399 There was a dawn

There are all game makers in this room, and they can imagine how wonderful the game would be if they added these things to the game.

The good thing is that the game has become richer, but the disadvantages are also obvious, the amount of work has become larger,

Adding these settings is not a simple increase, and every increase in good settings will drive the whole game.

But no one talked about this problem, Ye Feng mentioned a lot of things in this regard, and the manufacturer remained silent.

The corners of Ye Feng's mouth had an upward arc, he looked at everyone, he was not stingy to say a little bit about civilization.

Civilization is a very addictive game, and many paradoxical elements in it will also interfere with the player's three views, such as "If the country is strong, it must be armed to conquer the world", "The development of science and technology trees can be predicted", "Order is good", "Gandhi is a nuclear bomb maniac" and so on.

Players in the previous life also independently formed a [Ring Civilization Association], and what they resisted was the never-ending 'one more round' of civilization.

"But even if we do a lot of things, the essence of single-player games is to fight against AI." The manufacturer of the empire game has put forward the most concerned problem since the production of its own game, how to keep players not bored and always enthusiastic and fresh in the face of AI against AI.

The actions of AI are highly predictable, that is, the possible behaviors and processes of AI can also be imagined, because everyone can foresee all the actions of AI.

"That's a good question." Ye Feng nodded, "At the beginning of the establishment of the bud, everyone here must have had doubts in their hearts. ”

He began to use himself as an example, "At that time, everyone must have thought in their hearts, an AI backplane thing, will also be interesting? ”

Hearing him here, the large game manufacturers can still hold steady, sitting in a loose and casual posture, as if to tell everyone that they have never doubted this issue.

But the small game manufacturer has already nodded his head in agreement, his back is getting straighter and straighter, everyone's eyes are becoming more and more focused, Ye Feng's words are simply in their hearts!

In today's exchange salon, they thought that it would be good for Ye Feng to share a little thing of value, but they didn't expect Ye Feng to talk about the core points of his game since he made it.

Does he really want to teach us?!

Everyone unconsciously glanced at Ye Feng, this young man who was only 25 years old was now slowly gaining the demeanor of a leader.

"Maybe you have also analyzed the soul system, and I think that it is a positive feedback to the player's heart, and it takes a lot of effort to bring comfort to your soul after defeating a boss."

"The positive feedback of the mind is a bit too vain to say, if we put the positive feedback in this game of empire and conquest, then we can use other ways to let the player see the AI's decision."

"If we make this game turn-based, we can give the AI a reaction time, and during the rounds, players can also see the AI's strategy and think about what they should do in the next few turns."

Ye Feng looked at his current game, and there were no rounds, players only needed to increase their hand speed and do more things in a short period of time to defeat their neighbors. "Hand speed is not a good thing in a strategy management game."

"Because the prosperity of a country should not be linked to the player's hand speed."

As soon as these words came out, the things that had plagued the manufacturer for a long time were now like being cleared of the fog, and he felt that a broad road was slowly showing in front of his eyes.

In the previous setting, he set different rates of production growth for countries of different intensities, and wanted to learn some of the games of the old thief, so that the difficulty progressed, and the countries that the player faced became more and more difficult.

He doesn't think this theory is wrong, and now he doesn't think that the ladder of difficulty is a wrong direction.

He just had the wrong perception of difficulty.

There is a lot of content available to the player, but in a given time, the content that a person can operate depends on the speed of his hand to click.

There's one less strategy charm in the game!

"So what am I going to do after that?" At this point, the manufacturer only felt that it had understood EA and Ubisoft and had become them.

Today it is clear that it is the old thief who wants to establish a position, and himself, he is very happy that he can be the case!

He was glad that the old thief could use the game he designed as an example to explain to everyone.

This is a chance that fell from the sky!

He even felt the envy of his peers around him, and was used as a dogma by the teacher to give lectures, although he would be criticized in public and said that he was full of shortcomings, but it was not a kind of growth.

There is a natural disadvantage of turn-based games, which is that the player is given 100% power to start or abort the game at any time;

Turn-based will also naturally cut the gaming experience.

Players fully control the rhythm of the game in their own turns, decide their own interactive content, and thus determine the experience they get; But outside the round, the player is a complete spectator; The alternation of turns in the game is a cycle of these two states.

"Limiting the amount of information outside of the round allows players to focus more on "endogenous information" when making decisions – i.e., past decisions, existing resources, and future goals. ”

Seeing that Ye Feng said more and more content, all the manufacturers present stared at the game manufacturer straight.

Today's salon has turned into a carnival for him alone!

Why not use our games to teach you! Some manufacturers have a smile on their faces, but the actual fist has been hidden behind them and is pinched tightly.

"The turn-based system is inherently fragmented, and what we have to do is tie those rounds together."

Ye Feng talked about the things that should exist in the game, food, hammers, technology, policy, faith, buildings, units, great people, etc., and some less obvious, such as worker facilities and land expansion plots.

These are all 'slots' one after another, and the basic mechanic of "slots" is "input-accumulation-harvest/reinvestment", which constitutes a basic cross-turn cycle.

"When the next round comes, players will actively look forward to the rewards of the next round. I also want to know the present and future after the decision, and I want to know the result of the decision after the next round. ”

"When each next round becomes meaningful, the sky will light up unconsciously."

The manufacturer only felt that his whole body was sweating,

In the past, he had heard that players played budding games and forgot to rest, forgot to sleep, and even forgot to go to the toilet, and sprouts also made a little anti-addiction small setting in order to supervise this group of 'adults', so that everyone should not forget life in the game.

He never imagined that the word 'dawn' would happen to him.

(End of chapter)