307 Never Hurt Innocent People!
"Let me see what a level of play this is!" Yinzi rubbed her hands together.
At this time, he was very excited, and almost everyone in the gaming circle knew the little friction between EA and Ubisoft, and now, the old thief not only sold EA games, but also gave Ubisoft a copy.
"Huh-" Inko chuckled, "let me see which game is better compared to Battlefield I!" β
Seeing his appearance that it was not a big deal to look lively, the barrage was also happy.
'Fight! Fight! β
'I suspect the old thief did it on purpose, how can anyone eat both!' β
'What do you mean to eat both?' Eating at both ends refers to the fact that a person with a low status is vassalized with two people with a high status at the same time, and in this transaction, the old thief is obviously in a higher status position. β
This is called two game companies with friction, under the auspices of one of the bigwigs, turning hostility into friendship. β
That being said, I still wonder which game has better stats! β
'Why don't we make a game score, compare it to Ubisoft and EA's two games. β
'Damn, you're so bad, I like it so much!' β
β¦β¦
Looking at the comments that rolled over quickly in the barrage, Yinzi was instantly shocked, because he was just watching the excitement, and the barrage really wanted the two sides to fight.
"It's hard to say, and if I had to rate it, I'd definitely vote for Ubisoft." He nodded his head pertinently, and then said what he thought. "EA has been a bit drifting lately, and there are bugs in the game, and the maintenance is not timely at all."
Yinzi said this, and felt angry, it is normal for there to be bugs in the game, and there will always be some bugs that the developers did not notice during the test, and some strange things were found by players in the official operation.
This is the case with almost all games, and those players will always approach the game from strange angles.
Because even the development team never thought that players would get stuck with bugs from such an angle.
You know, players are always doing some weird things in the game, and you can't even imagine that the bug is that they are going to scare at an inconspicuous corner somewhere, or somewhere else, do some kind of strange behavior and achieve some kind of purpose.
Some bugs are that after the developers learn about the posture and form of this card bug, they can't help but scold, 'This can be stuck, you TM is sick!' β
In the game, there are some bugs that do not affect the balance of the game and can be very interesting, on the contrary, there are some bugs that affect the balance of the game, especially in online competitive games, where balance becomes a particularly critical point.
Players are actually very inclusive, they don't blame the game for bugs, they only complain that the production team is not so timely in maintaining it.
"It's time for someone to roll up EA."
Yinzi said, and clicked on the game that had been pre-downloaded.
At the beginning of the game, it is a chaotic picture, chaotic characters, the images of the surrounding characters cannot be seen clearly in the picture glowing with light blue and white light, and the characters walking around can't see their faces clearly, and they can only rely on clothes to distinguish whether they are men or women.
In the chaotic picture, the player seems to have entered a chaotic program.
Then at this moment, the voice of the character spoke in the background, "Concentrate, pay attention to what I say, everything you see now is not real, just some images from the past, it won't hurt you." β
In a period of blur and confusion, the picture began to load continuously, and in the white picture, the surrounding buildings and scenery could be faintly seen, which was exactly what the propaganda screen looked like.
In the next second, the picture returned to normal.
The surrounding picture style is standard modern, with white-painted walls, advanced electronic displays next to them, and a man and a woman in white coats with short hair in front of him.
This is not the time of the Crusades.
"Huh? How did it start in modern times? Yinzi was also stunned, looking at the chaotic opening scene, he thought he was going to start the game after an assassination attempt.
Hearing his doubtful voice, the fans in the live broadcast room couldn't help but start to refute,
'If you don't understand the beginning, it's definitely your problem. β
'If the case is solved, there will be no problems with the plot of the old thief's game. β
"People, after so many years, they still make the same problem, and the game of the old thief starts with 100,000 whys. β
'Ask before you play, it's an old tradition. β
β¦β¦
Hearing the ridicule of the barrage, he touched his nose in a sneer,
The mouth is faster than the brain, and it's faster than the plot.
In his vision, in such a chaotic environment, the first thing to open is to stimulate the escape of adrenal secretion.
On the screen,
The main character, Desmond, wakes up from a machine called the Animus, angry and puzzled, "Why did you tie me up here, and what do you need me to do?" I'm just a bartender. β
"Or do you just want to learn how to make cocktails?" There was a hint of disdain in Desmond's voice, and he couldn't imagine that a bartender like himself would be worth being kidnapped.
But soon, his captors informed him of the reason for his kidnapping.
"Once upon a time, you were an assassin, and whether you realized it or not, you had what we wanted in your head."
Seeing this, Desmond was furious, this group of people kidnapped him without his consent, and wanted to do things for them himself?
"I'll never get into that Animus machine again, never!"
It's a projector that images genetic memories in three dimensions.
The goal was to trace the memories of one of his ancestors, AltaΓ―r, who lived during the Crusades, in search of the Piece of Eden, known as the "Golden Apple".
Desmond's roar and anger were of no use,
The man in the white coat beside him spread his hands indifferently, "If you don't agree, I'll put you in a coma and continue our work, but when we're done, you'll have to wait here to die." β
βemmβ¦β¦ If you are obedient, you can still keep your sanity and save a lot of time. β
"So, have you decided? To live or to die......"
Without any further hesitation, Desmond lifted his feet and lay on top of the machine.
"Lie down...... Choose wisely. This quick action surprised the other party a little.
Hearing the words of the researcher in the white coat, and looking at the protagonist lying obediently on top of the machine, Yinzi almost squirted out a mouthful of water.
"Poof-" He wiped the corners of his mouth, "Old thief's game ......"
"The old thief still understands the player as always!"
"It's ruthless!"
Yinzi slapped the table and laughed,
'Laughing to death, those who know the times are Junjie! β
'Raw or lie down...... The old thief really understands everyone. β
As for how to enhance the player's sense of substitution, that is, to be afraid of death and obedient. β
'Cut out the old thief's brain, I'm not kidding, he really has the idea to supervise my brain!' β
β¦β¦
The moment the protagonist lies down, Inko's ears begin to buzz, and the surrounding sounds begin to become blurred.
The dark blue picture has the feeling of time and space being separated, as if it is constantly moving towards the long river of memory.
Various biomolecular elements begin to appear in the painting, as if symbolizing Desmond's connection to his ancestor AltaΓ―r due to his bloodline.
Because in the human body not only personal memories are stored, but also the memories of one's own ancestors.
Genetic memory, like the migration, hibernation, reproduction, when to leave, and where to go, these are all things that are deeply rooted in memory.
These are all experiences that living beings get from heredity, and human DNA is like a dossier in which in addition to their own memories also contains the memories of their ancestors.
Then Yinzi started the novice tutorial in the game,
Here is a series of demonstrations and follow-through exercises.
And there is also a concept proposed here, and that is the synchronization rate.
The protagonist needs to keep up with his ancestors in this memory.
In this tutorial, players are taught how to push people away, how to use the Hidden Blade, how to avoid enemy vision, and how to blend in with the crowd.
When slowing down, hold down the game's space bar and the protagonist will clasp his hands to his chest in the same posture as the Quds cultists of this era.
He was dressed in white, with his eyes closed and his head bowed, like the most devout believer of his time.
The way to get synchronized in the action is to complete the goal or stay nameless.
And the way to lose synchronization: indiscriminately killing innocents, falling from too high, or being injured in battle.
Remembering the Assassin's Creed and the actions of the Ancestors will help with synchronization.
In-game, if the sync value falls below the specified level, the Animus display will flash blue and red lights to warn the user that their memory is in an unstable state.
If the sync value drops to 0, the sync bar will disappear, and any asynchronous action will cause the current memory to pop up and be reloaded.
And there are three credos:
1. Never hurt innocent people
2. Always be cautious
3. Don't implicate the organization
Inko watched the blue and white screen disappear, which also indicated that he was about to officially enter the game.
Watching the protagonist enter the memory of the ancestor to play the ancestor, he couldn't help but laugh teasingly.
"Good, this game is my game of play."
(End of chapter)