Chapter 54: Science Fiction World

"I can't fight, a black iron treasure chest, although it's not too valuable. ’

Without blinking, he thought as his hand stroked the sheath of the sword.

Who said that the treasure chests inside the dungeon are the truly precious things? This is pure noob thinking.

He's level 17, he's not a rookie, he's changing classes so the damage is a bit low.

Without blinking, it is very clear that even without a treasure chest, the player can still fight head-to-head.

Kill hostile players and gain access to a world's resources, which are much more valuable than Black Iron Chests.

A team of players on the upper level of the platform, numbered 4, with the leader holding a compass in his hand.

The compass pointer pointed to Ian's figure at this moment.

Some of the players on the high platform are not good:

"The lord of the world, rookie...... No one told you that the world anchor would leak planetary coordinates? ”

Actually, I told it.

Ian looked directly at each other, and in the private chat window in the lower right corner, it was written in the chat log.

Tavel Yat Umr (3 hours 41 minutes ago):

"This is a special anchor dungeon, some players may find a way to get the coordinates of your planet, and if there are hostile players in the dungeon, you will try to kill them."

Tavel also added a piece of information, "Steal the player's planet coordinates through the anchor dungeon", which can be done.

But don't worry, stealing coordinates can't be silent, the movement is very large, and you need to be very close to the Lord of the World.

After defeating the Lord of the World and incapacitating him, stealing coordinates openly is what happens under normal circumstances.

There is a "disaster" in the player's world, and some players only want to get benefits, and they don't want to kill the player and carry the disaster, so they come up with the trick of capturing them alive.

Overall, it's a small bug.,As long as I don't kill the player.,Then I don't need to bear the disaster.,There's still only one natural disaster in my world.。

After the hostile player finished speaking, he did not hesitate to command his teammates behind him and launch an attack on Ian.

The player, who is about 1.6 meters and wrapped in a sci-fi style research suit, raises his hand:

"Super Load, three times!"

With these words, Ian immediately wanted to retreat and leave the attack range of the enemy's skill.

Strictly speaking, he doesn't know the effect of this skill, nor does he know the range of skills.

Judging from the name, it should be a control skill, as long as you dodge and escape a certain distance......

Collapse!

The space seemed to shake in an instant, and the ground cracked into a perfect circle, sinking ten centimeters deeper.

In this area, gravity has been strengthened to three times, but Ian has long since left the range of the skill's effect.

When he dodged, Ian also activated the invincible passive effect of "Icarus Rush", which is a passive that combines "Starry Sky Shuttle".

Movement skills provide an additional 0.3 seconds of invincibility.

A starry glow emerged from his trajectory, and Ian dodged about 3 meters away.

He wants to run away without blinking, but his take-off is a bit slow, and his entire face instantly turns red after the enemy player's skill is released.

He nearly fell to his knees, struggling to stand up straight, his eyes bloodshot.

An unblinking private chat pops up in Ian's sequence window:

"Gravity! The skill effect is to change gravity and suppress the player's action speed! ”

Although controlled by the "Super Pressure" skill, private chat between players will not be closed, and Ian will be reminded of the effect of the enemy skill without blinking.

At the same time, a gust of wind erupted around him, and the wind seemed to explode from under his feet, spreading in a spiral.

Players who unleash the Super Stress skill are mesmerized by the dust kicked up by the wind.

By the time the smoke and dust around him dissipated without blinking, his whole body had disappeared from the clearing, breaking free from the shackles of his skills:

"Don't underestimate me! Bastard, follow me with the magic, right?! ”

At first, he showed a weak and unblinking eye, and ate a turtle at the beginning, and immediately became a little angry.

He didn't get angry, and he knew that he wasn't aggressive, so he strengthened Ian with his skills:

"Breeze!"

The wind rose again, and this time it used all its strength without blinking, and the effect of the support skills was much stronger than before.

[Special Status: Breeze (Agility +5, Breeze will be boosted when moving, move faster)]

The agility stat is directly enhanced from 1 to 5 and the duration is increased to 10 minutes.

This is comparable to a level 2.5 improvement, which is worthy of the main spirit plus points, and the effect of spell skills is really strong.

Feeling the power in his body, Ian clenched the mandala bow, preparing to kill the enemy team first with the help of "Super Pressure".

It is common sense to kill C first in a group, and if you can't kill C, you will kill the auxiliary.

"Don't think about it."

The player who unleashed the Hyper Pressure immediately realized that Ian was targeting him, and took a few steps back behind his teammates, raising his hand at the same time.

A blue circle of light floated from her hand, matching the pure white research gown.

Gravity changes again.

"The repulsion field unfolds! Ring type! ”

Players from the sci-fi world have already used two abilities, "gravity" and "repulsion".

The repulsion field of the azure aura surrounds the enemy team, and some flying objects flying from the inside to the outside will be accelerated by the repulsion, and the effect will be increased several times.

And when Ian shoots an arrow, the arrow rushes from the outside to the inside, as if flying into a sticky glue, quickly slowing down, or even freezing in the air and being bounced back.

Sou!

Ian turned his face sideways, and the arrow grazed his neck and flew away, almost dying.

'A boundary is drawn between the inside and the outside, the flying objects from the inside to the outside are amplitated, the flying objects from the outside to the inside are repelled, and that ring of light is the range of skills, a perfect circle. ’

Ian and Bu adjusted their positions, and the two quickly analyzed the situation in a private chat.

The enemy team on the high platform commanded:

"It's just a level 8 black iron player, there's no need to waste energy, do it all."

The two players behind him immediately moved into action, while the support player who cast "Gravity and Repulsion" remained motionless and maintained their "force field".

"One last step is needed, I can disarm them, if I can't confiscate the weapons, but I can restrain that bow hunter!"

The support player wants to make a meritorious service, and her two skills have an amazing effect on Ian and Unblinking, and immediately thinks that she is very restrained from them.

The leader thought for a moment and agreed to assist the player to attack again:

"Do it."

Ian is being approached by a player, all 4 of whom are level 15 or higher, and are in the Black Iron Sequence.

Player-to-player battles are usually more dangerous than player-to-monster battles, and monsters only rely on their own strength, but players will always hit unexpected effects.

Sequence abilities, skill matching, and special props, any of these three are used in the right place, and the effect caused is not one plus one.

The support player on the high platform, once again, uses unexpected skills:

"Vector Offset!"

Vector: A physics term that refers to a quantity that has both magnitude and direction.

For example, the arrow shot by Ian records the angle and speed of the arrow's flight in its vector.

By adding these two points and adding the interference of external factors, it is possible to calculate who the arrow will hit and when it will hit.

After this value is "shifted", the Sharpshooter will not be able to play any role.

Even if Ian tried his best, he couldn't shoot an arrow at the enemy in the environment of "Vector Shift".