Chapter 76: Assassin's Creed
Ian starts by choosing skills that will strengthen his combat power.
He is currently level 12, earning 2 skill points for each level.
Ian hasn't learned a new skill since the last time he learned Mind Sniper.
Start learning the skills of Assassin's Creed.
Defense.
[Name: Escape from Death]
[Source: Assassin's Creed Valhalla]
[Effect: Dodging just before the attack hits will make your senses more agile and make everything around you seem slow for a while.] γ
[Cooldown: Passive, no cooldown, no consumption.] γ
[To learn this skill, you need to consume 1 skill point.] γ
Ian has played the Assassin's Creed series, and "Survive the Dead" comes from "Assassin's Creed Valhalla", and this skill looks a bit like extreme dodge.
But! Here's a but!
Extreme dodges in other games, some trigger special effects, and some enhance the player's power.
The phrase "make a while seem slow" described in the Escape from the Dead skill refers to the fact that the enemy becomes slow and the player still has a normal reaction speed!
This means that when you dodge an enemy's attack, you can slash them several times in the chance that the enemy will be slowed down, and go crazy!
Assassin's Creed's skills are so fragrant that they fit Ian's current genre perfectly.
"Learn Skills!"
[Consume 1 skill point to learn the skill "Escape from Death".] γ
Next skill.
[Name: Shadowless Travel]
[Source: Assassin's Creed Valhalla]
[Effect: Consumes stamina, moves without being detected, and becomes invalid when engaging enemies.] Resume the stealth bar while maintaining "Shadowless Rush". γ
[Skill Cost: 2 Stamina/Second]
[Cooldown: No cooldown]
[To learn this skill, you need to consume 1 skill point.] γ
The mysterious side stealth mentioned earlier, the ability to be found even on the face, is worth this.
The skills in each generation of Assassin's Creed games are more or less similar, and once you have played one, the other versions are easy to learn.
"Learn Skills!"
Continue to browse the skill tree.
γName:Eagle Visionγ
[Source: Assassin's Creed]
[Effect: Mark interactable traps or chests on the map with Eagle Eye.]
When in battle, enemies, allies, and passers-by will be marked with different colors.
When the enemy attacks, Hawkeye will warn you, increasing the chance of dodging damage. γ
[Description: Hawkeye.] The Viking Assassins called it Odin's Vision, and the ancient Greeks called it Athena's Vision. It is the sixth sense that humans of a certain descent have. γ
After learning Eagle Vision.
The rest of the skills such as "Fishing Fork Execution" or "Charge Assassination" were all learned by Ian in the spirit of being used in melee combat.
The skills of Assassin's Creed are similar to the "Way of the Rogues", which belong to the skills that you will definitely be able to use after learning, and they are the magic balm skills.
At the same time, most of the skills in this series do not require mana and have no cooldown.
They consume stamina, and Ian is equipped with Silver Knight armor, so as long as he meets the load, he will not be slowed down, and he will also be rewarded with additional Constitution stat points.
His stamina recovers quickly, and he can definitely recover his stamina in battle when he is stuck, and it won't fall to the point of being out of breath.
Exhaustion is the enemy of battle, and the attribute of physique is particularly important in long-term combat.
When it was all sorted out, Ian felt the change in himself.
After learning the abilities of Assassin's Creed, his steps became extremely light.
If he wanted to, no matter how bad the path he was on, he would not make a sound.
At the same time, the threshold for his patience with pain has become higher, and he can endure even if he is seriously injured, turning into a silent killer.
In the past, if Ian wanted to jump over some high walls, he could rely on Icarus to fly over them or jump on them.
Although Monster Hunter's skills include wall climbing, it is not very efficient, and the skills are amazing, which can reduce a large part of the stamina loss.
With the abilities of Assassin's Creed, the walls were almost as flat to Ian.
He inserted the 'Blightbringer' dagger into the scabbard of his right leg, equipped the 'Mandala Bow', and carried a 'Giant Slayer' sword on his back.
Monster Hunter's ability allows Ian to have a certain skill of "unloading", and in short, his weight has been greatly increased.
Coupled with the weight given by the Constitution attribute, even if he was equipped with 3 weapons at the same time, Ian was not slowed down in the slightest.
Of course, if he put the Giant Slayer in his backpack, he would be lighter when walking, and it would be better to have less weight.
But the Giant Killer is placed behind it, just like a chicken game equipped with a frying pan, this is a shield!
The righteous backstab in the back can't hurt Ian, who is equipped with the Giant Slayer.
Instead, the enemy's attacks will be counteracted by the Rogue Path, and no damage will be done.
Then he was pulled back by Ian + the power of the subjugation, so that the enemy could taste the powerful fist of the archer.
Assassin's Creed gave Ian the ability to 'tame', and after watching it in detail, Ian realized that this ability was somewhat similar to a pet, but the mechanics were similar to the sequence ability.
He can't just tame an eagle as his high-altitude vision.
It must be an eagle similar to him in character, and it needs to be very compatible.
There are no eagles in the town of Eternal Sleep, and the background of necromantic scourge + magical medieval has led to the absolute dominance of necromancy and dragons.
But it's still very easy to get an eagle, such as "Poor City".
The last time Ian went to the player's shop to buy a weapon for the Black Iron Sequence, he saw a living monster in the store.
The monsters were also weapons, and Ian remembered seeing eagles.
With a level of 12, it is not easy to challenge to the 20th floor.
Before starting the trial, Ian put his equipment and skills in order.
Equipped with the "Silver Knight Armor", a light and handsome armor, he wears it very closely, and he can ensure a complete vision when he takes off the helmet.
And wearing a helmet can also protect his head from injury, but as a non-injurious person, he doesn't need to care too much about the protection of a helmet.
The main thing is that he is greedy for the attribute points of the silver knight's armor, which is really fragrant, comparable to several levels of bonuses.
This is what the lottery system helps him, and he can quickly gain strength equal to his level after leveling up!
What's more, he can completely skip the level of battle and defeat enemies with a higher level than himself.
Now that the equipment is available, there are still skills left.
Ian came up with a plan of action: 'First prepare all the skills, Hawkeye needs an eagle, go to the player's store and buy it.' β
Items sold in a player's shop are sometimes easier to satisfy Ian than a lottery system.
Because the items in the lottery system are random, and as long as the goods are displayed in the player's store, they must be products that the player can use.
Ian is looking forward to what kind of good things he will get for his first purchase.