Chapter 357: Synchronous Multi-threading Technology That Makes Intel Vomit Blood!

Among them, Paul Oudening has also studied the knowledge of X86 processors, although it is not good to engage in research and development, but he still understands the general knowledge.

So Paul Odenin knows that their X86 instruction set is actually not very efficient, and it is quite bloated and inefficient.

Hearing Lin Chen's words at this time, although Paul Ou Dening didn't know what the specific result was, he had a faint bad premonition in his heart.

In this regard, Lin Chen did not stop his introduction, only to see Lin Chen continue:

"In addition to the X86-S instruction set, our second core selling point is Dawning's synchronous multi-threading technology.

You may be a little confused about this synchronous multi-threading technology, but if I talk about Intel's hyper-threading technology, you will understand.

Although their names are different, they are actually the same purpose, but they are called differently due to different technical methods.

They also add a logical core on the basis of a physical core, and finally realize the magic technology of a single-core processor becoming dual-core, dual-core becoming quad-core, and four-core becoming octa-core. ”

Hearing Lin Chen's words, the guests and audience at the scene were naturally excited, and the face of Paul Oudening, the president of Intel, was naturally quite ugly.

I didn't expect that Sugon Technology had also developed its own hyper-threading technology, which was not good news for their Intel.

On the other side, Lin Chen continued:

"There must be many people who don't understand what is the use of turning a dual-core into a quad-core? After all, a brain has two personalities, and the actual performance still depends on how strong that brain is.

But this is not useless, in fact, if we add a virtual logic core in daily use, it will be of great help to us.

This is equivalent to a brain with two personalities who can do two things at the same time, and the computational efficiency is naturally improved and time is saved.

With this synchronous multithreading technology, one of the most noticeable experiences in daily use is that we can open a greater number of web pages or applications without stuttering.

As for the performance improvement, it depends on the optimization of the software and the game, if the optimization is done well, it is equivalent to a maximum of 40% performance improvement! ”

Speaking of this, Lin Chen changed the topic and said:

"Of course, in addition to that, the technology can actually play a big role in the game.

I don't know if you remember when we bought Epic last year, but after we acquired Epic and renamed it Unreal Engine, we revamped the Unreal Engine 3 game engine.

While making the Unreal Engine 3 easier for developers to build games, we've also made more optimizations to the Unreal Engine 3 game engine.

Among these many optimizations is the perfect support for Dawning's synchronous multi-threading technology, which fully excavates the benefits of one more logic core.

Finally, after rigorous testing, we found that if the Dawning Synchronous multi-threading technology is turned on, the game performance is equivalent to an increase of 15%~40%!

Of course, this can be done, but only if the game is developed using the Unreal Engine 3 game engine, other game engines are not highly optimized for Dawning Sync multi-threading technology.

On the contrary, the actual performance may be inverted, and the performance loss is about 2%~8% after the Dawning synchronous multi-threading technology is enabled.

So if this happens, I recommend simply turning off the Dawning Sync multithreading technology while playing that game. ”

Hearing Lin Chen's suggestion, people didn't care about this flaw at all.

Their attention was all focused on games developed with the Unreal Engine 3 that would increase performance by 15%~40% out of thin air.

"Oh my God, it's incredible how much simultaneous multithreading can improve game performance by up to 40%!"

"Really, is the synchronous multi-threading technology so strong?!

The performance of a game developed using the Unreal Engine 3 can be increased by 15%~40% out of thin air?"

"Incredible! It's also amazing. ”

"Amazing simultaneous multithreading, amazing Unreal Engine 3!"

"Benefit, this technology is too powerful."

"It turns out that synchronous multi-threading technology is so powerful"

"Sure enough, the performance of the game really depends on optimization, and a good optimization can be equivalent to a performance improvement of up to 40%!"

"Amazing technology, it's incredible." ……

Nearly 20,000 guest reporters at home and abroad were amazed by the magical dawn synchronous multi-threading technology, and called it really great.

As for playing games outside of the Unreal Engine 3 game engine, there may be performance inversions, which they simply ignored.

Because this phenomenon is not only the synchronous multi-threading technology of Sugon Technology, but also the hyper-threading technology of Intel.

Some of these poorly optimized games can have an impact of up to 30% on the frame rate of the game when hyper-threading technology is enabled!

So Dawning's Synchronous multi-threading technology doesn't perform well for game engines other than the Unreal Engine 3 game engine, which isn't a big deal.

After all, there is a worse Intel hyper-threading technology in front of them, and there is no Unreal Engine 3 game engine on the Intel side that supports them so much.

In this regard, Paul Oudening, the president of Intel in the VIP seat, naturally had a very ugly face.

Because he knows that with this Dawning synchronous multi-threading technology alone, there will be many consumers around the world who will buy that Ryzen processor in the future!

On the other side, Lin Chen continued to release his ultimate:

"In addition to Dawning's synchronous multi-threading technology, let me introduce the next core technology selling point."

As Lin Chen spoke, the projection screen behind him suddenly appeared with the name and background picture of a super virtualization technology.

"The next thing to introduce is the super virtualization technology, which is one of the core selling points of our Dawning Ryzen processors.

The main feature is that it can directly run the games and software of the Dawning instruction set platform in the form of hardware virtualization.

It is more efficient than software virtual machines, with a performance loss of less than 8%!

That is to say, with this technology, the games and software on the Dawning smartphone system and the Dawning mobile phone system will be able to run directly with the computer.

From now on, there is no need to use virtual machine software to virtualize the Dawning smartphone system on the computer, and then install games and software and a bunch of troublesome things.

Of course, this is not without disadvantages, the disadvantage is that there is a big difference between the game and the software control method of mobile phones.

Therefore, although the games and software on the mobile phone can be opened and running, there may be problems that cannot be controlled.

However, these problems are only minor problems, and I am sure that global game companies and software companies will solve these small problems for us. (End of chapter)