632 Break the spell of not counting "2"!
The map design of this generation of Black Souls has shocked people all over the world.
Even IGN is not shy about giving its compliments.
[There are too many surprises created by the sprouts, and the initial map design of the Fire has reached its peak and reached a new high!] 】
[Dark Souls has left a lot of influence on the gaming world since its inception, and it has been repeatedly praised for several years. 】
[Today, breaking the curse that Black Star will not count "2", creating a legend! ] 】
In their unsparing praise, they exaggerated that even if the old thief made another game on his own, it would be difficult to surpass the original map design of Fire.
After the players saw this news, they also praised it fiercely!
Hahahaha, it's too true that you can't count "2". ’
If you can't go beyond what it used to be, then the number "2" doesn't mean anything. ’
'Capcom: What about you?' ’
When you see the old thief number "2", it means that the game will usher in another peak! ’
'For a better view, keep going!' ’
……
Yinzi was broadcasting live, and at this time he had already arrived at the sick village.
"The old thief has grown up and learned to count "2", right, but Zelda will never be able to count "2". ”
He waved his hand and fought the unrealistic fans on the barrage again.
"You see, even if it is a black soul, in fact, in terms of gameplay, it will always be the routine of the soul boss, and the story is also the desolation of the soul symbol." He carefully analyzes the reason why Zelda can't count "2".
"The old thief's breakthrough on Dark Souls was mainly used on the map."
"What about Zelda? Its most classic thing is not the map, it is the gameplay, it is the decryption, and it is all kinds of fun in the game! ”
That's why he thinks Zelda is the least likely thing to do.
He looked at the Sick Village in front of him, and if there was one of the most desperate parts of the game, the Sick Village would definitely be at the top!
He had come to this point, and his heart had been overwhelmed by the feeling of helplessness in a dangerous and unknown environment.
By coming here, he had given up hope of returning to the safe zone the way he came.
That home-like fire sacrifice ground has become an unattainable memory.
This is also the reason why everyone praises the map, most people will have no waves in their hearts when facing an empty plain, because they only need to open their legs to reach it.
But on the longitudinal map, standing on the edge casually, there is an abyss with no bottom in sight.
In the human subconscious, the world is flat, and the extension of the world on a vertical scale is almost negligible compared to other horizontal scales.
Therefore, when faced with things with a grand vertical scale, such as mountains, cliffs and even skyscrapers, they will be amazed and shocked.
However, when people really stand on the edge of the abyss, they are faced with trembling hands, the coldness of their backs, and their weak legs.
The game constantly guides the player to challenge the limits of their understanding of the edge of the world, when the player goes up from the fire sacrifice field to the immortal street, and when they climb up to the bell tower and ring the first bell, they can only see an endless sea of gray clouds, full of vastness.
But in the game, the real adventure begins with a downward exploration.
When the sky narrows on the lower level of the Undead Street, a small inconspicuous door appears in the player's eyes, opening it and leading the player to the lower level.
i.e. the sewer system of the entire immortal block,
However, this claustrophobic and damp sewer is not the lowest level of the game, and the player goes down a little bit, to the horror of discovering that the shot in the sewer is the upper entrance to the lower level of the sick village.
The light perception of the sick village is extremely low, and there is an oppressive atmosphere everywhere when you enter it, the map is composed of one walled building after another, and the road ahead is winding and winding, and from time to time there will be a terrain that is so narrow that it is easy to fall.
If suffering is an inescapable part of the Souls series, then the Sick Village is like attacking the player physically and mentally at the same time.
"This map is really annoying! The malice of the old thief is almost filled up here! ”
The things in the sick village are all existences that make people lose their value.
Some of the villagers here, in order to share the pain of the witch, voluntarily endured the curse and became terrible deformities.
They carry an egg behind them, and a large bug is hidden in it, and when they encounter a hostile person, they will break out of their shell and release the parasite to the enemy, and the person who is parasitic will become a different kind of horror.
And on the wall of a drainage outlet in the middle of the village is a strange-looking dark red bug, whose constantly wriggling tentacles make people feel inexplicably sick to their stomachs.
If it weren't for wanting to get a spell called [Inner Potential] here, no one would want to come here.
"It's really obsessive-compulsive disorder!" Yinzi wailed in pain.
The map here is complex and dark, with many single-plank bridge-style roads, monsters that release poisoned arrows on the way, and various monsters hiding near ladders and clay pots.
The most troublesome thing is that the campfire is really hidden!
This means that the cost of dying once and repeating the chart will be unacceptable.
Keep running the map, keep getting into pain.
Knowing that the road ahead is dangerous, you have to walk in and feel the fear of the unknown.
'Just one word, the dish will be practiced more! ’
'Is it hard to have a sick village?' When I go back to the village now, it's like going home. ’
'Isn't it just a matter of having hands?' ’
'The ancient city of Sain is more uncomfortable than this. ’
'Oh, I have to practice again. ’
'It's not difficult to be a sick village. ’
'Dozens of deaths are over. ’
……
Seeing the words of the barrage, Yinzi broke the defense on the spot, "Okay, well, in reality, the abused thighs are swollen, and they all told me on the Internet that they have to practice again." ”
"I'll randomly select a water friend now, come, play in front of me, let's see, where is your game process."
He immediately caught a sailor in the barrage who said that he could do it if he had a hand.
Since the boss wants to see it, I'll give it a hand. ’
With that, he shared the screen with Yinzi.
When he saw his game map, Yinzi immediately cut off the shared screen, and this person's game progress was much more than him.
That's how it is in the budding game, when you work a map and come back here again, you will find that what once bothered you is so simple.
When you finish this difficulty, coming here will be like coming home.
"Alright, it's okay."
I thought the barrage was all hard-mouthed, but I didn't expect to smoke one casually, and it turned out to be a real master?
The completion rate of watching the game is not high, and there are even fewer people who have walked to the ward village.
How can you smoke one of them and be a master?
Further down the village, the dilapidated aura of death becomes even stronger.
At the very bottom of the sick village, players are greeted by a muddy and desolate poisonous swamp infested with giant mosquitoes, leeches, and other disgusting and deformed creatures.
(End of chapter)