41. Destiny Events
Since it was an unlocked part, Su Yu couldn't see it, so she wasn't prepared to explore these contents in advance.
This information panel, from top to bottom, starts with the name...... Because after creating the territory before, Su Yu was attracted by the construction card, so he forgot about it.
But fortunately, the name of this territory is not very important, you can have it or not, it mainly depends on the player's personal preference.
Su Yu herself didn't pay much attention to the name of the territory, so she followed the name of the former territory - Sunset.
That's right, her original territory was called Sunset Territory.
There is no reason for this name, the main reason is that he is too lazy to choose a name, so he simply used the name of the Sunset Continent and changed the name of his territory to Sunset.
[Do you want to change the name of the province to 'Sunset Territory'?] 】
[Tips: The name of the territory can only be changed once, please choose carefully.] 】
After Su Yu saw that the name was correct, he confirmed the change.
[The name of the territory has been changed, and the relevant information has been adjusted.] 】
As with the previous backpack upgrade, when upgrading, the backpack interface was closed, and after the territory name was modified, the territory interface was also closed.
When Su Yu opened it again, the panel at this time was already showing the [Sunset Territory].
As for the rest of the information, there is no change other than the change in realm reputation from '0' to '1'.
"Can you add a little prestige by changing your name?" Su Yu hadn't paid attention to this before, because she didn't know that the territory could be named, and by the time she found out that the territory could be renamed, the territory had already been upgraded to a 'large village'.
At that time, the prestige of the territory was hundreds of points, and if Su Yu hadn't deliberately paid attention to it, he wouldn't have noticed it at all.
Next up is the Territory Level.
There are six levels of provinces: camp, village, town, town, city, and capital.
Each level is also divided into several stages, for example, the camp is divided into three stages: small camp, medium camp, and large camp...... Once you've reached the large camp, you can upgrade to a village, and so on.
And Su Yu's previous account of the first pass was to successfully upgrade the territory to the level of 'Capital'.
In fact, she later heard from the grapevine that there was still a level above the capital, but she waited until the game company ran away and didn't wait for the seventh level.
Su Yu didn't know if this digital world had designed this last level...... But that's for later, so let's not consider it for now.
In addition to these, other information about this interface is also important.
For example, the prosperity of the province and the prestige of the territory, one is an important value for the upgrade of the territory, and the other is the popularity of the territory on the continent, which affects the quality of the NPC.
The higher the prestige, the more powerful NPCs can come to them in a non-recruiting form......
The population of the territory will not be introduced, it is easy to understand, and one person here refers to Su Yu herself.
After the territory aura and the territory event, the 'initial protection' aura shown by the former is actually the one Su Yu mentioned before, this aura will last for three days, and during these three days, the territory is invincible.
Finally, the Territory Event, also known as the 'Destiny Event', refreshes information from time to time to tell the player about something that might happen in the future.
For example, the first one:
I: [A dark force seems to be creeping up on ......] - this is actually a reference to the Dark Creature Attack on the 10th Day.
The second:
II: [Some wanderers are looking around for a suitable place to stay...... - This is a random event that will spawn after building a bulletin board, and when this event exists, it proves that a wandering NPC will soon come to the territory.
The [Wanderer] event appears randomly and lasts for an indefinite period of time, but as soon as all the NPCs refreshed by this event come to the territory (whether they join or not), the event will disappear.
Every once in a while after disappearing, it will reappear.
Su Yu saw that Event II had not disappeared and knew that there would be at least one more NPC today or tomorrow...... These are all empirical gains, and there is no pattern.
……
After checking the territory information, Su Yu opened the list of buildings, she looked through the list of buildings seemingly randomly, marked a few of them, and began to prepare the materials for building one of the buildings.
There are three main buildings she needs at the moment: primary farmland, quest halls, and warehouses.
【Primary Farmland】
Cost: Wooden Fence*10, Fence Gate*2, Ash*20
Construction Tools: Shovels
Consumption time: 120 minutes
Construction Conditions: Builds on soft soil
Description: A piece of farmland that can be used to grow plants, due to limited conditions, only low-level plants can be planted.
【Quest Lobby】
Cost: Plank*10, Marble Brick*5, Stone Brick*5
Construction Tools: None
Consumption time: 300 minutes
Construction Requirements: Bounty boards must be built first
Description: A place that can be used to receive or post quests, and regional bounties can be opened after merging with the bounty list (that is, all forces in a certain range can view the bounties you posted, the greater the reputation, the larger the range, and the higher the response probability).
……
The reason why these two buildings are the most needed to be made in the early stage is because they are important buildings that affect the development and prosperity of a territory.
For example, farmland.
Farmland is one of the few buildings that can continue to generate prosperity.
Other buildings are built to directly increase the prosperity of the territory, while farmland is calculated based on the output of the farmland.
In other words, under the premise that the farmland can be planted indefinitely, the harvest after planting is completed, and the planting after harvesting will gradually increase the prosperity with the harvest of the farmland.
Although the increase is not large, it is the most stable way to increase prosperity.
But if you want to increase prosperity through buildings and people, you need to consume a lot of materials and time, because there is no building that does not consume materials.
It takes time to collect materials, and it takes time to build, and in comparison, it is not as stable and easy as farmland.
After all, after planting, you don't need to care about it anymore, at most you will water and pull out weeds...... It's much easier than collecting building materials.
Then there is the quest lobby, and the biggest role of the quest lobby is not to receive quests, but to give regional bounties.
If you only need the first two features, then the bounty board can do the work for you, and you don't need to spend so much material to make a quest lobby at all.
Regional bounties mean that the quest lobby can be used as a platform to 'connect to the internet' in the past.