292 What if it was more than one?
They've already found a couple of testers in the control group, and there are those in each strength stage, and that's not enough?
Ye Feng closed the notebook in front of him.
"My suggestion is that we're pretty much done now, we'll just release it, and the players are the best testers."
After listening to Ye Feng's words, several designers of Ubisoft were directly stupid, once the game is released, then there is really no room for modification.
Shouldn't such a game be scolded to death as soon as it comes out?
From making games to now, they haven't sent a promotional video, and compared with EA's high-profile, they only sent a dynamic when they signed a good cooperation with the old thief at the beginning.
A constant silence ensued.
It's not that they don't want to post a promo, and it's not that they don't want to tell players too much content.
In fact, they also wanted to release it, but because of the nature of the game, they finally chose to release the promotional video when the game was ready to be released at the end of production.
Every time someone from EA sent a message to ask, they pretended not to care, saying that they planned to make a splash after that, and they didn't want the game to be worthless because of too much publicity.
EA only pouted when he heard this.
I can't bear it!
But Ubisoft is also very helpless about this matter.
Because they are really afraid that players will lose their freshness to the game because they have watched too many trailers.
Battlefield I is an online competitive game, while Assassin's Creed is a single-player game.
No matter how much content you preview for online games, you won't lose your gameplay, because the biggest difference between them and single-player games is the richer in-game social experience that comes with multiplayer online.
Competing against others can greatly increase the excitement of your game.
Players can also gain satisfaction in the struggle.
Exposing some content early will only increase the curiosity of players, because online games don't need a lot of content to retain players.
But single-player games are different, single-player games focus on building a complete story.
Therefore, stand-alone games need to be more prominent in storyline and character building than online competitive games, and they need to bring more immersion to players.
In online games, it's the desire to win or lose that drives players to continue, or the social nature of the game, which drives them to interact with other players.
Leaking too much of the story will lead to a sense of frustration that players have already seen after the game is launched.
But even so, they haven't thought about making online games like EA for the time being, because each type of game has its own advantages.
They did a market research before, and the market research report showed that about 60% of players still prefer single-player games compared to multiplayer games, 20% of players prefer multiplayer games, and the remaining 20% have no clear preferences.
Because in the player-centric competitive game, a series of problems of Internet trolls and hangings can never be perfectly solved.
This has also led to the loss of online competitive gamers, and not everyone is willing to be baptized by quality education.
But in a single-player game, these problems no longer exist, and even you can modify your own game, just like the mod officially provided by the old thief, in the game world of stand-alone games, everything here belongs to the player, you can open the wind spirit moon shadow, you can also play a colored mod, and you can also be your ideal sword god,
All this has nothing to do with them, this is your own happiness.
Now Ubisoft is very afraid, afraid that it will be scolded after the game is launched, and there will be problems.
Assassin's Creed hasn't been warmed up for as long as Battlefield I, and there are still some unresolved issues.
Is it released like that?
They don't seem to care, but in private, they will still be secretly competing with EA as before.
They don't feel bad to see EA making money, but seeing them being praised by players every day makes them want to crush their back molars.
Now I bought a budding game myself, but it turned out to be,
'A good game, but not as good as Battlefield One?' ’
This result is a bit unacceptable to them.
Their ideal game is their own game, and after the release of their game, players will chant,
EA's game is to fight with people and have endless fun.
Your game is a lot of fun to play with!
"That'...... If that's the case, can we buy a better piece? This game, we want to release it later. The Ubisoft man lowered his head and his voice buzzed.
Ye Feng was also stunned, the version he gave was a remake of the Assassin Creed Generation.
In this version, the mode of operation has been reworked, and it will not be as bad as in the previous life, and the parkour lock is also weak.
When the graphics were remastered, the generation, which was never recommended, was able to keep up with some of the pace of the later games.
"Don't get me wrong, we don't mean bad games." It seemed that he had seen Ye Feng's distraction, and Ubisoft's personnel quickly explained. "It's a good game."
"It's just that there is a little bit of a fight between us and EA, and Battlefield 1 is really hot." The Ubisoft executive sighed as he spoke.
If you don't steam steamed buns, you have to fight for breath!
"And Battlefield is an online multiplayer game, and it has a long lifespan."
"The lifespan of a single-player game is a bit too short."
"Before the release of Creed at this moment, we also wanted a game that played online." Ubisoft reluctantly spoke. "Of course, the price is up to you."
Ye Feng also understood what the other party was thinking at this time, and he understood the battle between the two companies for many years.
"What if this game also has a long lifespan?" Ye Feng looked at everyone with a smile.
"What if it has more than one?"
Ye Feng's eyes were slightly bent, the reason why he chose to give Ubisoft the first generation was because this game had the great significance of starting the Assassin's Creed series and paving the way for the second generation, and Altaïr's story was also an important plot throughout the Ezio trilogy.
The most important thing is that Ye Feng retains the repetition of the level in this work, which is also a point that Ye Feng wants to break the defense of the player the most.
This point is also a very alternative death punishment that Ye Feng thinks: that is, listen to the NPC's chatter as it is.
Each side quest has a lot of words, and each main assassination mission has a plot before receiving it, a plot when you find the target, a plot after the assassination, a plot after handing in the task, a plot for the master, and a realistic plot at the end.
After listening to his words, everyone in Ubisoft was dumbfounded.
"More than one?" The people at the scene began to breathe rapidly,
"How many are there?"
"If you buy them all, you can send them out once a year, and you can send them for more than ten years."
(End of chapter)