230 Are you ready?

EA looked at Battlefield One, they never thought that their own games could have this glorious moment.

The number of people online can exceed 10 million at the same time, which they couldn't have imagined before.

Sometimes look at it,

In the process of making the game, they also had a small episode.

That's when the old thief suggested that they set up a UI-less setting in the game.

Players can choose whether to turn on this mode or not, and the entire page does not leave anything other than the game's screen.

In the game circle, the interactive interface is a thing that is difficult to give up, and UI refers to the medium of interaction between people and information, which is the functional carrier and typical feature of information products.

The UI exists as a usable form of the system, and in a normal game, you can see the character's health bar, as well as various information about the game.

When the old thief made this suggestion, EA couldn't understand it at the time, because in the old thief's game, whether it is a soul system or a horror game, interaction is a very important game node.

The purpose is to build that fourth wall, so that the player realizes that he is in the game, not completely immersed in the game.

But now, he even suggested that he add this setting to the game?

"Why?"

"Because that's what the battlefield looks like!" Ye Feng couldn't help but smile, "Some games are just suitable for that kind of immersive game experience. ”

EA didn't understand, but EA did.

After the player started playing the game, the game became a god, and this setting was also blown into the sky.

Some players said this,

I thought the game was shocking enough, but when I experienced the UI-free experience, I realized that my perception of war was still too one-sided. ’

'I really can't buy Xbox! Death to the old thief Aven! Every time I see someone say that holographic games will have a different feeling, I really envy it. ’

When I first experienced no UI, I was a little shocked when the UI interface disappeared, and for the first time I felt like I was in the battlefield, this noisy war environment was full of stray bullets, flying dust obscured my vision, gunsmoke, and the roar of cannons could not be covered. ’

"That's how real warfare is, there's no team mark, no health bar, no kill prompts, just bullets that don't know where they're flying. ’

……

Yes, after turning off the UI, many players become uncomfortable and have a hard time playing.

Because there is no clear command, there is no clear goal, only the weapon in hand, and all you can do is kill the enemy that appears in your field of vision.

The low pressure and loneliness of the battlefield will always be with you, and despair will become the main theme of the game.

It's a game I can't say is very simple. ’

'It took me more than twenty times to resurrect and take the stronghold, and if it was in war, it would be twenty lives. ’

'Really, I wanted to continue to tease the old thief and say something very simple, but this time I really couldn't say it. ’

'Getting up, charging, being shot, blurring vision, dying, the so-called redeployment, it's just a change to another soldier's point of view. ’

'How long can you live after turning off the UI?'

When I turned off the UI, I didn't distinguish between myself and me. ’

What does it matter how many times you die? This battle will not be lost because of me, nor will it be won because of me, and my hard work will not change the situation of any battle, it is better to charge! ’

'How did EA come up with this setting, it's really awesome! ’

……

EA didn't take the credit, and released a post when players chanted that the setting was almost a god.

[His game has always been building the fourth wall, but in Battlefield One, he made us break it.] 】

Needless to say, the 'he' in EA's mouth is too clear, everyone knows that this person is the old thief of Black Star.

Looking at this dynamic of EA, everyone can feel EA's incomprehension in the process of making the game, and now after getting feedback from players, it suddenly dawned on me.

Seeing EA like this, players are a little embarrassed.

'I'm a little happy that EA is obedient. ’

'The old thief's understanding of the game is a century ahead, right?' ’

'The game of the old thief has a UI because it needs to. ’

I hope Ubisoft can be so obedient, and I hope Ubisoft can bring us a good game." ’

'On game understanding, on understanding players, the old thief said second, and no one really said first. ’

Looking at the current game, I really understand why EA was able to say that sentence before, because EA is really the best in the world, and the sprout is the sky. ’

'Very simple? Friends, I really can't say it this time......

……

Ye Feng was doing his own work, and the system in his brain popped up a prompt for a long time,

【Ding! The mission is complete, and the game pod technology is unlocked. 】

[Next Stage: Our goal is to get Very Hard (0/10E), Mission Reward: Virtual Helmet Technology.] 】

……

Ye Feng suddenly stopped what he was doing, to be honest, even he forgot about himself.

At the beginning, when he saw the tasks of the game, he felt, so simple, so simple, just make a game, sell millions of copies, do a few more, and the task rewards are not all hand-to-hand?

At the beginning of the mission, he realized that it was too far away to complete that task, and what seemed simple was a thousand times more difficult here.

When the first task was completed, he was wondering if he would be able to complete the next task in his lifetime.

At the beginning, there was a pursuit, and then the Buddha system began.

He wants to build a gaming empire, and better equipment is just the icing on the cake.

Ye Feng walked to the edge of the windowsill and looked at the city under the floor-to-ceiling windows, the rapid flow of ant-sized figures and vehicles.

Although holograms are good, for experiencing the game, it is only a change in the environment, and it cannot have a deeper game experience.

The game cabin is different, when the player enters the game cabin, the game cabin can collect the player's body data, like the previous soul game, the player can take the initiative to choose a character with better attributes, and can spend the previous novice period a little better.

However, if the game pod is used, the game pod autonomously analyzes the player's body data and uses its own body data to model the game.

Want to choose another character at the beginning of the soul system?

Sorry, but the only characters you can choose from are useless people with your physical fitness.

Looking at the game cabin technology in his hand, Ye Feng became excited.

It had been a long time since he had felt such an unbearable mood.

At this time, he seemed to feel EA's mood.

I can't help but want to show something new to the world.

Ye Feng posted a news with his personal account.

"Ahem, are you ready?" [Picture]

The picture is a stick figure of a ball, but nothing else.

There will be a little later

(End of chapter)