469 Is This Called Freedom? This monk can't be killed at all!

Whether it's fun or not is a very subjective feeling.

Some people like the ultimate graphics, some people like the twists and turns of the plot, some people like the challenging levels, and some people like the tense and exciting competition.

Sitting in front of the computer, with a headset, yelling and reporting to his teammates, enjoying the fun of big production and "scoring points".

Or chatting with friends in the voice, laughing at the operation of the other party's "sand sculpture", and playing a very "rough" multiplayer online game. It's all fun.

Affected by aesthetic habits, gaming habits, fans, and economic conditions, everyone has a completely different judgment on the same game.

Even if you think a game is fun and blow it to the sky, players who don't like the game will just think that you are annoying and that you are a ghost.

"As an interactive 'art', games can't be used to evaluate good or bad from a single dimension."

Inko began to talk about the events he encountered in the game, when he was passing by the street and saw a construction team working on it, and he also did a small task here to help the supervisor recover the stolen money.

The money was stolen by a small worker inside, and in the middle of the night Yinzi followed him to find the box he had hidden under the tree hole in the distance, which contained exactly what he had stolen.

I thought that the plot would end when the mission was completed.

He had thought that this was like all games, that the roadside scene was just a sudden event that would disappear when it was over.

But when he came back to the place, he found that the buildings had risen from the ground.

After determining that the map was the location of the previous construction, he only felt extremely shocked in his heart.

"Under those details, I will even subconsciously believe that the city or village or even the people are real, and then gradually start to have feelings for him."

"In the game, we are free to do our own thing, and in terms of gameplay, the riding system, guns, fishing, decryption, etc., are so realistic that they can no longer be realistic, and they all have a good experience."

"I'm sure the old thief also knows this, there are too many fun games in the sprout, and the sprout needs to be diversified, and so are the games."

"But I think this game must be the most realistic plot in a game ever, and experience this game."

"Please calm down and play this game, you will definitely appreciate the charm." This is also the reason why Yinzi is on the microphone.

This time around, player reviews of Red Dead Redemption are almost polarized.

Just like the fan teased just now, this game is good at everything, but it's not fun.

But this is not the fault of the bud, in this fast-paced era, players are also more willing to enjoy this fast-paced game market, few people are willing to calm down and feel a game, everyone prefers the League of Legends kind of start to do, or the battlefield, pick up the gun.

Even in other games, you will have some creeps as an appetizer at the beginning.

It's a big deal to die and start over, but this game isn't, it's more like a breathing Wild West, where every move is realistic.

And people can't calm down and feel the slow-paced game, not because people can't slow down, but because people can't live in two worlds.

Because the old thief really built a real world, random events are happening in every corner of this world, and the NPCs also have AI and memories that are like real people.

Whether to be friendly with them, or to draw a sword against them.

Shen Keke fell silent, "I will carefully record everyone's words and make them into an edited video, and then we will open the official rating channel, any player can go in and leave their own evaluation of the game, and any rating from everyone will be a consideration of the quality of this game." ”

The content of the first game newspaper has been edited by a special operation at the moment of the end of the live broadcast.

[This is the ideal open world, unprecedented realism.] 】

[Sprout has spent all its efforts to create a virtual world that is as close to reality as possible for players, and if it is really possible that a virtual world like the "Oasis" in the movie "Ready Player One" will appear in the future, then the world in Dead Redemption is undoubtedly the closest one. 】

Later in the article, there are previous interviews with the rest of the players.

Under the wave of mass ratings and players who try the game themselves, the advantages of media rating professionalism are being weakened step by step, so the first game newspaper ended with player interviews.

In an era where media ratings are becoming less and less important, why do players still look at reviews, of course, these are not a score for everyone.

Scores are a means, not an end.

As soon as the article was issued, players flocked to it.

'My ideal open world is like that, maybe not a lot of abilities, but it would be nice to be able to spend the night with friends sitting around a campfire and binge, hunting and fishing, and occasionally going to a gun bank or hijacking a train. ’

Although everyone says that the world of the old thief is perfect, it still made me find a bug, I kill NPCs here, every time I kill it, I will come here again the next day, and this time I feel that this game is still a cold code. ’

"One thing to say, an old thief will never make this kind of mistake, and if you do find a bug, you can save the video and go to the sprout to ask for a bounty. ’

"Brother, everyone who has money to spend, don't enjoy it yourself, share this bug with me, and I'll test it too." ’

……

Everyone is talking about the rules set in the early days of the sprout, such as some inappropriate content in the game, or a bug that has been passed on but not fixed, as long as it is reported, regardless of the number of reports, you can finally ask for a bounty from the sprout.

The player directly shared the bug he saw, marking a dot on the map.

The monk is on the edge of a cliff in the grizzly area of the map.

"There is a monk in a red monk's robe here, at first I saw him sitting here, and there was no one else around, so I killed him directly, but I didn't know that it was refreshed again the next day." The player complained quickly.

"I killed it a few more times later, and found that he would refresh every time, and the monk here was like a scenic spot."

This problem shouldn't be in an open-world game, because since it flaunts freedom and completes the real world, there shouldn't be such signpost-like characters standing on the top of a mountain.

When the player reaches the edge of the cliff after 12 o'clock, they see the monk meditating on the edge of the cliff.

He closes his eyes tightly, his ears don't hear what's going on outside the window, and he won't open his eyes no matter what the player does.

One person remembered the degree of freedom flaunted by the old thief, if this position will automatically refresh the monk, then don't kill, tie him up and put him in the distance, will this position refresh the NPC the next day?

Thinking about it, he directly pulled out the rope of his sin.

(End of chapter)