630 The old thief of the Black Star never miscalculates
Inko circled around the map, and when he retraced the previous path, he was once again inspired by the design.
When he was playing the Ash Era, he didn't feel any degree of freedom, it was basically a big straight line with occasional forks, and there was no way to talk about openness.
Now the map of the beginning of the fire gives him a "vertical extension" feeling.
Because no matter how far he goes, after opening a door, a shortcut, he will return to his original position.
Compared with flat spreading, the strong experience brought by vertical extension is natural.
Height brings the fear of falling dangerously, the excitement of a wide field of vision, and the depression of being claustrophobic and the curiosity of exploring the unknown.
At first, he was still complaining, and after going up, there were really too few bonfires,
This will result in having to walk the road again after each death, and if the place of death is deeper, and the soul falls a little farther away, then you need to be more careful on the way.
Even if you have already walked this road once, you will still be accidentally killed by the miscellaneous soldiers on the road.
But if you can't get your soul back, in the Black Souls series, as long as the player hangs up, the soul on the body will be lost in place; If you don't pick it up before the next hang-up, you'll be lost forever.
Therefore, players who carry a large number of souls will be extra cautious, for fear that they will hang up and cause their hard-earned souls to go down the drain.
It is because of the hardships of running the map that countless people feel the subtlety of the map!
The moment they landed at the Flame Transmission Ground, players officially entered the large map of Rodland.
The Fire Ritual Ground is an extremely familiar scene for players, and it is also the player's 'home' in the Aftermath Era.
In the process of repeatedly running the map, the sacrificial field is an important node that cannot be bypassed.
In the initial case of the scarcity of "humanity", the 10 primordial bottles that came with the campfire in the sacrificial field were twice as many as the normal campfire.
But that's not all, the most important thing is that when the player goes in a certain direction, the brain remembers the location of the area based on the distance and direction from the sacrificial ground.
You will consciously build a map of the whole world in your mind.
There were really few campfires at the beginning of the fire, so when the player walked away, there was not only the excitement of exploring the new world, but also the uneasiness of the three hundred and sixty-five miles after leaving the campfire.
The most infuriating thing is that this map extends in all directions.
There have been quite a few players who have gone to the late-game map without knowing it, and have gone deep into the hinterland when they realize that something is wrong.
But when the player wades through several areas in a certain direction, only to take a shortcut directly back to the sacrificial ground, the design of the village is already shocking to the point of being in a trance.
When I returned to the fire sacrifice ground, the somewhat depressed and desolate fire transmission sacrifice ground made people feel extremely warm.
Not only that, but as the game progresses, there will be NPCs from all walks of life in the Fire Transmission Arena, who will continue to appear and exit.
Every time I come back, there are new dynamics, and it is these dynamics that support a more life-like Rodland.
After sitting on the bonfire of the immortal town outside the city, Yinzi ran forward.
In front of him was a long bridge, and in the building opposite stood a living corpse with an axe walking around the aimless room.
Inko watched as it turned its back and walked towards the back, and he quickly slowed down his movements, intending to sneak up on it.
The most annoying thing about him playing this game is that in the building, there will always be inexplicable enemies hiding in it to get his hands on him.
So if you can solve one secretly, you can solve one first.
But as he walked up the narrow bridge, he saw a living corpse rise above his head, throwing a pot of flame at him.
"I'm Gan! Flame Hu Ge! At this time, he was on the narrow long bridge, and there was no way to avoid it, and he was directly hit in the head by the flame pot thrown down from the tall building, and directly hit the stiffness and headshot damage.
This was not the end of it, and a few more miscellaneous soldiers appeared out of nowhere behind him, waving the short knives in their hands and slashing at him.
Not only that, but he also alarmed the living corpses in the house, taking advantage of his stiffness and inability to move, and demanded his life!
"Bang Bang !!" Yinzi frantically hammered the table, fortunately this time the bonfire was not far away, otherwise his heart really couldn't stand it.
'Five times in a row! ’
The smile of the old thief of the Black Star. ’
If I want to say that this wave of chain buckles is not intentional, I don't believe it at all. ’
'That's it?' Experienced players can always find flaws in the game's design, and I hope you can share some tips with me. ’
……
Coming out of the campfire again, Yinzi took the lead in dealing with the enemy who was sneaking up from behind, and when he saw the person holding the flame pot on the tall building overhead, he paused for a second before speeding through.
I saw the flame pot fall behind him in an instant.
Yinzi grinned, picked up the long sword in his hand and slashed at the enemy in the house.
Another enemy in the house also rushed towards him, and when he saw this, he didn't care.
A quick sweep of the room, there was nothing hidden in the corners of the walls, and he was able to deal with the people in front of him with confidence.
But just as he was slashing, he felt a stab in his back, and when he looked back, an enemy jumped in from outside the door next to him and surrounded him.
When he was sent back to the campfire again, Inko had a black face, he was careful enough!
The result is still miscalculated!
'It's really enjoyable to watch other people play games, and I don't know how angry I can be when I play by myself. ’
'What is this called, this is called the old thief of the Black Star never miscalculates! ’
You think that's the end of it, and the old thief will always have a backhand. ’
'Brothers, it's really cool, hahahaha, this game is just to watch others play it. ’
……
Finally crossing this narrow bridge, Yinzi continued to explore the subsequent map.
He wanted to see if there was a more convenient way to get back to the original campfire.
Exploring the map is also a fun game to play in this game.
When Yinzi opened a shortcut again, looking at this road that he had walked more than a dozen times, he felt inexplicably emotional.
In the process of running the map, he already remembered the map of the game clearly, although on the side of the immortal town outside the city, it spiraled all the way up, and the route was complicated by the large number of turns and walls obscuring the view.
But it's in this small map that there are countless clever shortcuts.
"Before playing the game, I didn't expect that I would boast so much about a game's map!" Yinzi looked at the fog gate in front of him, he didn't go in for a while.
This time the map is far more attractive than the boss!
It seems that every time, something new is discovered!
It's a rather boring process to repeat the map after being killed, but the clever level design makes the game fun too.
'This map is really wonderful, I can take a shortcut anywhere and eventually go back.' ’
'This time, the map design is much better than the Ash Era, 5555, and the old thief has improved again. ’
"The rest of the manufacturers really let me come and learn!" The old thief himself is improving! ’
'I'd like to call this map top-notch!' ’
……
There are two more chapters before the morning
(End of chapter)