025 Winter is coming!
In the game, the radio is an important thing.
If you're going to trade in the game, the radio is an essential item that can help us survive in times of war.
Even if you don't play trade, there is a high probability that you will need a radio.
Because in this place where the clothes are not sheltered from the cold, it is also very important to know how the weather changes.
In the game, we need to stock up on water and wood as much as possible before the winter comes, only in this way can we take a few of our characters to survive the long winter.
There are five radio channels: Contemporary Music, Classical Music, Radio One, City News Today, and Weather.
In the aftermath of war, listening to classical music can slightly adjust the mood of the characters, but the effect is not obvious.
After gradually learning about the game, Yin Ge found that the mood of the characters is very important.
The whole game is based on black and white as the main background color, and the game always has a depressing BGM, which has always emphasized the darkness of the battlefield.
This game brings the darkest side of human nature to the surface and lashes out.
While stealing in peacetime is condemned by conscience, can doing bad things in wartime save one's heart from suffering?
The answer is, no.
Here, killing people and setting fires, stealing chickens and dogs will reduce the mood of the characters.
Characters will have different degrees of negative mood states, and people who are more easily satisfied are generally more likely to be sad.
Everyone's psychological hierarchy is different, especially in war, and some people are more prone to collapse.
In times of scarcity, not everyone can be cold-blooded and ruthless, and at such times, even if you refuse someone else's request for help, you will feel self-blame.
For example, people will feel frustrated and unhappy when they do not help children and neighbors who come to their homes to ask for help, wronged their neighbors, robbed or stole hospitals at the advice of others, etc.
And some are more cold-blooded.
In the game, Bruno, the chef, the lawyer, and the craftsman Marin are cold-blooded, but their cold-bloodedness is limited to allowing others to do bad things.
If you do something bad, you will still be sad.
But several other characters in the game are not easy to be sad when they do bad things, the negative emotional impact of stealing is reduced, and they are easy to be satisfied with doing good deeds.
However, just because they are cold-blooded, they can't be used as weapons and knives in war, and slaughter outsiders at will.
Because no matter how cold-blooded people kill too much, they will be sad, and ruthless killers will collapse.
When the character has a breakdown, he can't go out, he can't control it, and he even runs away from home or even commits suicide.
And the way to restore the mood is also very simple, that is, to eat enough,
But being well fed is a problem here.
Since discovering this key point, Brother Yin likes to use small people very much, because playing games in this way is much easier to solve the mood problems of the characters, and it is the least likely to have problems.
The little people here refer to the little people in the era of peace, those who will never fall into the spotlight.
Thieves, cooks, deserters...... It's all good here, everyone has their own characteristics, and they can help them survive.
Because in this extreme environment, if you want to be a good person, you may have to hang up first, and you have to face people coming to your house to rob from time to time.
Lawyers, mathematicians, school principals, tobacco dealers, and other people who were admired in peacetime were nothing in the midst of war, and self-preservation was a problem.
On the contrary, it is the soldiers, porters, craftsmen, and even the rooster and dog thieves who do not care much about it.
Brother Yin can't remember how many people he robbed, some of the people who resisted he killed, and some he didn't.
Until the end of the game, his eyes were numb.
Isn't killing people the norm when playing games?
He has abundant supplies and facilities, and he has food to eat when he is hungry and cigarettes to smoke every day.
His character slaughtered barracks, slaughtered half-destroyed houses.
But the three people in the family are still in a negative mood every day when they are full of food and drink.
One of them, after slaughtering the 'half-destroyed house', went for several days in a row to collect supplies, and one day later escaped with a can.
The soldiers who slaughtered the barracks fought with the cook at home every day, and both of them were defeated, and both of them had their emotions collapsed.
Finally, that night, the cook fled, leaving only the soldiers to eat and drink day after night, until the end of the war forty days later.
After the game ends, the screen automatically displays the post-war stories of the characters operated by Brother Yin, which writes about the experiences of the people he has helped in the war.
Of course, if you steal someone else's food, the game will also tell you the cause of their death.
It was you who caused his death directly/indirectly.
Brother Yin was silent, he looked at the photos and words on the screen, there was only a simple text description here.
The soldier who slaughtered the barracks was called Roman,
[Roman survived the war, he suffered from his past experiences, started an illegal business, and died a few years later from the damage caused by drugs
The man who slaughtered the 'half-ruined house' reappeared as the leader of a juvenile criminal ring.
And the chef who fled, he tried to find his friend at night, but was shot dead by a military patrol while escaping. 】
Looking at the various endings on the screen, Brother Yin fell silent, he turned off the camera without saying a word, and smoked one cigarette after another.
Whether it's the protagonist who kills too many good people or the protagonist who is passive before the end of the war tends to commit suicide after the war, it turns out that this game is not just about letting you survive the war for dozens of days.
"This game is so depressing, don't play it without 18, really." After Brother Yin finished speaking, he directly closed the live broadcast room.
He didn't say goodbye to his fans, nor did he say goodbye as usual.
Yinzi closed the live broadcast room without saying a word, looking at the gray black and white picture of the game.
He suddenly remembered that during the game, there was such a passage on the radio.
'There's almost no meat on the streets. When buying meat from unknown sources, you must be cautious. ’
When he was playing the game, he only felt that the value of raw food had risen, and now that he thought about it, he suddenly felt a little nauseated.
The value of money in troubled times is deformed.
I used to hear people say that gold in troubled times, antiques in prosperous times.
After playing the game, he just wanted to say that in troubled times, gold is bullshit!
The most valuable of these are weapons, medicines, alcohol, tobacco and alcohol, and food!
Especially in that cold winter, the fire had to be burned all the time.
A diamond can't be exchanged for a bottle of wine or a can of meat in the game.
And a pack of cigarettes can be exchanged for 20 rounds.
The weather on the radio is constantly changing against the change in the number of days.
[In the next few days, the temperature will plummet. It will get very cold, as if the war is still not enough. 】
This means that winter is coming, and the weather will be very cold.