Chapter 64: A Strange Curse

Serial promotion is not a good thing, nor is it a bad thing.

Although the Shadow Demon Serpent is bronze, it belongs to forcible ascension.

It is equivalent to getting a buff, opening up the second pulse of Ren Du, and increasing his strength greatly.

Look at the sequence system, you are so strong, it must be bronze, right? The Shadow Serpent turned bronze.

It didn't have any of the power that bronze should have, and it was worthless to die, and it didn't even burst out of its sequence ability.

Killing this weak chicken monster will not allow Ian to advance.

It was a complete accident that he was able to become bronze.

Ian opened the player window and looked at the page of the status bar, a line of bright red lettering.

[Name: Behemoth's Curse]

[Source: Necromantic Calamity]

[Effect: Physical Damage +15%, Physical Piercing +15%, Critical Strike Chance +15%, Critical Damage +15%]

[Description: A spell from the incarnation of the necromancy "Behemoth", the main body is a curse with powerful magical powers.]

Behemoth curses the recipient, and all players killed by him will be sucked soul by Behemoth, and after resurrection, the attribute points will be greatly reduced, and the level will be -10.

Duration of the curse: Permanent.

Disable: Kill Behemoth.

Curse Lifting Reward: In line with the winning player, the winner gets everything from the loser, including the soul. 】

Here's the bad news.

The Necromantic Scourge is so wise that it even named itself "Behemoth".

"Behemoth's Curse" is a curse, but because the curse gives Ian a portion of the buff effect, and the level is too high, the sequence system has misjudged......

The system decided that it was not a curse, and after recalculating the curse of Behemoth, Ian's sequence was raised.

Ian was unusually promoted from Black Iron to Bronze, gaining a second Sequence Ability Slot.

From this day on, he also has a part of the manifestation of the Necromantic Calamity.

Players killed by him will be sucked soul by Besimos, and the attribute points will be randomly deducted by a large amount, not to mention, there will also be a level drop.

It's just that the reborn player should not be controlled by Behemoth, but only weakened for a long time.

This also proves that Behemoth's strength is not too strong, but it can 'curse others' and become stronger like a mother.

Ian doesn't have much psychological fluctuation, he has a big guy like "Sequence Game" behind him, and there is no big problem.

His initial world setting:

Normal Planet, Normal Difficulty, Very High Resources, Necromantic Calamity.

The planet he owns is normal, and he will not encounter such nonsense as a meteorite hitting the earth and the end of the world.

The difficulty of the story is normal, but the necromantic scourge is outrageous, but he has a solution, and even if he doesn't solve it, the necromantic calamity will not threaten for a while.

There are a lot of resources that Ian hasn't explored yet, but the "black coal mines" that can be seen everywhere prove that this setting is effective.

Necromantic Calamity, which is a mortal option for other players.

Ian didn't run into problems...... There must have been an accident in his world, but Tavel had already completed his investigation.

Wait for him to go to the "Poor City" and see if he can ask something.

The above premise is the reason why Ian is calm.

He is cursed, but the curse works very well, so he will not deal with it for the time being.

This curse can't be said to be flawed, except for feeding 'Behemoth', there are no shortcomings at all.

There's even a buff state......

+15% Physical Damage, +15% Physical Piercing, +15% Critical Chance, +15% Critical Damage.

Duration: Permanent.

What is this bonus? This is an outrageous percentage increase, and you can eat the benefits regardless of the level.

Behemoth, the embodiment of the Necromantic Scourge, used this strange curse to make Ian a little unsure of what to say.

It's still Ian's enemy, but you don't need to care too much about it.

Cursed is cursed!

Later, he became stronger, and did not borrow Tavel's strength, and fought Behemoth hard-to-head.

It can't be solved anyway, right?

It is worth mentioning that the ancient ruins in the "Blackstone Rift" can only sigh leisurely after all of Ian's maps are unlocked 100%.

It was empty, there was nothing in the ancient ruins, and he worked in vain.

It's also quite normal, it's all said to be a grave, maybe how uneasy it is when you die, and it's normal to have no funeral goods.

There should be other ruins near the town of Eternal Sleep, but put them aside for now.

Black Iron to Bronze, Sequence Ability Gauge +1, Optional Position +1.

Why is "career" called "position" in sequence games? Doesn't it look awkward?

Actually, the name is very apt, because the positions that players can have are the ones that already exist in the world.

This is not an online game, choose a warrior class, and click on the whirlwind slash skill to farm monsters.

Ian was able to get the position of Hunter because there were Hunters in Sleep Town, and it was a serious job to go out hunting and earn money.

This is the Hunter position in Sleeping Town, not the player's class.

He can get the Hunter in the Magical Middle Ages, but he can never become a Jedi.

The position of the Hunter is fixed, and Ian occupies a position of Hunter and has the privilege of the Hunter's hunting mission.

The same goes for alchemists, with Ian using the "Job Certificate" first.

[Do you accept the 'Alchemist position'?] Yes / No]

"Accept."

[Obtain a new position - 'Alchemist']

[A person who uses alchemy flexibly uses ordinary metals to refine ordinary metals into 'precious metals' (similar to gold) through special means.] Or make elixir, elixir, and elixir of immortality. 】

[Learnable skills: elixir smell, alchemy. 】

The changes in his body immediately lifted Ian's spirits.

His sense of smell had become quite acute, but only in the search for the 'elixir'.

Ian's gaze drooped, a hint of fragrance lingering in his nose, and there seemed to be a mint-like air in the air.

He saw the vase on the windowsill, green shoots emerging from the soil inside.

The moment the shoots are found, the sequence system window pops up.

【Name:Bellflower】

【Metallic Properties: Wind (Increases Agility)】

[Quality: 12 (not into the stream)]

[Description: A medicine with aura, the rhizome is resolute and grows quickly, and only needs a little sunlight to obtain nutrients.]

When it grows 4 shoots, it will have the effect of purifying the air. 】

[Purification efficiency: 0.5 cubic air/1 hour]

What an alchemist can do, Ian needs to explore on his own.

Or, he could find an existing alchemist apprentice, but he was a player and had to complete the "Moving Planet" quest as soon as possible, so this idea was naturally passed.

The Alchemist's two abilities:

"Elixir Smell", which gives Ian the ability to smell the elixir that can be used in alchemy with his nose and judge the properties of the elixir.

"Alchemy", the basic ability of an alchemist, can start alchemy if you collect enough elixir and have a series of facilities such as alchemy recipes, crucibles, workshops, etc.

Ian understands the basics, and at the moment the alchemist is very balanced.

It can effectively produce elixirs for auxiliary combat and daily supplies, and can also obtain a lot of money by selling them.

But the process of searching for elixirs and refining elixirs also consumes a certain amount of money, and it also consumes time.

Overall, if you put in the effort, you will definitely get good results.