Chapter 48: There Are No Good Natural Disasters in the World
It takes 30 minutes for the quest to open, but the portal has now been created.
What this preparation time was for, Ian was a little guessing.
I'm afraid it's the "matchmaking mechanic", players who meet the requirements of the dungeon level and sequence will find portals in their world.
The copy that Ian had done before also appeared in front of him in the form of a portal.
Ian waited for 30 minutes, and after unlocking the dungeon, he stepped into the silver light gate that rippled like water on the surface.
The space is distorted, and the light of light takes over the entire field of vision.
By the time Ian opened his eyes again, the landscape had changed dramatically.
[Enter the dungeon "Blackstone Rift.] 】
For a moment, darkness swept over the face.
I couldn't see the blackness of my fingers, and at the same time I felt the cold chill.
It's a bit like an underground parking lot, except that it's deeper and there's no light source.
The name of the dungeon is "Blackstone Rift", and this place can be regarded as part of the Black Carbon Rift Valley near the town of Changmian.
The same dark depression made Ian a thousand points of vigilance.
【Dungeon Scourge: Necromantic Calamity】
[Description: The rules of the world have been broken a little, which means that the concept of "death" has disappeared, and the dead cannot sleep forever, they will be reborn again until the corpse is reduced to ashes.] 】
The copy opened by him was naturally a small fragment stripped from his world, and the natural disaster in the copy was also a 'necromantic plague'.
The moment the system prompt pops up, an unfamiliar sequence pop-up window appears, which is a private chat.
The name of the private party is 'Tavir Yat Umr', the lord of the Poorest City, and the existence of the key to the Ian Gate.
Tavel whispered, "Have you arrived at the location of the first anchor?" I sensed the activation of the Key to the Door. ”
It makes sense that it has a connection with the key to the door.
"Here, this should be a multiplayer dungeon, right?" Ian asked.
"It's indeed a multiplayer dungeon, and there are players joining the dungeon, outlanders you need to complete the anchor dungeon quest by hand, otherwise this time the dungeon will fail."
"This is a special anchor dungeon, some players may find a way to get the coordinates of your planet, and if there are hostile players in the dungeon, you will try to kill them."
"Another thing, I feel the abnormality of the rules, what 'disaster' did you choose?"
Tavel only reminded Ian of something necessary, and then turned the conversation to disaster.
It's no secret that Ian replied, "It's the 'Scourge of the Dead'." ”
He sent this to Tavel, who was eerily silent.
It seems that it is a little unacceptable for this to happen.
"Necromantic scourge? Are you sure you're choosing this? ”
"That's right." Ian checked the world again, and it was indeed a necromantic scourge.
"That's a big problem, this disaster is very serious, it will cause the world to collapse quickly, and it stands to reason that Ling is dead."
"This natural disaster is countless times more serious than the 'Void Invasion', and the disadvantage of the Void Invasion is only 'space is being eroded', while the Necromantic Plague is an established fact - the concept of death is missing."
Two simple sentences that made Ian's heart lift.
What's the situation? Listen to Tavel, the Necromantic Scourge is more terrifying than the Void invasion?
The void will erode space, causing the world to gradually collapse and be riddled with holes, as Ian has seen in the experience dungeon.
But Tavel's words are quite reasonable.
The void erodes the concept of space, so the world is collapsing;
At the beginning of the necromantic calamity, the concept of death disappeared completely, why didn't the world collapse?
Just a little necromancy, carrion, resurrection from the dead, which is also called trouble?
Even Ian, who has just started the game and holds a wooden spear, can easily take out the necromantic monsters!
As Tavel's window flickered, a new call message appeared:
"I'll parse your world through the Key to the Door and find out what the Necronomicon has done in your world."
"I've guessed a little, but I'm a scientist, and I need careful calculations and accurate answers."
"Outlander, you'd better not die, I'm not sure what kind of trouble will arise if you die in a world with an abnormal concept of death, and it won't be a good thing to think about it."
A simple counter-reasoning can understand the meaning of Tavel's words, and it is clear enough.
Ian chose to start with "Necromantic Calamity", his world has disappeared from the beginning, and any breakage of the concept will cause the world to collapse.
Ian's world is running so far, and there are no problems at all on the surface......
It's not without problems, and the problem is so serious that Tavel doesn't even understand it, so he can only check it himself.
"Outlander, you clear the anchor dungeon first, you don't have to put your mind here."
"Thank you so much." Ian took on the benefit.
Tavel's abilities he couldn't imagine, and natural disasters weren't a problem he could solve, so it was best to follow Tavel's advice.
Tavel says that "some players are joining anchor quests".
The key to the door belongs to Tavel, and the copy of the key to the door is opened, and it is natural that it can also observe the information, which is reasonable.
Ian didn't light the flames, and if this was inside the Black Carbon Rift, the flames would cause fires and explosions.
The darkness of the five fingers is not visible, and it is extremely difficult to walk.
Lighting props are important, and Ian opens his backpack and takes out the "camera with batteries installed".
The "camera" from the horror game Escape has a good night vision function, and it has some special features.
Tracks in the camera are highlighted in white, such as footprints of a person walking or a spirit such as a ghost.
Ian didn't dare to play "Escape", the horror game genre was not in his hobby, and he only watched a few hours of live streaming.
Bite.
The camera turns on night vision, allowing Ian to see clearly in the dark.
It is indeed a black carbon mine, and the anchor copy is a fragment of his world, which is strictly speaking.
The only problem is that here is cut off from his world, forming a separate copy.
Black carbon mines, necromantic scourge.
In his own Anchor Dungeon, he surpasses other players in terms of intelligence.
He dug up some black carbon ore, which was a good material for him to synthesize fuel arrows.
Although the "sloppy production" is not effective, as long as it is not rotten, Ian will earn it once it takes effect.
"Synthesize!"
[Consumes [Black Carbon Ore *1], consumes [Steel Arrow*1], and is being crafted.] 】
[Synthesis completed, get the item: Onboard Spike Mine]
[Name:Onboard Spike Mine]
[Source: Sloppy Production, Whimsy]
[Level: 10]
[Quality: not into the stream]
[Damage: 250]
[Effect: After holding the Piercing Mine into the effective range, you can use it to dash and assassinate the enemy in front of you.]
Spike Mine explodes on hit, dealing 50% explosion damage to you and taking full damage to enemies. 】
[Description: This is a great weapon, but it can only be used by Neon Nationals, and requires a specific spell 『Tennoheika, Banzai!』 in order to exert 100% effect. Are you inquiring: Onboard? 】