Volume 1 Growing Up in the Academy Chapter 20 Becoming an Adventurer

Today is May 20, 362 in the Hess calendar, and there are 40 days left before the official opening of Holker Academy.

The main reason why Holke Academy opened nearly two months after the selection examination for the orphanage was to give students from all over the country enough time to get to the college.

The Hess continent is huge, and the territory of the Nalan Empire is vast. Even with so much time, it would be too late to get from Punet Harbor, the magnificent city in the southernmost part of the empire, to Holke City without taking a flying mount.

The Garin Orphanage is closer to Holke Academy, and Rogge is the second group to arrive. The first group of students were naturally students from Holke and some of the surrounding cities.

There is no time before the start of school, and Rogge has already chosen the Wind Blade, a basic attack magic of the wind system, as the next object of study.

Although the Wind Blade has average attack power, it is almost powerless against armor. However, when attacking, the momentum is small, the wind blade is almost invisible, and it is well concealed and not easy to detect. And as a primary wind magic, it's relatively simple to learn, and the cost performance is still okay.

It was a waste of time to stay at the academy to learn this magic, and now that Rog and Orfina had chosen to go on an adventure, they were ready to go now.

The siblings returned to the dormitory.

Orfina saw Lent sweeping the floor and said to him, "Big Dumb Bear, we are ready to go on an adventure, you go with us." ”

"No, I'm going to sweep the floor!" Lent still insisted on cleaning the spotless floor in front of Madeleine.

Rog leaned in and whispered to Lent, "Madeleine must be with Nana, who are you staying in the dormitory to clean for?" Girls like adventurous boys, Nana is creating a chance for you, hurry up and pack your things and leave together. ”

After hearing this, Lent immediately put down the broom and said, "Big sister, don't say anything more, I'll leave!" ”

Rogge's whispered words were still not low enough, and Madeleine on the side heard it.

"Am I a Lent trap?" Madeleine thought, a little resentful in her heart, but not unhappy.

Needless to say, the remaining two girls must have followed Orfina.

Rogge thought about it and didn't go to the other 5 classmates who came with him. First, because the team has 5 people, which is not less, and it is inconvenient to travel with more people. The second reason is that I am not too familiar with them, and it is not easy to disturb, maybe people have their own arrangements.

Everyone took their weapons and equipment, first went to say hello to William, and then went to the academy post station to borrow a dragon carriage.

This is the treatment enjoyed by students above A, A students need to pay a certain amount of money to borrow the dragon carriage, and S level is completely free. As for the B-level and below, the dragon carriage has no permission to borrow, so it can only borrow an ordinary carriage.

When Orfina showed her student card, the station manager looked at it several times to make sure that there was no fraud, and then returned the jade card to the little girl.

"It's so troublesome to watch for so long. Big Dumb Bear, you come and show the sign later. ”

Lent wondered, "Why me, you are looking for your brother." ”

"Oh, you look older, my brother is more handsome."

Lunt: ...

……

If you want to become an adventurer, you must first register with the Adventurers' Association.

The Adventurers' Guild was founded by the human Valkyrie Karafi, the dwarven legendary forger Solinger, and the elven supreme mage Ivan Sari, and has a history of more than 500 years, predating the founding of the Nalan Empire.

The accumulation of a long time has given the Adventurers Association great wealth and power. Today, the Adventurers' Guild is the largest organization in the world with a presence in all countries of the Hestian world.

There is only one requirement for the Adventurer Guild to recruit adventurers: 8 years old and above, 1 gold coin.

Creatures of any race over the age of 8 can apply to become an adventurer by paying 1 gold coin and enjoy the services provided by the adventurer's association. Of course, outside the Nalan Empire, the payment is for the same value as 1 gold coin.

All races have chosen to become adventurers, some just to make money, some are professional, and the number of adventurers is very large.

The services provided by the Adventurers' Guild are mostly in the form of consignments and sales. In terms of the personal safety of adventurers, the Adventurers' Association has almost no protections, only clearly stipulating that adventurers cannot hunt each other. Conflicts such as battlefield encounters and ethnic hatred will not be taken care of by the association.

Therefore, the harmony between humans and orc adventurers, and the scenes of blood and elven adventurers drinking and chatting are definitely not seen in the countries established by various races. It is also located in the chaotic land in the north of the Orc Alliance, and it is possible to see it in the local association.

The Adventurer's Guild has two core systems: Rank and Mission.

The so-called rank refers to the level of the adventurer.

The newly registered adventurers are unified as bronze, and the subsequent levels are silver, gold, multi-star, bright moon, and sun.

Adventurers earn points by completing mission missions, and they can level up by accumulating points to a certain number of points. This is also the only way for adventurers to level up.

You need to reach 1,000 points to upgrade from Bronze to Silver, 4,000 points from Silver to Gold, 10,000 points from Gold, 20,000 points from Bright Moon to Bright Moon from Star, and 35,000 points from Kyaukyue to Sun.

It is worth mentioning that the Gold level and above upgrade requires the completion of a higher level of mission. For example, if you upgrade from Gold to Star, you need to complete a Star.

Therefore, if an adventurer only completes a simple commission to accumulate points, the highest level that can be reached is the gold level.

Another core of the Adventurers' Guild, Delegation, refers to delegated missions. It is the key to keeping the Adventurers' Guild running. Whether it's connecting clients with risk-takers, or investigating the surrounding environment, you can't do without commissioning.

The level of the delegated quest is based on the difficulty of the quest itself, and the rank name is the same as the adventurer's rank name. Adventurers are not allowed to accept commissioned missions that are two levels higher than their own.

……

The dragon carriage drove smoothly along the wide roads of Holke, and in an hour it reached the Adventurers' Guild in the heart of the city.

The building is large, with three floors in total, and there are shops, taverns and inns run by the association next to it.

As soon as Rogge and his party walked into the door of the association building, they saw the enthusiastic receptionist at a glance. The Adventurers' Guild's work uniforms are beautifully designed and fit perfectly.

Rogge approached the receptionist and asked straight to the point, "Hello, how do I register as an adventurer?" ”

The usher smiled warmly and said, "Hello, go to the innermost counter in the front hall to register." ”

Rogge thanked him and walked into the hall first.

There were a large number of adventurers in the hall, some of them concentrated on choosing tasks around the task board where the entrusted tasks were issued, some of them registered at the counter with the selected tasks, and there were children younger than Rogge and them.

Rog walked straight to the registration counter at the innermost part of the hall and said to the receptionist, "Hello, we want to register as an adventurer. ”

The receptionist looked up at Rogge and his party, and said politely, "Hello, you are all over 8 years old, right?" Even though they looked like they were all over 8 years old, the receptionist asked.

"It's all here."

"Okay, registration costs 1 gold. Tell us your name, your age, your occupation. ”

Rogge handed out a gold coin and said, "Rogge, 19 years old, archer." ”

The receptionist recorded Rogge's message on a delicately crafted card, then took out a bronze badge and said to Rogge, "Please look at me directly, don't look elsewhere." ”

Rogge complied. I saw the receptionist pressing the round device in front of him with one hand and holding the badge with the other, his eyes flashed with mysterious purple light, and the bronze badge in his hand also glowed with a slight purple halo.

After about 3 seconds, the purple light disappears. The receptionist handed Rogge the badge and an adventurer's handbook and said, "Congratulations on becoming an adventurer." ”

Rogge took the badge and said in a trance: "Is this the completion of the registration?" ”

The receptionist smiled and said, "Yes, I have already cast a spell on your information and appearance and recorded it in the badge, and no one will be able to impersonate you." We will also keep your information card in a safe place, so you don't have to worry. ”

The Receptionist's Magic is a special spell exclusive to the Adventurers' Guild, which belongs to the category of arcane magic mastered by the Evoker, and its function is to be able to record the image and information of the registered person into the badge, which is very convenient.

The novel magic brought the teenagers and girls a full sense of freshness, and the other four people lined up to register one by one.

The receptionist bowed to Rogge and said, "Congratulations on becoming an adventurer, please keep your adventurer badge, if you lose it, if you are below the level of the star, you will have to re-accumulate points to upgrade." ”

"You can look for the quest you want to do on the quest board in the lobby. The first floor of the building is a collection commission and a miscellaneous commission, with low difficulty and few points. The second floor is the survey commission, the crusade commission, the escort commission, and the military commission, which need to have enough force to complete. The third floor is a commission above the star level, and adventurers who are not of enough level are not allowed to enter. ”

"Besides, I see that you are all together, do you want to form an adventure group? Some missions are given out in the form of a party, so you can take on more missions if you set up a party. The receptionist asked.

"Do you want money?" Rogge asked.

"1 gold coin, just register the record with me."

Rogge heard that the registration was not expensive, and felt that it was good to set up directly. He handed over 1 gold coin and said, "Then we will set up an adventure party." ”

"Okay, let's give your party a name." The receptionist took out a slightly larger bronze badge and prepared to cast a spell record.

"Hmm... Nana, what's your name? Rogge asked Orfina.

Orfina first asked the receptionist: "Sister, does it cost money to change your name?" ”

"No, it's free to change your name." The receptionist replied.

Orfina thought for a moment and said, "The adventure group we formed must have our own name, of course. Sister, we're calling it the Roo Soma Adventure Party! ”

"Okay." The receptionist was very happy to be called sister by a beautiful little girl, and she quickly registered.

"The level increase of the party is similar to that of the adventurer, so please take care of the badge."

Rogge took the adventuring group badge and twitched the corners of his mouth, silently thinking, "Nana's name is a bit hasty, it's better for me to pick it up." ”

Lunt counted them one by one with his fingers: "Luo, Ou, So, Ma, eh?" What about me? ”