Chapter 62: Life Skills
The first topic of the conference: life skills.
Shi reported: "The base currently has nine skill books, namely plumbing, electronics, farming, fishing, auto repair, engineering, trade, command and cooking. According to the communication with the outside world, especially the experience gained by the trade team during this visit, it is known that plumbing can be used to build a bathroom and increase the morale of the base after completion. ”
Electronics: Base stations can be upgraded, and the coverage radius of the upgraded base stations will be increased, and most importantly, the radio can receive random missions issued by the fortress.
Agronomic: Unknown.
Fishing: Provide 1 point of food to the base every day, which can be used to craft fishing gear. Catches from fishing gear can be converted into system food. 20 kg of fish can be exchanged for 1 point of food.
Auto Repair Studies: It can manufacture car repair tools, which can increase the efficiency of car repair tools by 50% and reduce fuel consumption by 20% as a driver. Prerequisites of study: Mastery of mechanics.
Engineering: Upgradeable crafting table, upgraded secondary crafting table can be used to disassemble guns and make gun accessories. Crafting items reduces material loss by 30%, and dismantling items increases revenue by 30%.
Trade: You can build a commercial trading station, and from time to time, NPC merchants will stay at the trading station for an hour, and players with trade skills can trade with it. Notes: NPC merchants spawn 150 meters away from the Trade Post in a straight line. NPC merchants do not drop any items, and corpses disappear immediately upon death.
The player in the right county explained that there will be NPC merchants spawning 150 meters away from the trading post, and the NPC merchant will run towards the trading post, and whether he can run to the trading post depends on his creation, and it has something to do with how much help the personnel of the base where the trading post is located. Building a trading post requires a large outdoor lattice with no maintenance costs, but the construction process produces the noise of a star.
Command: Increases squad morale by 20% while in the presence of the captain, and comes with a rudimentary digital map with a radius of 15 meters.
Culinary: Unknown.
Lin Wu, Knife, and Shanna have all gained life skills. Command was rightfully handed over to Maya. Engineering was slightly controversial, and Xuedan thought that he couldn't stick to the production table at the base, so Su Shi got engineering.
Soul of Horse has a chef entry, loves cooking, and wants to learn cooking. Knife and Lin Wu support, they think it is a very happy thing to be able to enjoy food once a day.
Culinary: Can build a kitchen to make food. The kitchen is similar to a worktop, as long as you have the ingredients you need to cook, you can make a meal. PLAYERS CAN GET DIFFERENT BUFFS BECAUSE OF DIFFERENT FOODS, AND EACH PLAYER CAN ONLY HAVE ONE FOOD BUFF. If you want to make a meal, you need a recipe, which can be found in magazines, newspapers, or restaurants.
Everyone didn't expect that the cooking skills, which were originally chicken ribs, had so many tosses. What's even more jaw-dropping is that Culinary has a super strong personal attribute: for each recipe unlocked and crafted, the player will increase their life limit by 1 point. The player's standard health is 100 points, and if they can unlock and craft 100 recipes, they will have 200 lives. It can be said that Culinary Arts is a strong buff skill for making and collecting.
After listening to Ma Soul's introduction, Stone was already crying and fainting on the spot, which meant that he had to sacrifice a construction unit to build a kitchen. The Peak Base is a 7+2 base with 7 indoor small construction units and 2 outdoor large construction units. The small building units are currently dormitories, infirmaries, and crafting tables, with the rest of the warehouses built out of stone. Reason: There are too many supplies.
The Peak Base system is capped at 30 units, which will be destroyed once the 5 major loot units exceed 30. There are two kinds of warehouses to build, one is to increase the storage limit of 15 points for a single material, and the other is to increase the storage limit of 5 points for 5 major materials. Stone chose the latter, the current storage limit of the Shadow Base is 50 points, and if you sacrifice a building unit, the storage limit becomes 45 points, and some materials will overflow.
But since Ma Soul has learned the art of cooking, the stone can't help but create a condition for Ma Soul, so that Su Shi can toss away the excess materials, dismantle a warehouse and build a kitchen.
There are only two people left who don't have life skills: Stone and Snow Egg. The stone faces the options of electronics and farming. The reason for learning electronics, he is in the base every day, and he can listen to the tasks released by the fortress from time to time, earn honors, and earn task rewards. He is one of the people at least risk of dying, and food is fundamental to the survival of the base.
Xuedan likes to play games and go out, and his income from studying electronics and farming is relatively low. After weighing up, the stone still studied farming. What does Snow Egg learn? The auto mechanic is a good fit, he has good driving skills, but he needs pre-engineering skills.
Piping? Stone resolutely did not agree to demolish the warehouse and build a bathroom.
Trade is also not good, there are two large grids in the open air, one is to farm, and the other is a barracks. When there is a shortage of food, maybe both plots of land will have to be taken for farming. The only thing left is fishing, and Snow Egg likes to play games, but he doesn't like to play fishing games. In the end, Xuedan decided not to learn life skills for the time being.
Farming: You can grow crops such as wheat without seeds, and you can provide 1 food per day to the base. Hydroponic system: If the base has a water source, it can provide 2 points of food per day. If you don't have a water source, you can harvest 2 points of food by filling up the four tanks at the edge of the wheat field. Where does the water come from? You can go to the river a kilometer away to fetch water.
In addition, sprinkling fertilizer every day can add a food. If there is electricity at the site, greenhouse technology can be used to double production.
To sum up, when all conditions are met, a wheat field can produce 6 food for the base every day, plus 1 food for the forest fog hunter, which basically solves the food consumption problem of the base.
No problem with electricity. Inshana has chemical skills, and she has no problem with fertilizer. The only problem is the water. If there is no water, only 4 pieces of food can be harvested in the end.
Carrying water seems to be a trivial matter, but the story of the three monks tells people that it is not whether they are tired or not tired, but who picks up water and who does not. Depending on the size of the bucket made by the system, it takes 40 buckets of water to fill up four tanks. It takes 20 round-trips to carry water by 1 person, and you have to deal with scattered zombies during the period, and you must also pay attention to and find screaming zombies and raging zombies in advance, otherwise people and water may not be able to return home.
There's a lot going on here. How many people are responsible for carrying water? If Su Shi doesn't go, will the stone go? Even if they are excluded, the remaining 6 people will not be evenly divided. Assuming that Maya has the spirit of sacrifice, 5 players pick 6 times, and Maya has to pick 10 times alone. Wouldn't it be embarrassing for 6 players to pick up water 7 times a day and have to empty two buckets? It's better to take turns resting. And players with added strength and physical strength are faster to carry water, so after they finish picking water, do they sit on the side and rest and watch other players finish picking water?
The trouble is that carrying water is a pure act of collective devotion, and there is no benefit to the individual. After all, the daily work is still to play games, whether it is looting, fighting zombies, or demolishing, people can find some fun in it.
Now it's up to you to see what to do with the stones, to give up two foods a day? Or can he come up with a way to please everyone?