Chapter 85: Keys

The power of the bronze sequence is not on the same level as the normal black iron sequence.

Of course, there are also some inexplicably powerful props in the Black Iron Sequence, but there are very few.

Unlike the Bronze Sequence, the first Bronze Sequence equipment Ian came into contact with gave him a great shock.

The "Broken Sword" is not a sword, it is the "key", the key to the last vault of a civilization.

It has the ability to heal itself and hide itself, and it also corresponds to the curse ability.

After it was broken, the function of the key was only retained in the Dream Language, but fortunately Ian had the Dream Nail and discovered the information of the "Ancient Ruins Coordinates".

As for the Broken Sword itself, it has become worthless garbage.

It's just a high-level technological civilization, a shelter key made before the catastrophe strikes.

Not to mention, after being synthesized by "sloppy production".

Today's Void USB flash drive has completely severed its relationship with the Broken Sword, and there is no connection between the two.

The power of the void has completely changed the essence of the item, and the power possessed by the high-dimensional void calamity is somewhat indescribable.

Of course, Ian doesn't need to care about that.

He just needed to know that the Void was quite dangerous, and it was a double-edged sword.

Compared to the Necromantic Calamity, the Void is a very straightforward threat, it will first erode space and then destroy the world.

The player may die at the first step of eroding the space, and the endless void monsters can fill every corner of the space, and the player can only escape with power-ups.

Those who can escape will be reduced by 90% of all attributes of the Void Curse, and they will be weak for a week, and not blinking will be a lesson from the past.

In that case, how can there be such a wonderful thing in the world to play with the void in someone else's territory?!

Ian happily decided.

He deleted the "Hello" recording, and the music slot returned to 0/3, so he could save 3 recordings.

3 Void Recordings + Void Stones equals an infinite number of wishes.

"I want a lot of Void material."

"I want to level up and sequence quickly."

"I want a lot of high-sequence gear!"

The 3 recordings are made in turn, and converted to MP3 music files, which are left in the void USB flash drive.

As long as it is not played, it does not raise any danger.

Ian also made sure that his wishes were precise enough.

From the perspective of his use of the Void Stone, the more precise the wish, the higher the degree of fulfillment of the wish.

And before setting off for "Hunting Mission: Teleportation Food Chain Trend" and obtaining the "Strong Dragon Bone" to strengthen the mandala bow, Ian first went to the Star Gate Temple.

He approached Tavel and asked about the Scourge of the Dead.

Star Gate Hall.

Ian walked out of the Starry Sky Stairs and came to the Stargate Hall, which was roughly similar to the previous scene.

The only difference is that there is a lot of information piled up here.

All of the information recorded above is about the Necromantic Calamity, and it seems that Tavir has been staying here to study the nature of the Necromantic Calamity.

"Stranger, you're here."

The illusory figure Tavel saw Ian and said hello briefly.

It also stood in the middle of a meal, the projection of a humanoid figure flickering from time to time, and a pile of scattered materials on the ground, on which a scanned blue light flashed.

Tavel is studying the problem of necromancy in a manner similar to quantum speed reading.

"The first phase of research into the scourge of the dead is nearing completion."

It began to explain to Ian: "There are three main takeaways, and I can start with a good news for you. ”

"Your world won't collapse because of the lack of death, don't worry."

The absence of the rule of death is like a normal person who loses his heart and naturally dies immediately.

But Ian's world isn't too far out of the way, and it seems rather strange.

Ian asks it, "Why hasn't my world collapsed?" ”

He thought of a possibility.

"Is it because of the 'Scourge of the Dead'?"

"Correct."

Tavel fetches the object through the air and hands Ian a stack of materials:

"Now comes the first discovery: a scourge entity has been detected."

"Necromantic Scourge has wisdom and condensed an incarnation, and the reason why it is so abnormal is probably related to pre-civilization."

"Outlander, you can investigate the relics of the former civilization in your world, there should be a research on the necromantic scourge by the previous civilization, and they may have found a breakthrough......

Pre-civilization again.

Necromantic scourge has existed in Ian's world for an unknown amount of time, and has even become a culture.

It has led to the cause of "cremation" and promoted cremation to a sacred status.

When a person dies, he must be cremated.

Pre-civilizations have made some progress in their investigations into the scourge of the dead and figured out how to stop the collapse of the world caused by the loss of concepts.

"Then there's the second guess, about the pre-civilizations in your world, which isn't absolute, but it's more than 90% correct."

More than 90%, that's no different from being absolutely right.

Ian wanted to hear Tavel's second discovery.

"In your world, the former civilization prevented the world from collapsing, and I venture to guess that they took the initiative to research the 'Materialization of the Scourge' and created a Catastrophe Avatar."

"This incarnation of the natural disaster is quite special, it has all the abilities of the natural disaster, and it is full of malice towards the world."

"But at the same time, it's very similar to the missing 'concept of death', it's like a stone stuffed into a pipe with a big hole."

"The incarnation of the natural disaster replaces the vacant concept of death, its power is stronger, and the world has avoided the fate of future destruction because of its existence."

"Although the incarnation of natural disasters is not death, it can replace death, which can be regarded as a blessing in misfortune."

"Life has its own way."

In a calm tone, Tavel commented on the pre-civilizations in Ian's world.

Those people did a good job, and although they didn't know whether they lived or died, they did succeed.

When Ian started the game, the world was only severely eroded by the necromantic plague, but there was still hope, and the adventurers were even trained to fight monsters.

Isn't it better that the world is not destroyed? You have to live to find a way out of the game.

To use a rather funny phrase, this is "inferior horses for dead horses", the classic Tianji horse race.

If natural disasters are not allowed to materialize, the world will be destroyed by the lack of death;

Take the initiative to materialize natural disasters, the world will be persecuted by natural disasters, and the people on earth will also be miserable.

But being alive is the most important thing.

Ian looked strange: "So to speak...... In a sense, Necromancy is the 'protector of my world'? ”

have succeeded in preventing the destruction of the world, what is this not a protector?

"Yes, it is the protector of the world, but it is not your protector and has nothing to do with humans."

Tavel points out the most important point in this matter.

The Necromantic Plague is only protecting the world, not humanity.

Okay...... Anyway, things aren't too bad, and Ian doesn't have much to worry about the world being destroyed due to the lack of the concept of death.

Necromantic plague is "death", and although it is forged, it is not that it cannot be used.

The pre-civilization in his world is really outrageous, much more outrageous than the pre-civilization of the player's remnant sword.

You know, what was the destruction of the pre-civilization of the Remnant Sword?

It was destroyed by the natural disasters of other civilizations.

And the pre-civilization in Ian's world is not exactly "the perfect use of natural disasters as tools"?

And they did!

They really took advantage of the necromancy, condensing it to send down an incarnation, Behemoth, in place of the concept of death.

This is the instrumentalization of natural disasters, using natural disasters as tools, not enemies.

Even if it's not a long-term solution, it's enough.

Tavel went on to speak of the third discovery, and Ian pricked up his ears to listen.

"The third discovery is that you have too many resources in the world, could it be that there are 'very many resources'?"

This problem has nothing to do with the Necromancy, it is just an anomaly that Tavel discovered during his investigation.

Ian nodded.

Yes, when he created the world, he used a huge amount of 50 world points to create a very resourceful world.

It's just the novice village "Changmian Town", which is full of black charcoal, so that Ian can pick up a piece of ore along the way.

"50 world points, 25 points remaining, choose Necromantic Scourge......"

"I don't know what to say, but judging by your choices, this combination couldn't be more perfect," Tavel exclaimed. ”

Isn't it? The Necromantic Scourge was used by the former civilization, and its harm to the world has been greatly weakened, and it has also become Ian's umbrella.

A lot of resources, and it also allows Ian to develop in his world, and the route to upgrade will be quite smooth.

And the most important point is that the pre-civilization of Ian's world is very strong, and there are a lot of resources, which can also allow the pre-civilization to leave a large part of the ruins.

In a nutshell...... Ian can dig graves as much as he wants, and he can definitely get good things.

Tavel shook his head and said:

"If I can, I can help you figure out the location of all the ruins, as well as the coordinates of high-grade precious ores."

"But unfortunately, not at the moment, I can't interfere too much in the affairs of your world, in order to avoid stimulating the 'Necromantic Calamity'."

Ian's world can be said to be crumbling, Tavel has no power of his own, it only borrows the power of the city of the poor.

The Poor City is very mobile when it acts, and it will definitely be detected by natural disasters, which is not a good thing, and it will do more harm than good.

"Stranger, your potential is very good, and we will cooperate after your strength meets the requirements."

"In the meantime, if it's a problem in your world, maybe it's not a good thing for me to help."

"You only have one planet, and it's best to focus on exploring the galaxy at the moment, there are more traces of pre-civilizations and necromantic plagues in the galaxy, and those will help you in every way."

This was unexpected.

Ian nodded, listening to Tavel, the Scourge wasn't confined to the planet beneath his feet.

Territory...... Natural disasters have the concept of territory.

This is somewhat similar to the player, the Scourge is simply the opposite of the player, the enemy that the player must defeat.

Ian makes a solo quest before exploring the universe.

"Hunting Mandate: Trending with the Food Chain".

Ian has something to ask about this copy.

"I want to ask, if I'm in a special dungeon of the single-player type, I summon a scourge...... Will it have an impact on that world? ”

Ask for follow-up! Ask for a commuter pass!

(End of chapter)