355 This kid has really learned!
"Because Terraria's map is a random map." Inko remembered a question she had asked a professional earlier.
"I asked him before."
"That is, a world, isn't it the most fun to have an infinite map? Because then there will be more diversity, and the world will be richer. ”
This amount of work is difficult for others, but he feels that it is not a problem for Sprout Studio.
At that time, he opened two files to play together, one was a game opened by his own account, and the other was a game opened by another family's account.
When he did this, the sprout didn't know, but the live broadcast platform was the first to find out.
The live broadcast platform contacted Yinzi as soon as possible, and did not want him to take the lead in violating the anti-addiction agreement on the Internet and taking the lead in opening a trumpet to challenge the budding rules.
In this regard, Yinzi also specially reported and applied for another game account, and the sprout also saw his identity as a game anchor and gave it through.
But even then, it's not possible to play the game indefinitely.
The second game account has a strict time limit, which prevents him from starting his own games indefinitely.
He just thinks that the map should be infinite and allow players to explore eternally, so it becomes more and more enjoyable.
Yinzi pretended to be mysterious, "The last time the old thief wore a fish-headed monster mask on the air, no one mentioned this problem, right, no one noticed this problem at that time." ”
Seeing that he was going to say it or not, everyone was also anxious.
The last time Ye Feng started broadcasting, he wore a strange fish-headed monster mask and did a voice change treatment, so everyone only knew that it was Ye Feng when it was broadcast for the first time, but they didn't know who was on the air later.
I asked the relevant studio staff in the bud, and I was told that it was possible for anyone.
Because what Ye Feng wants is that no matter who he is, he can be an object of listening, especially as a game maker, he can listen to the player's ideas.
"Although everyone is having a lot of fun now, I saw someone complaining about the small game, so I had to talk to everyone."
Recently, Terraria has become more and more popular, and some players who don't like Terraria have been talking about the game everywhere after a simple experience for a while.
Thinking of this, Yinzi scratched his head, he felt that this was a good thing, because it also represents the diversity of the game, and it means that players can play a lot of things to choose from, and they can choose the games they like more, and what they love more, instead of the most of the games they like are the most popular games at the moment as before.
And the biggest charm of the sprout studio is here, even if a long time has passed, there are still people who say that they like a wolf, like the legend,
People don't change their minds because of the changes of the times, and in the process of developing the game, everyone finds what they really like.
But even if it's the old thief's own game, a family is arguing, and the fans of each game have to divide a high and low in it, Yinzi now wants to talk to these single-minded players and say that there are no bad games in the sprout studio.
No, there are also two 'bad games'.
Now it is recognized that the most engaging mentality is two 'positive' games, one digging for improvement, and the other only up.
The kind of thing that has been attracted by gravity for a long time, at the moment of landing, tests everyone's psychology the most.
You mean, huh? ’
'There is no need for Riddlers in the world. ’
'Your nose has fallen, I've picked it up for you, and you're not allowed to drop it again next time.' ’
Not only did your nose fall off, but your ID card and copy also fell out of the playing cards. ’
……
"What I'm trying to say is that the reason why the game has a limited map size is because everyone knows that in Terraria, the maps are random."
"I consulted an expert before, and he told me that in a random map, if you want to get bigger, then the changes in the environment will also be bigger, so that the words 'infinite map' will be more convincing."
After listening to this, everyone was stunned for a moment, and then everyone began to make their own ideas about the infinite map.
They found that if it was an infinite map, they would have to walk for a long time to get out of an environment when they were playing the game.
Although it is very fast, it will be very boring to run the map all the time.
And if this premise were placed in Terraria, the endless map would be a disaster.
It's still a disaster for the player, and in this game, the most different thing is not the trees and the environment, but the monsters.
Monsters in different environments are very different in terms of appearance and threat level.
So when players start to imagine that if a place is far away from their spawn point and it's very large, it will be very difficult to find a hole there.
It's easy to see that after a lot of hard work, the player encounters a monster when they enter a new map, and they are killed right away.
So in this case, the only way to do it is to run the map again.
And in this situation where the above-ground environment and the underground environment are mostly not much different, the ground will become the same size.
If the underground also grows infinitely, it will be more difficult to find the temple.
Yinzi just mentioned it, and countless players had their own deductions in their hearts, and they could even think that the actual situation was really like this.
They thought of when the blood-red sky turned into a hotbed of pus and blood, when the severed limbs became food for the monsters to grow, and when the scarlet penetrated deep into the solid rocks, turning into the skeleton and backbone of the nightmares.
They thought that when the vast forest sea was reduced to a swaddling cloth that was corrupted and bred, the greed for gluttony seemed to be possessed.
Because the map is limited, there are many ancient and mysterious monsters that can gradually awaken, or the original monsters can also gradually become stronger.
The map can be changed, and the stronger the monsters in the back, the stronger the equipment will become, which also effectively provokes the player to challenge stronger.
"Although this is a game made by the old thief brother Song Shan, I still want to say that this game is really super fun." Inko looked at the screen seriously.
"In the game, every time you play it has a different moment, and those who say Terraria is small, they really should study this game well."
"We used to think that bigger is better."
"But now that I've finally figured out, in game design, bigger and better things aren't for games, but smaller things are better for them."
"This kid has really learned!"
I can't stand it, and there are still some explosions after the 23rd
(End of chapter)