Chapter 115: Making Runes
Later in the afternoon, Valeera sat on a swing by the garden and watched "Brother" practice her martial arts skills.
The valet Leah stood behind her, making sure that the swing would only swing safely in a small way, and the big gray and white dog Harpy walked in a circle around his master.
A little farther away, standing as Ademisor, who plays the role of a valet.
It's a natural scene of family life.
But this is only the appearance, and in reality, Valeera is having a secret conversation through a "psychic connection".
There have been many conversations like this.
Ademisor's side is fine, as long as his mental state does not deteriorate, Valera has nothing to arrange;
The main thing is Harold, and now that he has been brought under his wing, Valilla has to take on the role of leader for him.
The matter of temperance will have to wait for Sharon's decision, she can't say it yet, but it's time to teach him some knowledge about the law of playing and the way of "criminals".
In the past few days of conversation, Valera started with the desire to commit crimes in his heart, and told Harold about the peculiarities of the "criminal" path, which can make the extraordinary lose their conscience, the method of digesting potions and playing tricks, and the difference between indulgence and temperance of neighboring "prisoners".
When Harold learned of this information, he was shocked and frightened.
He realized how close he had been to the abyss, and if it hadn't been for this powerful lady he had chosen to commit that night, he would have become a complete criminal by now.
Therefore, not only did he have a complete resentment, but he also developed a deep sense of gratitude.
The last thing Valera told Harold was her own thoughts and guesses.
"I think the 'criminal' path is a path that gradually abandons oneself and becomes inhuman."
"Fortunately, you only have Sequence 9, maybe you can refer to the difference between moderation and indulgence, and find a way to digest the potion in your body, which should help you restrain your desire to sin."
In the process, the housekeeper Kana came to visit.
She reported to Valilla that there was another invitation for afternoon tea, from a certain viscount's house.
Valilla recalled it for a moment before she realized that the invitation should have been sent by Audrey's friend Christine, and the time was tomorrow.
It can be said that this invitation came at a good time.
……
In the evening, Valera asks the clever Harpy to watch the door while she begins to craft runes herself.
The corresponding whalebone and spiritual materials were bought by Harold yesterday, and after leaving the West Velas Field, he went to Phillips' department store in the afternoon and to the "Mr. A" party in the evening.
I have to say that after having a subordinate as a tool, Valeera's work efficiency has improved a lot.
This time the whalebone was actually a whalebone chess piece that could be called a craft, with a smaller cross-section, and Valeera had to make a palm-sized rune base in advance by dividing and splicing, and engraved the corresponding diagram on the front and back.
Then, with the help of a mirror, she used her "crafting" ability to incorporate spiritual materials into the base of the whalebone in the same way she had made a whalebone charm.
The integration of spiritual materials makes the spliced whalebone base a whole.
At this point, except for the difference in the size of the base, the crafting process is the same as making a whalebone charm.
If you are making a spell, you should meditate on an extraordinary ability and inject it into the base along with spirituality to complete the crafting.
But Valera is going to make runes this time.
So what she needs to inject into the base is extraordinary properties rather than spirituality.
When he was still an "instigator" and could only barely use the "production" ability at a shallow level, she couldn't do this.
Valilla filled her hands with black smoke and reconciled her spirituality, so that the otherwise indestructible extraordinary properties, the bluish blood ball, transformed into a small cloud of liquid similar to a finished potion, which was absorbed by the whalebone base.
A palm-sized whalebone base with a metal clip attached to it is an accessory used to cure extraordinary abilities.
The knowledge that comes with the abilities has made Valilla understand that she can connect up to four accessories for each rune she makes, that is, she can solidify up to four extraordinary abilities.
Of course, she can only solidify one now.
After the curing was complete, Valeera took the made whalebone rune to her hand and checked the effect.
The production was undoubtedly a success, and there were no problems with the ability to cure, but Valera was not particularly satisfied.
Because this rune is not perfectly made, there are negative effects-
Carrying this rune with you greatly weakens one's balance, making it easy to fall in antics like a clown who has failed to perform.
And that's just carrying.
If you want to use the extraordinary ability of Rune Solidification, you must have fallen at least once beforehand.
To put it simply, it's like a charged spellbook, and a single fall can recharge one cast opportunity, up to three times.
Valera put the clown rune aside and began to "craft" again.
She quickly finished the second whalebone base, and then the process of incorporating the extraordinary properties went smoothly.
This time, Valeera's extraordinary ability to choose to solidify is "disease".
Of course, she made this choice not for the sake of the ability of "disease" itself, but for the basic improvement brought by the ability of "disease" and the strengthening of her influence on the bodies of others.
From the "witch" in sequence 7, the witch has the ability to influence the physiological reactions of others;
Of course, it is necessary to borrow foreign objects such as medicines.
By the time of Sequence 6's "Pleasure", the witch can do the same thing on her own;
Of course, the extent is still not deep.
And in Sequence 5's "Pain", the witch's influence on other people's bodies will be greatly improved;
The most notable manifestation, of course, is "disease".
Upon examination, Valera discovered that this "disease" rune also had a negative effect -
Carrying this rune will cause your physique to slowly weaken, and if you continue to carry it, you will even gradually contract diseases, and eventually become seriously ill and die.
However, when using its solidified "disease" ability, the user will feel intense pain, both physical and mental, and if the patience exceeds the limit, it will lead to death.
Considering that this is a Sequence 5 level magical item, such a negative effect is already acceptable.
In terms of her current ability state, simply carrying this "disease" rune, as long as it does not exceed four hours a day, can recover on its own; If it were to use its abilities, Valeera initially estimated that she would be able to hold out for between one and two hours.
According to this data, the amount of time that Valilla can try to play is about an hour a day; The range of her activities is about an hour and a half away.
This already covers most of Beckland, which is completely sufficient.