Chapter 484: Four Legendary Spells

After a few days of rest, the four of them finally set off again.

Naomi made some inquiries around the neighborhood and finally confirmed where the four had come because they were chasing Tiber.

This forest is called the Forest of Sharp Teeth, and next to it is the main fortress of the Dawn, and down the river of the fortress, you can reach the famous city-

Baldur's Gate.

However, in order not to attract too much attention and expose the whereabouts of himself and the others, Tang Sen did not intend to take the normal path slowly, after all, Sazastan should be frantically searching for his traces now.

Therefore, I can only grieve Bahn, anyway, after this half a month of pursuit, Bahn's fear of heights has improved, and I think he should also get used to being carried by Smaug to fly.

"I'm not used to it at all!" Because he wanted to eat, Barn had already removed the Aztec curse from his body, and the moment Smaug rose to the sky, he suddenly shouted.

Baldur's Gate is a long way from Neverwinter, but fortunately it's hard to get lost, since both are on the shores of Sword Bay, so you just have to fly north along Sword Bay.

In order to take care of Barn, Smaug did not fly at full speed, and he also fell in the night, allowing everyone to rest, and it was not until ten days later that the group landed in the Neverwinter Forest behind Neverwinter.

During this time, Townsend was at ease, and took a cursory look at the knowledge of Netherel obtained from Sazastan's treasury.

Of course, the main focus is on those four full-fledged Netherel legendary spells.

Iolem's Immortality, Maven's World Weaving, Revber's Weaving Locks, and Valdik's Crystal Wall Navigation.

Two legendary spells with ten rings, two legendary spells with eleven rings.

There was no doubt that Tang Sen couldn't understand any of them, those dense proper nouns and the spell models that took more than ten pages to describe were completely within the scope of Tang Sen's understanding, even if the requirements for using Mindfulness Magic to cast spells were not so high, but this was definitely not something that could be understood overnight.

Rhubarb was right, in order to understand these spells, at the very least, Townsend needed to study other knowledge first, at least to understand the terms that were unique to Netheriel.

This is already a reduction in difficulty, after all, according to Faeron's rules, the prerequisite for casting Netherel spells is to become a Grand Arcanist.

In short, although there was no way to cast them, Tang Sen could at least understand what the effects of each of the four spells were.

Unlike Faeron's existing legendary spells, Netherel's legendary spells tended to be more functional than offensive.

Needless to say, Iolem's immortality spell is the legendary spell of the Eleventh Ring, the life-extending method beloved by the Grand Arcanists of Nethariel, as long as there are no accidents, this spell can give the caster an eternal lifespan.

And another Eleven-Ring Legendary Spell, Mei Wen's World Weaving Technique is not inferior to the Immortal Technique.

World weaving has the power to permanently alter the climate of a vast region.

It may not seem as alluring as immortality, but its effects are much more widespread, and during the Netherriel era, it was used hundreds of times, so much so that both the polar ice and the scorching tropical deserts were transformed into temperate climates, turning the entire Nethrel territory into fertile ground.

For example, Sazastan must be very eager for this spell, if he can cast this spell, he can turn the Ser Plateau back into fertile land, greatly increasing the power of Serre's country, of course, he is more likely to directly cast this spell in other countries, so that the country will become an unsurvivable ice field forever.

The reason why the Grand Arcanists of Netheril's time thought that gods were just powerful spellcasters was because they had mastered the power of gods, and they could transform the world at will.

Lefbo's weaving puzzle is a bit unpretentious, as a ten-ring spell, once cast, it can create a spherical puzzle in an area, and the caster can set the conditions or specific ways to enter the range of the puzzle, and any unqualified existence cannot enter the range of the puzzle.

Moreover, the existence of the Lost Lock is permanent.

In fact, there are still some cities in Faeron that are shrouded in locks, so that no powerful evil creature can enter that city, such as Silvermoon City, where Townsend once visited.

Of course, the existing Locks are nowhere near as powerful and convenient as they were in Netheril's time, and the current casters even have to pay with their lives to cast a Locks on a city—or share the cost with several Legendary Spellcasters.

The final Ten Rings spell was Valdik's Crystal Wall Navigation Spell - a legendary spell highly prized by Rhubarb and his former master.

Although it is only a ten-ring spell, its effect is so powerful that the caster can touch a ship and transform it into a magical ship that can sail through the crystal wall system, and the power of the ship no longer requires the caster's magic or other magic items, but is drawn from other sources.

When sailing within the crystal system, the power of the magic ship will directly draw the power of the magic web, and outside of the crystal wall system, it will borrow the gravity of the crystal wall system, in short, this genius spell can allow the caster to travel through the multiverse faster without worrying about power.

A ten-ring spell can directly own a perpetual spaceship, who can not love this kind of spell?

Although Tang Sen was not sure if this spell would be able to exert the same effect in other heavenly worlds, after all, other worlds did not have magic nets, and there were not necessarily crystal wall systems like the world of Faerun, but with the support of idealistic magic, the ability of interstellar navigation would definitely be retained.

It was also the first Netherel spell that Townsend was listed as a must-learn, or even the first to learn.

Of course, before that, you need to be familiar with the spells below the legendary. Tang Sen is only now able to learn the Seven Rings, at least after learning the Great Wishing Technique and the Complete Resurrection Technique of the Nine Rings.

Entering Neverwinter from the Neverwinter Forest went completely unnoticed by anyone.

It's been more than half a year since the last time I came to Neverwinter, but everyone has a feeling that things are wrong.

The city is still the same city, although the conspiracy of the red-robed mage last time caused a lot of turmoil, but after Dagot Ember returned to power, the city quickly returned to its usual prosperity, and the story of what happened in the far away Serre has just reached this seaside city, and the aftermath of the deeds of the four-person adventure team that stopped the demonic invasion has not completely dissipated in the city.

There is no doubt that Townsend and others are still famous.

This made Barn and Tracey a little eager to go to the tavern to show off, but Townsend stopped the two of them, and the four of them made their way to Naomi's hut.

"It's time to implement that bold idea."

Tang Sen said seriously: "Now I have a question. Anyone interested in the location of the Lord of Neverwinter? ”

(End of chapter)