123 Training Special Attributes

Or rather...... Mistakes need to be made selectively.

Over time, Bai Er found it a bit difficult to maintain a smooth 0 turnover rate at all.

It seems that it doesn't take too long to change the magazine, but it also continues to pressure Bai Er's firing time in the accumulation of time again and again.

Under the continuous pressure of the continuous appearance of active targets, the burden of overlapping and accumulating before and after is getting heavier and heavier, and if you want to kill each target perfectly, the result may be a total collapse at a certain point.

You can only give up selectively.

Fortunately, regardless of the size of the target, the duration of the target, or the number of hits required, the number of settlements in the mission is only counted as one unit.

What needs to be chosen to give up is, of course, the target that takes into account the two factors of the required number of hits and the short duration.

Countdown to 6 minutes and 38 seconds.

The first target that had to be given up appeared!

[Side Quest - High-level shooting, the current error rate is 1%, and the invalid shooting rate is 5%, ......]

"Okay......" Carlos, who had been watching from the sidelines, nodded.

In advanced shooting training, it is difficult for someone to pass the test with a zero error rate throughout the whole process, and even if they have to succumb to the reload time and need to choose to give up.

The pressure of this test design is directly full, and the difference is only in the number of error rates.

Some people always want to not leak a lot, and in the end they are too tight, and they collapse directly, and some people always remember the goal that can be completed with only one or two shots, so that their mentality is unbalanced and they fall into a collapse situation.

Learn to be giving...... In other words, learning to judge the situation on the battlefield is what a good shooter should do.

After all, on the real battlefield, there are always more ways than difficulties to either have teammates to cover with knives or move to avoid them.

That's what this high-level shooting test tries to teach the fighter to do.

In this regard, the newly born 95B27 did a decent job.

"But...... The real trouble is yet to come. ”

Countdown to 6 minutes and 37 seconds.

Countdown to 6 minutes and 17 seconds.

Countdown 6 minutes 01 seconds.

……

Countdown to 3 minutes and 58 seconds.

The accident happened again.

[Side Quest - High-level Shooting, Current Error Rate 3%, Ineffective Shooting Rate 13%......]

[Warning: The barrel heats up under continuous firing, please cool it down, otherwise the mechanical quality will drop sharply!] 】

[Blade Machine Gun - Quality: White (Light Firearm/Military Weapon)]

[Basic parameters: ...... Durability 19/20】

[Characteristics: The brand new it ushered in the first fierce test in its life, its barrel is hot under continuous fire, the shooting accuracy is -5%, and the durability is rapidly decreasing......]

[I can't give you a maintenance at this time!] ]

No wonder I thought it was strange just now, it doesn't seem to take ten minutes to test the soldier's shooting ability alone, right?

It turns out that there is also the meaning of considering the performance of soldiers in a long-term combat state?

But when I watched those macho men shoot just now, I didn't find any signs of a significant decline in their form in the second half of the period.

There may be some changes in some of the dips, but it seems that the time of the dip should come...... Later?

It's because ...... Fire suppression?

Bai Er didn't have time to think about it, the "enemy" would not slow down the pace of the attack because of the decline in the state of his firearms.

The ever-decreasing time limit for taking hits is their "attack"!

"Da Da Da!"

Bai Er, who has knowledge of firearm maintenance, can already detect this substantial change from the unusual sound of a firearm when it is fired.

The hit rate began to drop dramatically.

Countdown 3 minutes and 38 seconds.

[Warning: -1% shooting accuracy, -6% correction of current firearm shooting accuracy......]

[Side Mission - Advanced Shooting, Current Error Rate 4%, Ineffective Shooting Rate 14%......]

……

Countdown 3 minutes and 20 seconds.

[Warning: -1% shooting accuracy, -7% correction for current firearm shooting accuracy......]

[Side Mission - High-level shooting, the current error rate is 4%, and the ineffective shooting rate is 15%......]

……

Countdown 3 minutes and 4 seconds.

[Warning: -1% shooting accuracy, -8% correction of current firearm shooting accuracy......]

[Side Mission - Advanced Shooting, Current Error Rate 5%, Ineffective Shot Rate 16%......]

Three different bad messages were sent one after the other, and while White Doom would not be affected by their prompts, they still issued an ultimatum like a pendulum of death.

The requirements of the mission are probably also the minimum requirements for military selection.

But......

Bai E's mind flashed through the shooting test images of those other fighters just now-

Some fighters who don't have firepower suppression skills and are only level 3 specialization don't seem to be so quick to usher in a sharp decline in state.

“……”

First came the chicken, or came first the egg?

If the special attributes all come from the imitation and learning of famous teachers, then where does the first specialization special attribute come from? Is it also automatically unlocked at level 4 specialization? White is not sure if real NPCs will have this mechanic.

He is more inclined to the underlying logic of this world to elevate everything - training!

It is true that some of the fighters who come to the test do not have the skill tree unlocked after the level 4 mastery...... However, they may have their own specializations that have been trained in a long period of actual combat!

The random attribute that you automatically unlock at level 4 - arc shot, which can basically only be used on pistols.

Is this actually a compensation for the high-level specialization that is added directly without the training process? Real NPCs have special attributes that they have cultivated on their own!

Like what...... Cooling? Overload mode? Quick reloads and so on? This is what appears on the "Light Firearms Mastery Special Attribute Awakening Card" in the mission rewards.

Of course, they who have been using machine guns as their main combat weapons for a long time can't practice the bells and whistles skills that are dedicated to pistols, which is why their arc shots are special in the barracks!

Some doubts suddenly became clear, and Bai Er also realized his problem.

In this test, those fighters who have come up step by step through their own efforts have the help of specialization and special attribute bonuses that they have trained themselves, and they ...... Arc strikes are clearly useless for this.

Gunfighting is not up to the situation either.

"Whew~"

Bai E exhaled deeply, the existence of self-restraint allowed him to maintain a calm combat state all the time.

What others can do, I can do too!

With the help of plug-ins, you can naturally do better than others, and when there are no plug-ins...... Are you worse than others?

I already have a good shooting foundation, and training on top of basic abilities will only get twice the result with half the effort.

The eyes staring at the target were sharp again, and Bai Er focused.

[After a long period of observing the shooting target and perfectly executing the combat idea, your ability has been fully exercised, with insight +0.1 and reflection +0.1.] 】

[Successfully complete precision strikes against many moving targets in a row, and experience +34 for light firearms mastery.] (Very small chance to awaken a special attribute.) )

(End of chapter)