Zelda, who has 678 short hair, is also cute and pinched

When the countdown to Tears of the Kingdom is over, the purchase screen on the handheld is officially unlocked.

Inko adjusted her chair and found the most comfortable position.

The body leans back slightly, and the back of the ergonomic chair leans back slightly.

He directly bought the digital version, of course, he also bought the cassette, for an iron fan like him, it is not a problem to buy the digital version once, and the physical cassette to buy again.

A quick experience, one for collections.

It's different from the picture on the cover of the previous work.,The previous work was standing on a big rock looking into the distance.,So this time it's standing on an empty island suspended in the sky.,Looking down.。

Whether it is the empty island or the strange green symbol behind the text, it seems to represent an unusual civilization and power.

Without any hesitation, he clicked into the game.

Before the screen was lit up, a powerful heartbeat sounded in everyone's ears in the dark,

Poof! ——

There was a sound, and then it quickly fell silent.

In the darkness, a torch flickered and lit up, illuminating the dark brown cave.

Light and shadow swayed gently on the mountain wall, and the hollow cave echoed the heel stamping.

It was a woman who carried the torch.

Soon, the line of sight narrowed away.

The two figures were one in front of the other, one behind Link and in front of him was a girl with short blond hair, who held a torch high and led Link step by step into the deep cave.

Behind the two of them, a red-black evil aura continued to emerge from the ground, seemingly eroding the world little by little.

When the camera zoomed in, the short-haired girl turned her face sideways, her round and lovely face curved, and a trace of worry flashed in her dark blue eyes.

"! Princess Zelda! It wasn't until the girl turned around and spoke that everyone recognized that the short-haired girl was Princess Zelda.

'Short-haired princess! It's so cute, I want to pinch! ’

'The long-haired princess has a gentle and virtuous feeling, and the short-haired princess actually looks a little capable and playful? ’

It's cute, but I still miss my Mifa wife, and I'm going to find my Mifa wife as soon as I get out! ’

'Ahhhh We're meeting again! ’

……

In Breath of the Wild, Link wakes up and travels throughout the kingdom of Hyrule, rescuing and awakening the souls of the four Heroic Spirits, and fighting to the death against the Calamity Ganon on the Plains under the combined attack of everyone and the four divine beasts.

Eventually, with Zelda's blessing, the battle was resolved with the Bow of Light.

But in Breath of the Wilderness, the princess is far less hot than Mifa.

In addition, the game is very fun, the game design concept of the open world is very interesting, it is not a story-driven game, not an equipment-driven game, and there are no restrictions such as levels and tasks, and even players are easily attracted by this vast world in the process of playing.

Later, what attracted players was not the so-called game plot, but the game itself.

When outsiders talk about the game "The Legend of Zelda: Breath of the Wild", the most they talk about is the gameplay, and almost no one talks about the plot.

Some people even say that from the release of the game to the present, it is the only game that they have not cleared.

'Save the princess? Whose good man saved the princess?! ’

Not saving the princess seems to have become a tradition for Zelda.

There's another reason, and that's that solving Princess Zelda is a sign, a sign of the end of the game.

It marks the end of the player's exploration of this game after rescuing the princess, and means that the player is ready to say goodbye to this world.

However, the biggest conflict is that the game is so much fun.

It's so fun that players don't want to end the game, and the thing of 'saving Zelda' is not so much that the player doesn't want to save it, but that the player doesn't want to end the game.

Once you have the idea of saving the princess, it means that the happy time of the game is coming to an end.

Although you can start a new file and start again, but the world itself has not been explored, the game is always so novel, if you start again, you have worked hard to explore so much progress, find so many haha, and the little surprises you find on the road will all disappear.

The first experience was wonderful, and I always feel regretful when I come again.

Ending the game means that the happiness is gone, so Breath of the Wild has become a game that everyone is unwilling to say goodbye to.

Because what he brings to everyone is the purest happiness.

Compared to the distant princess, Mifa is too close.

Who would have a stumbling relationship with someone they haven't been in contact with and haven't been impressed? The princess is too far away, and Mifa is close at hand.

When he first met Mifa, Link was 4 years old.

And by the time of the third meeting, Link was already an adult.

She's only seen Link three times so far, but falls in love with him because of one of Link's handsome fights.

And Mifa is also extremely gentle, from beginning to end, he only loves Link alone, silently guarding, which makes people want to live an ordinary life with Mifa in this Hyrule continent.

What castle, what Guynon, what princess, is not what the player wants!

The armor sent by Mifa was reluctant to wear it, and the weapons sent by Mifa were also reluctant to use it, so they hung it in the house and stored it.

And in Zelda's thirteen memories, Princess Zelda is very focused and never says that she admires Link, compared with Mifa's undisguised affection, Zelda and Link are more like princesses and knights.

Link didn't show any love or entanglement, just silently followed Zelda around.

Throughout the game, everyone is waiting, waiting for an ambiguous atmosphere, waiting for the two to get along tenderly, so as to set off the feelings of the two, but no.

Zelda is strong and brave, and there doesn't seem to be any spark between the two, and in her diary, she is even mentioned in her cold face towards Link.

The reason for this is precisely because of jealousy of Link.

The strongest swordsman who has never been anxious about his talent, unlike himself, has no talent, and has never been able to awaken the power of the seal.

It wasn't until she knew that the reason for Link's reticence was that he was under too much pressure that she realized that the two of them were so similar.

is also a servant and a friend, but there is never too much affection for children.

So now that I see Zelda, even though she looks playful and cute with short hair, it is still difficult for everyone to have feelings for Zelda.

Perhaps because of her status as a princess, Zelda is strong and never shows her weak side in front of others.

Finally, in the evening rainstorm, Zelda lost everything and threw herself into Link's arms and cried bitterly.

The rain poured down, the rain and the mud mixed together, and the sludge covered Zelda's white dress, as if it had toppled her into the mud.

She finally cried uncontrollably, complaining about herself, blaming herself, hating herself, even though she tried so hard, she still couldn't do anything.

But with Mifa, seeing Zelda who showed her weak side in front of herself, the player was just pitiful, just sympathetic, and just more aware of her mission,

Kill Ganon!

And now, everyone saw Zelda again, and also thought, looking for his wife, Mifa.

(End of chapter)