29. Traits
Despite her mother's objections to their adventures, Doya insisted on learning the art of hunting with her father.
Under her father's tutelage, Doya became a skilled hunter at a young age, possessing agility and combat effectiveness that surpassed her peers, as a result of her years of fighting wild beasts.
On the day of Doya's adulthood, her father went to the mountains alone to hunt in order to give her a rite of passage, but unfortunately encountered a wild beast riot, and Doya's father died in the attack of wolves.
Eventually, Doya received her rite of passage – a snow-white mink cub that had been sent on behalf of the villagers who had found her father's body. 】
……
……
That's right, it's exactly the same as I remembered......
Su Yu read the information of these three NPCs several times, and finally came to this conclusion.
Since it was the same as before, Su Yu naturally analyzed and selected the first special NPC to recruit according to the previous idea.
……
Although the names of these three NPCs are similar, they are actually NPCs with independent backgrounds and have no relationship, as for why the names are so similar, those players have speculated about this in the past.
Although Su Yu didn't care much about the name, she also vaguely thought of a possibility...... She thinks it might just be because the officials are too lazy to choose a name.
Although this speculation is a bit outrageous, it is not impossible.
But now it seems that this digital world is also 'too lazy to choose a name', which is why there are three names like biological brothers and sisters, Dorin, Domi, and Doya.
Talking about the name of the matter, from the analysis of the available information, first of all, age.
Age here is not a number, but teenagers, youth, and then middle-aged and old age.
Different ages affect the results of the daily behavior of these NPCs, for example, teenagers are more likely to be impetuous, and they are not in the world, and they cannot deal with problems by themselves, while middle-aged and elderly NPCs do not have these problems.
However, middle-aged and elderly NPCs will be limited in physical condition due to age, and they will be more likely to get tired and more likely to be infected with negative states under special circumstances.
This is not the case with teenagers, who are young and strong, have strong mobility, are full of physical strength, and are very energetic in everything they do.
Of course, these are all more general, and there are differences about age.
Whether it is the Sunset Continent or this digital world, the degree of freedom is very high, and any situation can occur.
The second is loyalty.
If talent is the data that judges whether an NPC is good or not, then loyalty is the data that judges whether an NPC can use it or not.
Even if an NPC is awesome, gathering all of itself in one, both civil and military, but if he is not loyal enough to the player, then this kind of person must not be kept.
Staying is definitely a hidden danger.
And because he is very powerful, it is still a very dangerous hidden danger.
Under normal circumstances, the minimum loyalty of NPCs appearing in the recruitment list is 60, and 60 is a passing mark, at least reaching this number proves that this NPC will listen to Su Yu, as long as Su Yu's orders are reasonable, they will carry them out.
And loyalty is not static, it can go up and down, and the same goes for favorability.
Loyalty and favor may seem similar, but they are actually very different.
Here's an easy-to-understand example:
It's the same as asking an NPC to chop down trees and collect wood, and different situations have different words.
For NPCs with high loyalty and low favorability.
Player: 'Building a territory requires a batch of wood, with this batch of wood, our territory will be more perfect in all aspects, I believe you are a very strong person, capable of making this contribution to the territory.' ’
Targets NPCs with low loyalty and high favorability.
Player: 'Friend, I need a batch of wood to craft something, but I've been busy lately and can't take a break, so I hope you can help me collect some wood...... You promised? Thank you so much! ’
Loyalty is loyalty to the entire territory.
Favorability is a favorability for the player himself.
In addition, Favorability is not just about Favorability, but also about the 'loyalty' of the player himself.
It may seem complicated, but as long as it's not a weird NPC, or as long as the player is a normal person, these two stats are not difficult to improve, so it's not a big deal.
And then there's the talent.
Talent is literal, the higher the talent value, the less time it takes for this NPC to comprehend the relevant skills, the faster the proficiency improves, and the stronger the ability to innovate, so the higher the talent value, the better.
Under normal circumstances, talent is predestined at birth and cannot be improved after tomorrow.
In the NPC's information interface, only talents with values greater than 50 will be displayed, and if they are lower than 50, they will belong to the range of ordinary people, and they can only be promoted to the intermediate level of the talent skill at most in a lifetime, so there is no need to display it.
The counterpart to talent is skill.
The three NPCs are all two cultivable talents, and among the existing skills, only Doya has two skills, and one of the skills is still in a bottleneck, as long as she is willing to spend resources to cultivate, she can soon break through to a combat NPC with a mid-level bow and arrow.
NPCs can't see this data, so they don't know what their talents are, and they can't learn the skills based on their talents.
It's like Domi, who is supposed to be the most talented in cooking, but she only has rudimentary sewing skills.
Su Yu recruits special NPCs for their skills, so just because Domi's talent doesn't match her skills, Su Yu won't choose her.
She doesn't have a ready-made cook to teach Domi how to cook, so what Suyu needs is an NPC with matching skills and talents.
What's more, Domi also has the trait of [loneliness]......
Traits can be understood as the personality traits of an NPC, and in general, the traits of an NPC are related to his experience.
For example, Dorin was touted because of his high carpentry talent, so he was conceited, and gradually developed in the direction of 'hurt Zhongyong'.
There are also Domi and Doya, one of whom is 'withdrawn' because he has been bullied since he was a child and doesn't like to communicate with strangers, and the other is because of his father's death, which has caused some 'shadows'......
These are all closely related to their stories.
Traits can be good and bad, but there are three colors in total, and the average NPC will have a red bad trait and a green good trait, or only a blue trait that is not good or bad.
Seriousness, inspiration, bravery, and agility are good qualities, which can also be seen from the introduction.
As for the qualities that are not good or bad......