234 Peace be upon you, herald

Players will feel warm in the battlefield because of the unfamiliar medical soldiers' unafraid rescue of death, but isn't this the norm in war?

The popularity of Battlefield One remains high, especially after solving the plug-in and solving the server.

Although in the game, it has become the norm to be tortured and killed by the enemy, die if you can't see the enemy clearly, and die suddenly by the yin in the trenches, but death does not cover the player's enthusiasm for the game at all.

Although sometimes I feel that it is really cool to catch a few fries, but I don't know how many times I have died to have my current strength, I always remember the first time I fought a multiplayer battle, I stood clumsily on the battlefield, waiting for an unknown bullet to take my life, some people say that the rookie suit can be fished with the opposite fries, but when I first entered the game, I really didn't think I had the qualifications to catch people. ’

"I still like to be a medic and believe in the idea that if you save one, let me save another."

This kind of war from the perspective of a small person will always be unforgettable. ’

Even if you kill 100 of them, your teammates may shout NB, and you save all your teammates, that kind of gratitude comes from the heart. ’

But if I kill a hundred of my teammates, I'll say I'm awesome! ’

'You kid really can't get in the salt. ’

I've been fished out of this game countless times, and finally I've gone from a sniper beginner to a bayonet star. ’

Sometimes I have to boast about the pattern of the old thief, such a game can be sold to EA, if I start a company, even if it is a little later to make it, I will keep it in my own company. ’

And the plot is really too classic, a game can do a good job of competition and a single-player plot at the same time, which really makes players who like each mode have a different game feeling. ’

……

The plot in the game makes players never get tired of playing, and everyone says that the feeling is difficult to describe, that is, when playing again, knowing what will happen later, it is also a sour eye.

Whether it's a game or a TV series, everyone will prohibit others from spoiling and prohibiting others from saying relevant game content, because everyone wants to experience it for themselves.

In the plot of the past TV series and games,

Someone will jokingly say, 'Ask for a pair of eyes that haven't looked at XX.' ’

This sentence often has two meanings, one is that the thing is too disgusting to be eye-catching, and the second is that the thing is good, but it is difficult to give yourself the shock of watching it for the first time.

In the game of Battlefield 1, those players will reopen their favorite chapters in their spare time after competing.

Or adjust the difficulty mode of the game,

Most players have been playing for a long time and the simple game mode is no longer enough.

That feeling is very strange, obviously in these chapters before, playing an ordinary mode will die dozens of times, and when the technology is skilled and able to operate perfectly, it will still enter the game again and again to feel the deepest touch.

The Battle of Gallipoli during World War I in 1915.

This naval offensive has the most powerful single naval fleet in history.

It's a story of a recruit worshipping a veteran, and after the battle is over, players holding the controller can't hold back their tears.

The biggest charm of Battlefield One is to use the perspective of small people to bring players the deepest touch.

Because that's the story that happened to ordinary people, a few chapters of Battlefield I, and it can also be said to be a short biography of the characters in World War I.

There are several chapters on the battlefield, but let everyone know that these are just a few small stories among the thousands of people in the war.

The chapters of the game are said to be the autobiographies of the characters, or they can be said to be the memories of the survivors, a battle, I thought everyone could get a good ending, but there are only a few survivors in each chapter of the story, and they describe the memories of the past from the perspective of the survivors.

The herald died, and his story was told from the first perspective, but it was the living child who left the story.

The plot of the herald is the autobiography of a small soldier.

At the beginning of the game's plot, a young man travels all the way to find his idol, Frederick Bischart.

This is the pride of Australia.

It was a kid who lied about his age, just to get through the conscription.

Bi Xia looked back at the kid behind him, and he made a cute military salute.

At that moment, anyone could see the helplessness in the veteran's eyes,

A kid who lied about his age to go to war, a recruit who was not yet old?

Children don't know the cruelty of the battlefield, and all players have already recognized the cruelty of the battlefield by the time they reach this chapter.

There is only one end for a recruit on the battlefield, and that is death.

Pilots don't even live more than 17 days on the battlefield, let alone a child who is not old enough to be drafted.

Recruits have to die, and this is an experience that countless players have bled into.

The word french fries is usually spoken with great humor, but when they see this recruit, they are only numb in their hearts, because this is a french fries.

What are the tasks of a herald in war?

is responsible for the transmission of orders between the rear command and the front command.

The children of his fellow villagers joined the army just to see him, and in the face of the commander who assigned the children to carry out the work of carrying out the heralds across the battlefield, Frederick Bixia chose to carry out the work himself.

In this chapter, the player gets off the boat and is chased by NPCs with guns, and the opponent will hit wherever they go.

For their part, they want to kill all enemies who try to break through the battlefield.

Here, the player takes on the role of an experienced veteran who chooses to carry out this task himself, but due to a command error, the front-end commander directs all the soldiers who are in the rear to attack the fortress, including the young children who are left behind by the protagonist.

He could have evacuated, but chose to rescue him anyway.

When they found the children, they were curled up in the corner.

He handed his flare gun to the group of children, ready to evacuate, while he single-handedly attracted the attention of the enemy to cover their retreat.

The veteran said: When you are safe, you will shoot this flare, I can see it everywhere, and I will evacuate quickly at that time.

The veteran who plays as the player falls down again and again, rises again and again, withstands enemy machine guns, shells, poison gas, bayonets, and finally plants the Australian flag on the top of Fort Nobel.

By this time he had been seriously wounded, and in the last of his life, he struggled to stand up, leaning weakly against the wall at the top of Fort Nober, looking in the direction of the battleship.

There were sporadic fires around him, and the sea was full of gunfire and smoke.

A bright yellow flare soared into the sky, then staggered down.

Flares are fired, warships on the coast begin to fire at them, and the young man may think that this is a sign that the veteran is informing the veteran that he has brought someone back safely, and that you are quickly retreating. ’

But on the battlefield, almost every flare has its own meaning, and artillery fire covers this beachhead.

The background BGM sounded, and the melodious female voice began to sing the music of her hometown,

At this moment, goosebumps rose on almost all players,

In the picture, the veteran's pupils began to dilate, and his eyes gradually collapsed, but the corners of his mouth slowly raised into a smile.

To be able to see that he has protected the future is his greatest consolation.

And everyone else watches it in the morning

(End of chapter)