use this chip, which is why Sega's SG-1000 chose this chip.
Because of familiarity, and because Sega's home console games are basically ported to its arcade games.
Nintendo's Ricoh 2A03 is actually a Ricoh leather MOS 6502.
And the reason why Nintendo chose it is purely because of the lower price of the Ricoh Kai.
Both the Z80 and MOS6502 chips have a 64K addressing ability, but the former is slightly higher at 3.58MHz and the latter is less than 1.8MHz.
But in terms of register addressing speed, the Z80 has a longer period than MOS6502.
In layman's terms, these two chips have their own advantages and disadvantages.
Whoever performs well also depends on the programming ability of the game developer.
After all, with the same configuration, if the level of optimization is different, then the performance of the game will be very different.
Therefore, the media has disputed Nintendo's FC and Sega's SG-1000.
As for Shirakawa Electric's FES, the SIC8089A it uses, the media are a little uncertain.
With the expansion of SIC in the neon chip market, everyone has also understood this chip design company.
According to the parameters released by SIC8089A, many of its data are actually very strong.
For example, the main frequency of 5.5MHz far exceeds that of Z80 and MOS6502.
The addressing of the registers can reach 1M, which is not an order of magnitude parameter with the 64K of the other two.
However, this can only prove that SIC8089A is excellent in terms of hardware parameters, as for whether it can fully play its performance, it depends on the ability of the game designer.
Unlike the Z80 and MOS6502, which are widely used, everyone has a rough idea of how they perform.
However SIC8089A as a chip that has just been launched, its performance has yet to be verified.
So for the public, the CPU parameters of these three game consoles have their own merits, among which Shirakawa Electric's FES is slightly better in hardware parameters.
After comparing the CPU parameters of the core, the media turned its attention to the appearance of these game consoles.
Surprisingly, both Shirakawa and Nintendo's game consoles are in a long box about 20 centimeters long.
Of course, there are differences between each other in details, Shirakawa Electric's shape is rounded and small, while Nintendo's is angular.
In addition, in terms of color scheme, the former is blue and white, and the latter is red and white.
Obviously, their color matching logic is based on the color of their own logo, as a reference.
That's interesting.
From the shape to the color scheme, it seems to be a fateful duel between the two.
Many magazines have found out about this and have an instant climax.
Because in Neon, the word "fate" is almost interspersed throughout the history and culture of Neon.
It has the longest monarchy in the world, and since ancient times, neon has not changed dynasties, and the successor to the throne is always a member of the royal family.
From this point, we can get a glimpse of Neon's identification with blood, which corresponds to another point of fatalism.
After such a culture penetrates into the bones, cultural creation will be automatically brought in.
It will also make everyone feel as if the laws of nature exist, and there is no idea of refuting it.
For example, in "Digimon", the 8 chosen children, and the heroine chosen by Kirin in "War of the Twelve Kingdoms".
There is also the entanglement of fate between Naruto and Sasuke in Naruto, which has even lasted for many lifetimes.
This kind of fatalism in the creation of literature and comics is the most direct impression of "fate" by neon people.
So when the outside media accidentally discovered that Shirakawa Electric and Nintendo's game consoles were so coincidentally full of correspondence, the word "fate" instantly popped up in the public's mind.
The launch date is the same day, and the shape is so targeted.
So many coincidences put together, that's fate.
As a result, many magazines published Shirakawa Electric's Nintendo's game consoles on the same page, making a left-right comparison.
Not to mention, after these two game consoles are put together, there is really a little bit of plausible similarity.
And the public is also apt to call the competition between the two "the red and blue duel of fate".
As for the forgotten Sega console, to be honest, it's a bit out of place to put it with the first two.
Because Sega's SG-1000 is so big, Shirakawa and Nintendo's game consoles combined are about the same length as it.
Big means bulky, and bulky means backward, so Sega's SG-1000 was ruthlessly ignored by the media.
From a promotional point of view, among the three game consoles, Shirakawa Electric and Nintendo have a small victory.
However, unlike the disturbances outside, Shirakawa Kaede is now not focusing on the home game console that will be released soon.
Because this month, another product of Shirakawa Electric is about to debut.
That is the CD-ROM that caused a sensation at the briefing last year, and it is about to be officially released to the public.
This is said to be the product of the technological revolution in the storage industry, and after more than half a year of running-in, it has finally begun to enter the commercial stage.
(End of chapter)