166 This is our Age of Discovery!
"This time EA is really awesome to find an old thief to make a game!" The little sister watched the promotional video countless times, and each time she would be shocked by the zeppelin that covered half of the sky.
The protagonist of the picture stands on the ground, and when he sees the airship, everyone can feel the dark clouds in his heart, and fear fills the tip of his heart.
We had someone go to EA and ask them about the game's progress. Then he told us that the progress was not fast......
'Can EA die to death?' ’
I can understand EA's impatience, but can you just don't worry, can you learn from the old thief, and then play the promo when the game is finished? ’
'EA, I'm going to give you a little bit of a super hard time when you do this again. ’
I suspect this is the secret guidance of the old thief, although it is made by EA, but you must know that this is the game of the old thief, it is super difficult to deceive me, there is no door! ’
'Torture, really torture. ’
'Playing games tortures, not playing games torture, the old thief understands the player. ’
……
EA's progress is really not fast, even with the old thief's game planning as a backboard.
It's not that they're slow, it's just that a lot of things that are handed over to the old thief for review will be brought back and redone.
However, this is also what Ye Feng is most satisfied with them, that is, obedience.
Say redo and redo without a little hesitation.
Sometimes the rework is not up to standard, but when you ask them to redo it, they will still take it back and remake it without complaint.
In the first month, when Ye Feng was guiding at EA headquarters, he didn't have a smile on his face, and it was also during that time that the staff at EA headquarters didn't dare to take a breath.
Now the things that have been submitted are much better, and the number of rejections is visibly less.
Top floor of EA Games Building headquarters.
The three of them sat together in the office, sitting around the coffee table, each with their laptops in front of them.
The fluorescent light of the screen shone on their faces, and they could still see the brilliant white teeth.
"Oh my gosh, it's just a promo video that can get such a high player rating!"
"Look at this, someone praised our promo for doing a good job, he just watched a promo and wanted to buy a game."
"Look at this again, he praised our promotional video for being as impressive as the movie clip!"
"There is also a person who said that our promotional film is like a Hollywood blockbuster! Is this really a rating that a game can get? ”
"Is this our Age of Discovery?"
……
The three of them looked at their promotional video evaluation with great interest, and the more they watched it, the more interesting they felt.
Only now do they know that it is such a cool thing to make a game seriously, and it turns out that it is such a comfortable thing to get the approval of players after completing one thing well.
"Some people laughed at us before that it was not cost-effective for us to pay a high price to hire an old thief to make a game and have him sign it."
"Now that they see the effect of our promotional video, they must be remorseful, right?"
"The people at Ubisoft laughed at us at first, and now I see him laughing?"
As he spoke, one of them brought up his old rival, Ubisoft.
Before the old thief became famous, Ubisoft and EA can be said to be two old super studios, while continuing to contribute to the masterpieces, the battle between the two has not stopped, and the two works can be seen head-to-head in almost all genres.
Of course, the masterpieces they used to fight before are a bit insignificant compared to the games of the old thief.
That person used excellent game quality and players as power fuel, breaking through the layers of blockade of countless game companies.
In the beginning, he only used a few side-scrolling flat games to open up the market.
At first, everyone just thought he was a supernova with some strength.
But when the Bloodborne Curse was born, Carter, the former head of the Great Xia Country of the steam platform, reached a cooperation with Weisoft, and the new game Dark Souls escorted it.
With his high-quality games, WESOFT defeated the previous leader in the console industry in the release of a new generation of consoles.
"What has Ubisoft been doing lately?" One of them laughed, and after being complimented by the players, they are now used to looking at the quality of the game with the eyes of an old thief.
Even when you see your subordinates handing in the latest game files, you can see the problem at a glance and ask them to redo it.
Looking back at the game at the beginning, it's no different from the defense.
It's no wonder that the old thief couldn't see him smiling in the first month he came to EA.
"It's said that Ubisoft has been working on that open world lately, and they have an idea to make it before the old thief."
"You mean that new concept that the old thief came up with at the annual awards? I think, I'm going, I'm arriving? ”
"But this is indeed the root of the current game company's turnaround, that is, to follow in the footsteps of the old thief."
It's like right now, people just hear a concept and want to follow it.
There was a heavy sigh around the coffee table, everyone could still fight back and forth before, and at that time I really felt that the other party was a strong opponent.
Everyone is constantly making games, constantly fighting openly and secretly.
Although they are competitors, everyone watches them pinch various things.
But in fact, the two sides can be regarded as friends and foes.
Now EA has chosen to hire the old thief and has embarked on the ladder of the old thief.
It's just that when they look back at their old opponents who are still struggling in the quagmire, they feel very uncomfortable.
As everyone knows, the concept that the old thief proposed last time was the soul, and he has relied on this to get to the present.
Some people want to imitate it, but they find that they can't imitate the essence of the old thief at all.
Some companies have tried to make soul-like games, but players have called them unintelligible.
Because in the player's mind, souls are not about making you die like crazy and then picking up the souls you left at the place of death.
Although the old thief has only made two games, the players have already made the mechanics of his game clear.
In the map design of the game, the path logic of each area forms a closed loop, unexpected shortcuts, and highly recognizable path guidance.
In terms of narrative, there is an ambiguous main plot, a large number of discrete narratives are scattered all over various objects and NPCs, and the period of decline and death is depressing.
The picture is even more dark and depressing, with strong religious elements as the artistic base but not integrated into the concept of religion, the picture has a very high gray scale, a wide range of cold colors, and the picture gives people the impression of being heavy and cold.
The combat system is even more amazing, but it uses a relatively simple button system, a relatively back-plate attack module, a high-risk and high-reward mechanism criterion, and a medium difficulty control with a lower limit and a lower upper limit.
Musically, there's nothing to say, each boss has its own style of tracking, adding different elements according to their backstory.
……
As a game company, they have been more thorough in the mechanics of the old thief's game.
But the imitation still failed, because it was difficult for people to make blood and emotion, iron blood and affection in that sad world.
Because in the game of old thieves, even if they are full of evil, there are no real bad people.
Some are just a group of people who are unwilling to accept their fate and try to rebel.
(End of chapter)