Chapter 51: Inappropriate

Necromantic scourge has finally been caught by the little tail.

Facing the Wolves of Cataclysm without blinking, Ian's opponent is the Beasts of Calamity (Humans).

"Are all the monsters of the Necromantic Calamity like this?"

It was the first time Ian had actually faced a real necromantic scourge monster, and he felt he should know something without blinking.

This natural disaster is not unique to him, he is level 17 without blinking, and he may have seen similar natural disasters.

Without blinking, he immediately denied: "No, this is not a normal situation, did you see the word 'herd'?" โ€

"As far as I know, the word 'swarm' represents the collective consciousness, just like the collective consciousness of the world that is hostile to life due to the Shadow Plague."

Collective consciousness can be simply understood as the relationship between the emperor and his subjects.

The law is issued on behalf of the collective consciousness of the emperor, and it is enforced by all the subjects under it, who are not self-conscious, or have little self-awareness.

The "Beast Swarm" under the necromantic plague is also a collective consciousness, which also means that the "human" in front of it has joined the queue of "subjects".

As for which emperor it is loyal to, the answer is already obvious.

It is allegiance to the Scourge of the Dead.

Ian watched his opponent warily, the figure that had splintered from the wolf's body, though the flesh was twisted, recoalesced into a basic human form.

But the wolf skin and fur on its skin, and the bloody wounds.

As can be seen from the cutting surface during the split, the viscera and stomach are still beating.

This thing used to be human, but not anymore.

"Ahhh

The werewolf, covered in blood and covered in wolf's skin, roared at Ian, drew a bone spur sword from his body, and attacked Ian.

Ian stepped back for the time being, keeping his distance from the werewolf, reason telling him that this thing in front of him was not normal.

There is no new information on Tavel's private chat, and the investigation is still ongoing.

With the anchor quest over, Tavel should be able to check for a little bit of a problem.

To Ian, the Necromantic Scourge is like a poisonous snake hiding in his yard, ready to jump out and bite him at any moment.

Even if he can't kill or drive away the viper, knowing where it's hiding, Ian can keep himself safe.

Natural disasters are like this, disasters that cost him 25 world points to determine cannot be dealt with simply.

Besides, Ian was waiting to get some wool from the Necromantic Calamity.

He looked at his enemy, the monster called the Beasts of Misfortune (Human), and called it a werewolf, after all, it was born of a wolf.

The werewolf's attacks are swift and well-organized, and it has the martial arts of a complete Black Iron Swordsman.

After splitting off the werewolves, the cataclysmic wolves lost their martial arts, but regained their wildness.

A level 15 Black Iron Sequence cataclysmic wolf, after splitting, the threat level of the two of them has increased by more than two times.

Anchor quests are difficult, and Ian really realizes that Tavel's words are completely true.

It's really not easy.

The werewolf slammed his feet on the ground, using the force to swing his sword at Ian.

Ian flung his hook and secured it to the stone wall, and the figure retreated.

miss๏ผ He dodged the attack.

Three Void Arrows are hung from the mandala bow in his hand.

The deep purple Void Arrow, the light on it became more and more condensed as Ian charged it.

The moment the werewolf's sword slashed, the blade almost touched the corner of Ian's coat.

Ian stepped on the stone wall, jumped up half-hung, flew upside down into the air, pulled out 4 charged void arrows, and aimed at the werewolf on the ground.

The werewolf couldn't have imagined that Ian could perform such difficult movements, and even some of them violated the rules of physics.

The moment he blasted back with his hook and claw, the sliding wall hung in the air after reaching the stone wall, not only did he not fall to the ground, but he ran quickly and flew over it, flying above his head!

The werewolf tilted its head and met Ian's upside-down body, trying to throw out the sword in his hand and attack Ian.

But this idea was immediately dispelled by the werewolf itself as the purple light on Ian's arrow lit up, and it needed another way to deal with it!

It opened its mouth to bite its arm, sucking its own black, stinking blood, and some of its injuries healed quickly.

[Special Status: Self-Sacrifice (The Beasts of Scourge have the ability to sacrifice themselves, recover their injuries at the cost of a quick death, and increase their stat value)]

Ian's "Hunting Marker" feeds back the werewolf's skill information to him.

Fortunately, self-sacrifice is no match for the Shadow of the Abyss, and Ian can handle it.

But at this moment, he has a better way to deal with it.

This thought was completed in an instant, and Ian reached for the R8 revolver around his waist and aimed at the werewolf head on the ground.

Collapse!

A bullet rang out from the gunshot, piercing the werewolf's skull, blasting a splinter into its skull, and the rotting and smelling marrow could be faintly seen inside.

[You use [R8 Revolver +1] to deal damage to [Scourge of the Beasts (Human).] ใ€‘

[Special Bullet: Elimination Bullet (Eliminate a special status of the target)]

[The "Self-Sacrifice" status of the Beast Swarm (Human) ends, and for unknown reasons, the enemy is affected by the backlash effect.] ใ€‘

The werewolf's face became extremely ugly at this moment.

It spurted out a mouthful of blood, falling to its knees and trembling weakly.

Self-sacrifice is the ability of the 'Necromantic Calamity', and this ability is obviously not easy for it to control, and the slightest accident will make it suffer a backlash effect.

Ian is quick to strike, and he never gives his enemies a chance to turn the tables around.

After retracting the hook and falling to the ground, Ian's 4th stage of charging is also completed, and 3 alloy arrows, this kind of arrow is a pure violent output.

"Soul Drain."

The green glow effect appeared, with a chill.

Ian aimed at the werewolf's heart, his triple shot was scattered, and he needed to get close to the same place.

It's foolish to get close to a bloody enemy, who will die with a grenade, even on the battlefield of the modern world.

The monsters in the sequence game are more vicious, and they can be killed from a distance, so don't lean on them as death.

Ian aimed at the werewolf and let go of his hand to shoot the arrow.

For!

The tense bowstring that had been pulled bounced off at this moment, and the silver-gray alloy arrow exploded, and the sharp tip of the arrow easily pierced the werewolf's chest.

The scattered arrows were deliberately angled by Ian, one piercing the werewolf's heart and the other destroying the remaining head.

ใ€-890๏ผ -912๏ผ -793๏ผ (Precision Triple Attack, Vital Attack, Armor Piercing)ใ€‘

The werewolf, with an empty neck and an alloy arrow stuck in his heart and chest, died completely.

Ian walked over to the corpse, thinking that he would use the Dream Nail to get information about the Necromantic Scourge.

But at this moment, the gray flame, which represents the scourge of the dead, burned from the werewolf's corpse.

The flames will incinerate part of the werewolf's body and bring it back to life.

With continuous killing, werewolves will turn into ashes sooner or later, and although Ian can't get the loot, he can stack the passive stacks of "Soul Draining Strike".

Each layer represents an increase in his damage, and normally Ian will choose to farm the number of layers and not kill monsters.

But this quest is very special, it is his exclusive anchor quest, and he needs to be the first to complete the task in the quest - kill the boss of the guard.

Without further delay, there will be changes later, and no further delay will be made.

Ian walks over to the corpse, ignoring the power of the Necromantic Calamity, and directly uses the player's abilities:

"Extraction!"

Monsters killed by players can be extracted to obtain loot, and "extraction" is very good at restraining necromantic scourges.

When this ability takes effect, it will bring the corpses of the destroyed monsters, and there will be no ashes left, and the necromantic scourge will naturally not be able to resurrect the monsters.