090 Hunter! Never alone!

They were just a little confused, but no one questioned Ye Feng's decision.

The entire studio, from its establishment to the present, is almost a hall of his word.

At the beginning, everyone would have doubts about some of the game's settings, because just looking at these things would make it unacceptable.

How can players accept a setting that is unacceptable to even the maker?

But it turns out that they still don't understand the game enough, or they don't understand the players enough.

Every setting given in the old thief game was finally canonized as a god.

Everyone wondered about the effect of the notebook, but they also seriously carried out his orders, and everyone wondered, will such an interactive feature really redeem the player?

Just adding the function of a notebook, It is not difficult for the maker, after this meeting, they added the function of the notebook that Ye Feng said to the game in the shortest possible time.

New players will enter the game and select the primary and secondary weapons from the courier to receive a notebook, an item that allows them to leave messages online.

Veteran players will have a messenger in their backpack to deliver this item on the day they start the game.

Before entering the game, everyone only felt that there was a small update loading, and after entering the game, everyone saw this extra thing.

In the game, you can add an action by pressing a specific button, and then someone opens your message, and there will be a blue shadow of you coming out to make a very chic action.

Voting for someone else's message can give someone someone health back.,Vote when you see the message free.,Maybe you can save the hunter who is about to fall in front of the boss.ใ€‚

'Notebook? What's the use of this thing? โ€™

I don't know, but I'll try. โ€™

'Brothers, the old hunter has left something for the newcomer, everyone see if I am doing the right thing?' โ€™

Underneath this reply is a video he posted, at an abyss intersection, and there is a message he gave on the ground. 'There's a treasure ahead, jump down.' โ€™

Then a dark blue shadow appeared, and jumped straight down the cliff.

And the likes after this message are increasing rapidly.

'Brothers, the old thief's function is too malicious.,It's been broken by the evil truth in the game.,Now there's even a true or false message.,I can't tell the difference!! I really can't tell the difference!! โ€™

But in addition to malicious messages, there will also be a lot of positive messages in the game.

Perhaps because the world is full of too much malice, players want to give their companions a little indirect help.

There are a lot of uncomfortable things in the Bloodborne Curse, and every decision you make as a foreigner into Yanan is often good in its entirety, but the end result can be the worst.

For example, in the process of exploring, you rescued a poor person, she from the initial disbelief and complaints to you, to the later soothing attitude, and even give you some practical props to help you, for your request, she never refuses, but if you ask too much, you will find that she will die on the way to find props for you, a corpse dressed in white, quietly displayed in the night, particularly dazzling.

Another nasty NPC, she teaches you to help people take refuge here, you do it despite your doubts, but when you meet another NPC, he will tell you that this person is a liar.

You think about it repeatedly, and finally the moment you kill her, you only hear a sentence from the moment she passes: I just tried to help...... It is precisely this sentence on the occasion of death that has created the psychological shadow of countless people.

And the truth is simply a thousand crazy faces.

When you are alone in this cruel and desperate world, dying again and again, resurrecting again and again, you are repeating this nightmare from which you cannot escape.

When you fall in front of the priest again and again, when you have no courage to die, when you want to escape, you see someone on the ground leaving you a message, you click on the survey, it says: don't give up.

When you come to the door of the Shadow of Yanan after more than an hour of exploration, covered in blood, you are not sure what lies ahead, and then you see someone on the ground leaving a message: Please continue on my place.

Or maybe you come to a strange corner, the fear of the unknown and the darkness looms over you, you find a bloodstain on the ground, and after investigating it, you will find that the owner of the bloodstain, that is, a player you don't know, has a scene of the last fight in front of you in the form of a red spirit.

You watch him swing his sword, you watch him dodge, you watch him get knocked down by that unknown monster in two moves, and finally slowly fall.

Or, when you start a battle with the boss, you run out of ammunition and run out of health.

Soon, you're about to die at the hands of the boss, and you've got a message that you've left for players in other areas, and it's been well received.

Your acts of kindness fill your blood gauge in an instantโ€”and possibly courage.

Excessive online play can greatly weaken the game's replayability, and the appropriate comments are mentioned by players again and again in the future, and become a god.

Any hunter who plays the game cherishes the kind reminders brought by others, and will also get nervous because of some malicious comments.

If it is said that players were polluted by the spirit of the ancient gods in the Cthulhu Mythos, then after the message function appeared, everyone will feel that although they are alone, they are not really alone.

Every time you die under the knife of various monsters, you will be reminded of the encouragement from other players, and when you successfully defeat it, don't forget to remind the latecomers of the key precautions.

Occasionally, after being killed by the inconspicuous little thing in front of them, someone will write a message on a whim.

'The front is safe, please move forward with confidence. The guy who left the message couldn't help but laugh every time he received a vote, because he knew that every time a player died here, he came back and voted for the message.

It seems that from the moment the feature was launched, the previous complaints and cries were all much quieter, and the old hunter re-entered the game and left messages everywhere in the game, 'There is a treasure here' and 'There is danger ahead'.

Or in front of a monster that was once uncontrollable, leave a strategy to defeat it.

Or leave something malicious somewhere to lure the player off a cliff, or lure them into a monster colony.

Whether the game is a dream or reality, when you walk forward in darkness and chaos, clothed in blood, you will find,

Hunters, never alone.

(End of chapter)