049 Hope Bursts Out of the Ashes!

"He said call one for us?" Yinzi almost didn't give Qi Le, this person said it too easily.

Listening to him, it was as if it was a very simple thing to beat this husk guard.

As a game streamer, Yinzi has a wealth of game experience, but he was still taken away by this huge bug.

At this time, the most common sentence in the barrage is, 'What game designer would play?' ’

It has become a consensus among players that they can make games but not necessarily play games.

Otherwise, the players would not angrily scold the dog planner when playing the game, saying that he doesn't understand the game and doesn't understand the player.

The live broadcast is Xiao Zhou, an employee who won the lottery last time in Sprout Studio, and after he explained to players last time, he liked the process of communicating with players after the game was made, and applied for this task.

Of course, he definitely not for that part of the salary increase.

He faces the camera, his expression a little shy.

By this time, he had already picked up his gamepad and controlled his little knight to the place where the shell guard was.

Huge husk guards stand tall in the passages, like mighty generals.

Seeing the little knight, it instantly picked up its huge stick.

And Xiao Zhou just stood there, motionless.

"It's too dull, aren't you?" Yinzi looked at him motionless and couldn't help but open his mouth to complain.

The huge stick shot down, bringing up a cloud of dust and stones, and the little knight stood in front of the husk guard, tilting his head slightly, looking at the giant, who was several times his own size.

It was standing in a position that was just outside the range of the attack, not more than one step, no less than one step.

The Shell Guard retracted his attack, and the little knight stepped forward without hesitation, picking up the bone nail in his hand.

Again and again, the masked little container's eyes were blank and hollow, and even though the enemy in front of him was as tall as a mountain, he did not flinch or fear.

Whether it's a wave of air rising from the ground or a mallet falling from the head.

Didn't let the little knight lose his bearings.

When the last of the white spikes landed on the body of the husk guard, the exploding Geo was scattered all over the ground, and the white light bees in the sky picked up Geo all over the ground and rushed towards the little knight.

At this moment, everyone seemed to understand why this game is called Hollow Knight,

The role in his hands is called a knight, and the role in everyone's hands is more like a reckless man.

Yinzi quit Xiao Zhou's live broadcast room and returned to her game.

Before that, he had heard countless fans complain that this body guard was too difficult.

Along the way, the monsters encountered are all reptiles and small mosquitoes.

Suddenly, a huge monster appeared, and two drops of blood came down with a stick, and everyone naturally took it as a boss.

Every time he was hit, he hid in the corner and secretly added blood, and the beaten hands fled frantically, and some people even found that the huge body of the husk guard could not pass through a low wall, and got stuck in the passage of the wall, and frantically stabbed it a few times when it came.

Everyone was abused a few times before they barely beat it, but you told everyone that this is just an elite monster?

A very simple elite monster?

To put it simply, you should hit one!

If it weren't for watching the live broadcast, Yinzi couldn't have imagined that this was really an elite monster, It turned out - is it really that simple?

After watching the live broadcast, the audience only felt that their blood was surging upward, and their brains were congested.

But the more this happens, the more the player's desire to conquer is stimulated, and people expect to be able to do the same in the face of monsters, and come and go like the wind.

Having the company's employees give live demos is also part of Ye Feng's plan, and people in this world have never accepted the works of the Castlevania series.

Maybe in the future time accumulation, there will be a reputation of players who have cleared the level, and everyone will be able to appreciate the charm of soul games.

But Ye Feng prefers to be able to catalyze this process.

Sure enough, after Xiao Zhou's demonstration, players were quickly attracted to the game, and in the process of the game, players were required to open up areas according to the gaps on the map.

And the map of this game is bigger than everyone thinks.

Each map connects to other unknown regions, and each map has its own background music.

In the subsequent exploration, the player also began to gradually understand the story background of the world.

And when entering a new area, following the song to find the map merchant becomes one of the fun parts of the game.

The map system that was previously criticized no longer exists after being played for a while.

Most players don't need a map at all to go where they want to go and know where they are.

……

On the day of the game's release, the game was 100% online, and only 50% on the second day, which means that most players have abandoned the game.

"Game design genius? This data is not good, I said, blindly pursuing difficulty is a bit unworkable. Fuji Feng looked at the survey data handed in by the employees.

They also met during this time to discuss whether to follow Ye Feng to make a similar game that was a little difficult.

After all, Jewel is in front, and players seem to like this feeling of 'can't beat'.

But the Hollow Knight's game launch rate discouraged them from that idea.

Each stage of the game has an achievement, and according to the latest data survey, only 60% of players complete the third stage achievement.

The fourth achievement has a completion rate of only 40%.

"It also illustrates the failure of his design." Fuji Feng shook his head, the player's adhesion was too low, and they still wanted to take the kryptonite route.

Because as long as the player spends money, he will not abandon the game easily.

"It's really stupid to have a good player base, but blindly pursue difficulty to dissuade players."

Teng Feng's words quickly reached Ye Feng's ears, and the budding studio was also worried, they personally followed Ye Feng to design this game, and naturally understood its playability and gameplay.

But the game's data is real, and the sluggish data is worrying.

The map, elite monsters, and bosses in front of them are all too dissuading.

The lack of early guidance and the severity of post-mortem punishment make this game with a lot of stamina feel like a prison sentence in the early experience.

Song Shan told Ye Feng all the worries in everyone's hearts, and wanted to ask if there were any other solutions.

Regarding Song Shan's worries about the development of the game, Ye Feng was very calm.

He said it would be fine in two days.

And the reality is really the same as Ye Feng said, it will be fine in two days.

"Hollow Knight" is a story of the brilliance of hope bursting out of the ashes, and so is reality.

(End of chapter)